Submit Your RenderBunnytail Butt Plug 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I'm an Adult Toy Designer and digital illustrator from Argentina, I'm 30 years old. My journey in this field is marked by a commitment to excellence. With a keen eye for detail and an insatiable thirst for innovation, I ensure that each of my designs is a masterpiece in its own right. Whether it's dragons, werewolves, demons or other fantastical or more grounded creatures, my imagination knows no bounds as I strive to push the boundaries of what's possible in adult toy design.
For a commitioned Adult Toy 3D model design please reach out to my DMs or E-mail.
For a commitioned Adult Toy 3D model design please reach out to my DMs or E-mail.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | TriDsign |
| Published: | May 18, 2021 |
| Download Size: | 27.9 MB |
| Game Ready: | Yes |
| Polygons: | 12,736 |
| Vertices: | 12,740 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 5 |
| Likes: | 1 |
| Views: | 608 |
Item Ratings

Not Rated Yet
Bunnytail Butt Plug 3D Model
Bunnytail butt plug for characters, scenes, proping, adult games or movies, etc.
polygonal mesh: 25k faces 25k verts
Rendered in cycles, modeled in bender 2.91
exported into the next format files:
.blend (native)
.fbx
.stl
.ply
.obj .mtl
.x3d
object made out of metric context. (may need re-scaling)
object origin is set to:
z:0
x:0
y:0
procedualy generated materials (no textures were used)
polygonal mesh: 25k faces 25k verts
Rendered in cycles, modeled in bender 2.91
exported into the next format files:
.blend (native)
.fbx
.stl
.ply
.obj .mtl
.x3d
object made out of metric context. (may need re-scaling)
object origin is set to:
z:0
x:0
y:0
procedualy generated materials (no textures were used)







































