
Project 20380 Corvette Soobrazitelny 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | topSSSpot |
Published: | Aug 20, 2022 |
Download Size: | 132 MB |
Game Ready: | Yes |
Polygons: | 26,073 |
Vertices: | 14,389 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 348 |
Item Ratings

Not Rated Yet
Project 20380 Corvette Soobrazitelny 3D Model
Guards Corvette that receive the name Soobrazitelny is a first warship of the project 20380
Texture resolution:
Corvette 2048x2048
Corvette fences 512*512
Corvette boat 256*256
Water 2048x2048
Bottom 2048x2048
Texture PBR Sets: BaseColor, Roughness, Metallic, Normal (OpenGL), Ambient Occlusion, Opacity, Emission
Polycount (Tris): Corvette - 11757, Water and Bottom - 14316
Originally made in Blender
Model created in real-word scale, 1 unit = 1 meter
Gltf is recommended for import into other 3D software. If your 3d software doesn't support gltf use fbx format and textures from the same name folder
Texture resolution:
Corvette 2048x2048
Corvette fences 512*512
Corvette boat 256*256
Water 2048x2048
Bottom 2048x2048
Texture PBR Sets: BaseColor, Roughness, Metallic, Normal (OpenGL), Ambient Occlusion, Opacity, Emission
Polycount (Tris): Corvette - 11757, Water and Bottom - 14316
Originally made in Blender
Model created in real-word scale, 1 unit = 1 meter
Gltf is recommended for import into other 3D software. If your 3d software doesn't support gltf use fbx format and textures from the same name folder