
Natalia - Realistic 3D Character - Cinematic Edition

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | TheCatEmpire |
Published: | Feb 13, 2025 |
Download Size: | 926.6 MB |
Game Ready: | – |
Polygons: | 224,224 |
Vertices: | 124,918 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | – |
Included Formats
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Favorites: | 0 |
Likes: | 1 |
Views: | 287 |
Item Ratings

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Natalia - Realistic 3D Character - Cinematic Edition
Natalia – Realistic 3D Character
Cinematic Edition | Optimized for Blender 4+ Cycles
A fully rigged 3D character crafted for high-end rendering in Blender's Cycles.
This edition is designed for cinematic production, stills, and detailed animation where realism is the priority.
---
High-Resolution Sculpted Topology
- Multiresolution modifier with 3 sculpting levels
- Clean quad-based mesh topology, no n-gons
- UDIM-based UV layout for multi-tile texturing
- About 230,948 vertices, and 1,634,995 with Multires enable
High-Resolution Textures
- Fine detail captured in 8K displacement maps
- 4K PBR texture sets: Albedo, Roughness, Subsurface, etc.
- Optimized for realistic shading and lighting setups
OMNIA Rig System v2 (Rigify-Based)
- Powered by OMNIA, my advanced custom rig built on Rigify foundations
- IK/FK switch for arms and legs
- Bone-driven shapekey corrections for natural deformation
- Custom bone layers and constraints to prevent distortion
- Full-featured Facial Rig with phoneme support and modular expression controls
OMNIA Basics Tools Panel
- Custom Blender panel to access all core rig functions quickly
- IK/FK toggles, visibility layers, simplify control, snapping tools and pose resets
- Toggle visibility of rig modules and facial guides
- Essential for streamlined animation workflows
Facial System
- Facial widget system inspired by industry tools (MetaHuman, Reallusion)
- Over 50 intuitive viewport controllers
- Independent modules: lips, tongue, jaw, expressions, visemes
- Micro-deformers for polishing and expression refinement
- Modular layout, clean viewport experience
Particle Hair System
- Full particle hair setup for realistic grooming
- Editable hair materials for Cycles
Advanced Materials
- Physically-based materials using Principled BSDF
- Clean, grouped node networks for editing
- Includes material zones for skin, eyes, teeth, mouth, lashes, hair, and clothing (if any)
Render Settings
- Preconfigured for Cycles out of the box
- "Simplify" system pre-enabled for better viewport performance (also accessible via OMNIA Panel)
- Final renders automatically use full multires detail
---
Included Files
- .blend file with all settings, rigs and systems preloaded
- UNZIP_FIRST.zip – includes all textures and OMNIA scripts
- Embedded OMNIA Panel tools in the .blend (with external backup included)
- Documentation available online (English)
---
Documentation
Please read the online documentation before purchasing if you’re unsure about compatibility or usage.
sites.google. com/view/a-solano/omniav2
---
Other Versions
If you're looking for the Real-Time version of this character, check my profile for available editions.
If it’s not listed yet, it may still be in development.
---
Support
Questions or issues? Feel free to contact me anytime.
Cinematic Edition | Optimized for Blender 4+ Cycles
A fully rigged 3D character crafted for high-end rendering in Blender's Cycles.
This edition is designed for cinematic production, stills, and detailed animation where realism is the priority.
---
High-Resolution Sculpted Topology
- Multiresolution modifier with 3 sculpting levels
- Clean quad-based mesh topology, no n-gons
- UDIM-based UV layout for multi-tile texturing
- About 230,948 vertices, and 1,634,995 with Multires enable
High-Resolution Textures
- Fine detail captured in 8K displacement maps
- 4K PBR texture sets: Albedo, Roughness, Subsurface, etc.
- Optimized for realistic shading and lighting setups
OMNIA Rig System v2 (Rigify-Based)
- Powered by OMNIA, my advanced custom rig built on Rigify foundations
- IK/FK switch for arms and legs
- Bone-driven shapekey corrections for natural deformation
- Custom bone layers and constraints to prevent distortion
- Full-featured Facial Rig with phoneme support and modular expression controls
OMNIA Basics Tools Panel
- Custom Blender panel to access all core rig functions quickly
- IK/FK toggles, visibility layers, simplify control, snapping tools and pose resets
- Toggle visibility of rig modules and facial guides
- Essential for streamlined animation workflows
Facial System
- Facial widget system inspired by industry tools (MetaHuman, Reallusion)
- Over 50 intuitive viewport controllers
- Independent modules: lips, tongue, jaw, expressions, visemes
- Micro-deformers for polishing and expression refinement
- Modular layout, clean viewport experience
Particle Hair System
- Full particle hair setup for realistic grooming
- Editable hair materials for Cycles
Advanced Materials
- Physically-based materials using Principled BSDF
- Clean, grouped node networks for editing
- Includes material zones for skin, eyes, teeth, mouth, lashes, hair, and clothing (if any)
Render Settings
- Preconfigured for Cycles out of the box
- "Simplify" system pre-enabled for better viewport performance (also accessible via OMNIA Panel)
- Final renders automatically use full multires detail
---
Included Files
- .blend file with all settings, rigs and systems preloaded
- UNZIP_FIRST.zip – includes all textures and OMNIA scripts
- Embedded OMNIA Panel tools in the .blend (with external backup included)
- Documentation available online (English)
---
Documentation
Please read the online documentation before purchasing if you’re unsure about compatibility or usage.
sites.google. com/view/a-solano/omniav2
---
Other Versions
If you're looking for the Real-Time version of this character, check my profile for available editions.
If it’s not listed yet, it may still be in development.
---
Support
Questions or issues? Feel free to contact me anytime.