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Marsupilami Character 3D Model

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3D Model by supercigale|
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
Marsupilami Character 3D Model
$16.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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supercigale
supercigaleFrance flag
Karma: 1,238|Joined: 2018|

french hobbyist. - preference software 3d Studio Max. : Cartoon character creator
Vendor's Pages
ArtStationDeviantArt
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Marsupilami Character 3D Model

Low Poly Of the Marsupilami made with 3D Studio Max 8


The Marsupilami is a character created by Franquin.
In max version ONLY, the model is Rigged (head, spine, pelvis, arms, legs, hands, fingers and yes! the tail is fully rigged too)
The model is finely skined and very easy to anime. The tail is moved by Ik-Chains, the motion is very smooth.
Some morphing targets are set for facial expressions.
The default scanline scene contains volume light and camera just like the presentation picture.
An other scene comes with Mental Ray Set up (grey background pictures)

IN ALL FORMATs: (.max, .obj, .fbx, .3ds) :

-exchange formats included 3ds, Obj, fbx - The model is quad only, perfect for game and animation.
Eyes Pupils and fur are separate objects. Exchange format are not rigged.

The textures are hand made, and can be use for close view.
Materials are standard, and easy to edit.
Textures and materials are included into each archive

No special render engine needed, just unzip and render.

The poly count is set for the main character, the fur have 32000 polygons
processing
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