
Trypanorhyncha Ocellus 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Sqlizzy |
Published: | Oct 17, 2025 |
Download Size: | 1.3 GB |
Game Ready: | Yes |
Polygons: | 1,080,334 |
Vertices: | 540,695 |
Print Ready: | Yes |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
Included Formats
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Favorites: | 0 |
Likes: | 0 |
Views: | 4 |
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Trypanorhyncha Ocellus 3D Model
T. ocellus was obtained during a 65-year mission into deep space by the USCSS Maginot exploratory vessel, which collected it as a parasitic specimen. It was part of the zoological cargo that was being transported by the Weyland-Yutani Corporation.
Origin: The exact original world is not specified, but its morphology suggests it may have evolved in a cave-like or dark, subterranean environment with short-distance prey and dynamic lighting conditions.
The most mysterious and nefarious creature to come out of Alien: Earth… I couldn’t stop building this creature!
It started as a quick sculpt but it took on a life of its own. I built it for 3D print—then decided one pose wasn’t enough. So now it’s fully textured, rigged, animated, and ready for both digital scenes and physical 3D prints.
Included in this package:
High poly (1M+) rigged and animated sculpt.
Low-poly tentacle mesh - you can use this to rig, bake, and export to game engines.
All procedural materials for the eyeball and tentacles, and baked textures for the tentacles and Iris texture.
Complete rig for animation.
Complete animation as seen in the video.
Additional Blender file for compositing the "security cam" style footage from rendered frames.
Additional Blender file for the final video edit using the output frames of the compositing file.
All rendered frames used to create final rendered video.
“Why isn’t it free? I spent about three weeks creating this piece, and $7.99 barely scratches the surface of that time or experience—thirty years in graphics work doesn’t come cheap. I’m also planning to keep improving it: things like a low-poly version for game engines and VR, squishy and stretchy tentacles, and a more realistic eye system with real depth and refraction.
If it were free, I’d have no reason to keep developing it further. Buying it helps support those updates and future projects. Thanks for valuing the work—it means a lot.
If you make something with this, please tag me—I want to see what you create!
instagram - jiovanie.velazquez
Origin: The exact original world is not specified, but its morphology suggests it may have evolved in a cave-like or dark, subterranean environment with short-distance prey and dynamic lighting conditions.
The most mysterious and nefarious creature to come out of Alien: Earth… I couldn’t stop building this creature!
It started as a quick sculpt but it took on a life of its own. I built it for 3D print—then decided one pose wasn’t enough. So now it’s fully textured, rigged, animated, and ready for both digital scenes and physical 3D prints.
Included in this package:
High poly (1M+) rigged and animated sculpt.
Low-poly tentacle mesh - you can use this to rig, bake, and export to game engines.
All procedural materials for the eyeball and tentacles, and baked textures for the tentacles and Iris texture.
Complete rig for animation.
Complete animation as seen in the video.
Additional Blender file for compositing the "security cam" style footage from rendered frames.
Additional Blender file for the final video edit using the output frames of the compositing file.
All rendered frames used to create final rendered video.
“Why isn’t it free? I spent about three weeks creating this piece, and $7.99 barely scratches the surface of that time or experience—thirty years in graphics work doesn’t come cheap. I’m also planning to keep improving it: things like a low-poly version for game engines and VR, squishy and stretchy tentacles, and a more realistic eye system with real depth and refraction.
If it were free, I’d have no reason to keep developing it further. Buying it helps support those updates and future projects. Thanks for valuing the work—it means a lot.
If you make something with this, please tag me—I want to see what you create!
instagram - jiovanie.velazquez