
Baby Tri-Cycle 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Usama_Mughal |
Published: | Jan 12, 2025 |
Download Size: | 2.2 GB |
Game Ready: | Yes |
Polygons: | 164,149 |
Vertices: | 170,704 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 1 |
Views: | 63 |
Item Ratings

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Baby Tri-Cycle 3D Model
The 3D Baby Tricycle Model created in Blender features a charming, playful design with vibrant colors. Detailed elements like the small wheels, comfortable seat, and sturdy handlebar enhance its realism, making it an ideal asset for animations, games, or visualizations focused on early childhood themes.
Features and Some Important Things:
This 3D model was created using Blender version 4.1 and rendered all Preview Images with the Cycles engine. It features four distinct color variations—red, blue, black, and white—each with high-quality PBR textures available in 16k resolutions and some in 8k resolutions. All texture files are organized in a separate folder, labeled with the object names for easy identification.
To enhance your experience, I have included a packed .blend file, which simplifies the process of assigning textures. However, you may notice some minor texture stretching issues in the preview images. To address this, I have also provided an additional .blend file that contains procedural materials for all parts of the Tri-Cycle model but in only Red Color. The procedural textures provide a more esthetically pleasing appearance.
Some of the preview images showcase the model rendered with these procedural materials. Additionally, I experimented with the bump map strength, rendering some images at a strength level of 2, which can yield even better results in certain cases.
The model's geometry is clean, containing no N-gons or non-manifold vertices, although it does feature poles with more than five edges.
This Baby Tri-Cycle Consist of 6 Objects:
Front-Body :polygons = 6,991
Glass :polygons = 616
Pedals :polygons = 4,774
Seat-Body :polygons = 13,786
Steel-Frame :polygons = 17,977
Tires :polygons = 120,005
each with its own polygon count at Subdivision Level 0:
Total Vertices of Complete Tri-Cycle:
Subdivision Level 0 : Vertices = 170,704 || Polygons = 164,149
Subdivision Level 1 : Vertices = 668,919 || Polygons = 654,346
Subdivision Level 2 : Vertices = 2,645,743 || Polygons = 2,617,384
Textures:
BaseColor (with 4 Colors Variations mean Include 4 BaseColors of each Object Except Glass object)
Roughness Map
Metallic Map
Normal Map
Transmission Map (for Specific object like "Light of Tri-cycle")
Emission Map (for Specific object like "Glass of Tri-cycle")
Textures resolutions:
Front-Body:
16384 x 16384
Glass:
8192 x 8192
Pedals:
8192 x 8192
Seat-Body:
16384 x 16384
Steel-Frame:
16384 x 16384
Tires:
16384 x 16384
Features and Some Important Things:
This 3D model was created using Blender version 4.1 and rendered all Preview Images with the Cycles engine. It features four distinct color variations—red, blue, black, and white—each with high-quality PBR textures available in 16k resolutions and some in 8k resolutions. All texture files are organized in a separate folder, labeled with the object names for easy identification.
To enhance your experience, I have included a packed .blend file, which simplifies the process of assigning textures. However, you may notice some minor texture stretching issues in the preview images. To address this, I have also provided an additional .blend file that contains procedural materials for all parts of the Tri-Cycle model but in only Red Color. The procedural textures provide a more esthetically pleasing appearance.
Some of the preview images showcase the model rendered with these procedural materials. Additionally, I experimented with the bump map strength, rendering some images at a strength level of 2, which can yield even better results in certain cases.
The model's geometry is clean, containing no N-gons or non-manifold vertices, although it does feature poles with more than five edges.
This Baby Tri-Cycle Consist of 6 Objects:
Front-Body :polygons = 6,991
Glass :polygons = 616
Pedals :polygons = 4,774
Seat-Body :polygons = 13,786
Steel-Frame :polygons = 17,977
Tires :polygons = 120,005
each with its own polygon count at Subdivision Level 0:
Total Vertices of Complete Tri-Cycle:
Subdivision Level 0 : Vertices = 170,704 || Polygons = 164,149
Subdivision Level 1 : Vertices = 668,919 || Polygons = 654,346
Subdivision Level 2 : Vertices = 2,645,743 || Polygons = 2,617,384
Textures:
BaseColor (with 4 Colors Variations mean Include 4 BaseColors of each Object Except Glass object)
Roughness Map
Metallic Map
Normal Map
Transmission Map (for Specific object like "Light of Tri-cycle")
Emission Map (for Specific object like "Glass of Tri-cycle")
Textures resolutions:
Front-Body:
16384 x 16384
Glass:
8192 x 8192
Pedals:
8192 x 8192
Seat-Body:
16384 x 16384
Steel-Frame:
16384 x 16384
Tires:
16384 x 16384