
Bitch Spanker 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I'm an Adult Toy Designer and digital illustrator from Argentina, I'm 30 years old. My journey in this field is marked by a commitment to excellence. With a keen eye for detail and an insatiable thirst for innovation, I ensure that each of my designs is a masterpiece in its own right. Whether it's dragons, werewolves, demons or other fantastical or more grounded creatures, my imagination knows no bounds as I strive to push the boundaries of what's possible in adult toy design.
For a commitioned Adult Toy 3D model design please reach out to my DMs or E-mail.
For a commitioned Adult Toy 3D model design please reach out to my DMs or E-mail.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | TriDsign |
Published: | Jun 03, 2021 |
Download Size: | 21.1 MB |
Game Ready: | Yes |
Polygons: | 36,496 |
Vertices: | 36,496 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 2 |
Likes: | 1 |
Views: | 250 |
Item Ratings

Not Rated Yet
Bitch Spanker 3D Model
"bitch" signed leather spanker made in blender 2.9 (rendered in cycles)
Super easy to change color of the main object and the letters
Materials used are texrtures
(this article Include textures used)
Polygonal mesh: 36.000 faces 36.000 verts
Perfect for character clothing, accesoriy, movies, games, scenes, etc.
exported into the next format files:
.blent (native)
.fbx
.stl
.ply
.x3d
.obj & .mtl
(size may need rescaling)
object origin set in 0;0;0
Super easy to change color of the main object and the letters
Materials used are texrtures
(this article Include textures used)
Polygonal mesh: 36.000 faces 36.000 verts
Perfect for character clothing, accesoriy, movies, games, scenes, etc.
exported into the next format files:
.blent (native)
.fbx
.stl
.ply
.x3d
.obj & .mtl
(size may need rescaling)
object origin set in 0;0;0