
Atlas - PBR Rigged Sci-Fi Character 3D Model



























NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Tymur Yuldashev |
Published: | Apr 14, 2023 |
Download Size: | 1.8 GB |
Game Ready: | Yes |
Polygons: | 86,238 |
Vertices: | 45,731 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | No |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 44 |
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Atlas - PBR Rigged Sci-Fi Character 3D Model
This is Sci-Fi character which production names is Atlas. Model ready for using in games and real-time application.
Included:
-UE 4.26.2 project with UE4 (Mannequin pose, bones names and hierarchy) and UE5 (Manny pose, bones names and hierarchy) character versions, configured physics asset, color changeable materials instances.
-Blender 3.4.1 file with character rig.
-Substance Painter 8.3.0 project with all character textures layers.
-Zbrush 2022.0.7 file with high-poly character model.
-3ds Max 2022.3 file with bones and materials assigned.
-Triangulated and non triangualted FBX and OBJ.
Techical notes:
Mesh:
-Triangles 86,238.
-Vertices 45,731.
-Height UE4 Version - 1,85 m. UE5 Version - 1,81 m.
-Mesh not watertight, geometry deleted on invisible parts of model for optimization purpose.
-Edited vertex normals.
Textures:
-3 sets: 2 - 4096x4096 (Body), 1 - 2048x2048(Helmet).
-Metallic-Roughness workflow.
-BaseColor(D), Normal(N), ORM(OcclusionRoughnessMetallic), Emissive(E), Mask(You can use them for color changing setup in your shaders).
-DirectX normal map.
-TGA format.
Rig:
-Created with Auto-Rig Pro (3.67.21) in Blender.
-Blender file contains two versions of character rig. First version is UE4 Mannequin rig (3 spine, 1 neck, 1 twist, similar pose). Second version is UE5 Manny rig (5 spine, 2 neck, 2 twist, metacarpal, similar pose).
-If you plan to use blender version 2.93 or lower, you won't have vertex groups when you open .blend file.
Included:
-UE 4.26.2 project with UE4 (Mannequin pose, bones names and hierarchy) and UE5 (Manny pose, bones names and hierarchy) character versions, configured physics asset, color changeable materials instances.
-Blender 3.4.1 file with character rig.
-Substance Painter 8.3.0 project with all character textures layers.
-Zbrush 2022.0.7 file with high-poly character model.
-3ds Max 2022.3 file with bones and materials assigned.
-Triangulated and non triangualted FBX and OBJ.
Techical notes:
Mesh:
-Triangles 86,238.
-Vertices 45,731.
-Height UE4 Version - 1,85 m. UE5 Version - 1,81 m.
-Mesh not watertight, geometry deleted on invisible parts of model for optimization purpose.
-Edited vertex normals.
Textures:
-3 sets: 2 - 4096x4096 (Body), 1 - 2048x2048(Helmet).
-Metallic-Roughness workflow.
-BaseColor(D), Normal(N), ORM(OcclusionRoughnessMetallic), Emissive(E), Mask(You can use them for color changing setup in your shaders).
-DirectX normal map.
-TGA format.
Rig:
-Created with Auto-Rig Pro (3.67.21) in Blender.
-Blender file contains two versions of character rig. First version is UE4 Mannequin rig (3 spine, 1 neck, 1 twist, similar pose). Second version is UE5 Manny rig (5 spine, 2 neck, 2 twist, metacarpal, similar pose).
-If you plan to use blender version 2.93 or lower, you won't have vertex groups when you open .blend file.
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