Natalia - Realistic 3D Character - Real-Time Edition

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | TheCatEmpire |
| Published: | Jan 13, 2025 |
| Download Size: | 502.6 MB |
| Game Ready: | Yes |
| Polygons: | 418,352 |
| Vertices: | 273,053 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
Included Formats
Statistics
| Favorites: | 3 |
| Likes: | 3 |
| Views: | 1,251 |
Item Ratings

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Natalia - Realistic 3D Character - Real-Time Edition
Natalia – Realistic 3D Character
Real-Time Edition | Optimized for Blender 4+ EEVEE Next
A fully rigged 3D character optimized for real-time performance and interactive use in Blender’s Eevee Next.
Built with the OMNIA 2 Rig System and enhanced by the OMNIA Pro Add-on, this edition provides fast performance, efficient topology, and seamless retargeting compatibility with major animation platforms.
________________
Optimized Topology
* Clean quad-based mesh, no n-gons
* Refined geometry for efficient deformation
* UDIM-based UV layout for multi-tile texturing
* About 273 053 Vertices / 418 352 Triangles (Base Mesh)
________________
Optimized Textures
* 4K UDIM textures for body diffuse and normal maps
* Auxiliary textures between 1K–2K for detail and efficiency
* Balanced for high visual fidelity with minimal performance cost
________________
OMNIA Rig System v2 (Rigify-Based)
* Advanced IK/FK system for arms and legs
* Bone-driven shapekey corrections for smooth deformation
* Custom bone layers and constraints to prevent distortion
* Full facial rig with phoneme and expression support
________________
OMNIA Pro Add-on (Bundled)
* Unified retargeting compatible with Mixamo, ActorCore, Unreal, HumanIK, DAZ Gen 9/8/3
* Pose & Animation Library with visual thumbnails
* Independent FaceWidget Library for facial poses and animations
* Live Link (ARKit) CSV importer for facial motion capture
* Quick Load & Bake tool for automatic retargeting from FBX or GLTF
* Advanced Pose Tools for resetting, mirroring, and managing IK/FK transitions directly within the rig.
________________
Haircards System
* Optimized haircards setup for real-time rendering, textures fine-tuned for Eevee
________________
Advanced Materials
* Principled BSDF-based materials for real-time shading
* Material zones for skin, eyes, mouth, lashes, hair, clothes, and tear
________________
Render Settings
* Preconfigured for Eevee Next (4.2+)
* Lighting and shading balanced for real-time performance
* Fully compatible with Blender 4+
________________
Included Files
* .blend file with all rigs, materials, and configurations
* UNZIP_FIRST.zip containing textures and the OMNIA Pro Add-on
________________
Documentation
Full guide and workflow overview: sites.google. com/view/a-solano/documentation
________________
Other Versions
If you’re looking for the Cinematic Edition, check my profile for the available listing.
If not yet published, it may still be in development.
________________
Support
Questions or issues? Feel free to contact me anytime.
Real-Time Edition | Optimized for Blender 4+ EEVEE Next
A fully rigged 3D character optimized for real-time performance and interactive use in Blender’s Eevee Next.
Built with the OMNIA 2 Rig System and enhanced by the OMNIA Pro Add-on, this edition provides fast performance, efficient topology, and seamless retargeting compatibility with major animation platforms.
________________
Optimized Topology
* Clean quad-based mesh, no n-gons
* Refined geometry for efficient deformation
* UDIM-based UV layout for multi-tile texturing
* About 273 053 Vertices / 418 352 Triangles (Base Mesh)
________________
Optimized Textures
* 4K UDIM textures for body diffuse and normal maps
* Auxiliary textures between 1K–2K for detail and efficiency
* Balanced for high visual fidelity with minimal performance cost
________________
OMNIA Rig System v2 (Rigify-Based)
* Advanced IK/FK system for arms and legs
* Bone-driven shapekey corrections for smooth deformation
* Custom bone layers and constraints to prevent distortion
* Full facial rig with phoneme and expression support
________________
OMNIA Pro Add-on (Bundled)
* Unified retargeting compatible with Mixamo, ActorCore, Unreal, HumanIK, DAZ Gen 9/8/3
* Pose & Animation Library with visual thumbnails
* Independent FaceWidget Library for facial poses and animations
* Live Link (ARKit) CSV importer for facial motion capture
* Quick Load & Bake tool for automatic retargeting from FBX or GLTF
* Advanced Pose Tools for resetting, mirroring, and managing IK/FK transitions directly within the rig.
________________
Haircards System
* Optimized haircards setup for real-time rendering, textures fine-tuned for Eevee
________________
Advanced Materials
* Principled BSDF-based materials for real-time shading
* Material zones for skin, eyes, mouth, lashes, hair, clothes, and tear
________________
Render Settings
* Preconfigured for Eevee Next (4.2+)
* Lighting and shading balanced for real-time performance
* Fully compatible with Blender 4+
________________
Included Files
* .blend file with all rigs, materials, and configurations
* UNZIP_FIRST.zip containing textures and the OMNIA Pro Add-on
________________
Documentation
Full guide and workflow overview: sites.google. com/view/a-solano/documentation
________________
Other Versions
If you’re looking for the Cinematic Edition, check my profile for the available listing.
If not yet published, it may still be in development.
________________
Support
Questions or issues? Feel free to contact me anytime.






















