
Woman Sportswear 02 Base Mesh Design Kit 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Valerii-Kaliuzhnyi |
Published: | Jul 29, 2023 |
Download Size: | 109.4 MB |
Game Ready: | – |
Polygons: | 1,252 |
Vertices: | 1,310 |
Print Ready: | – |
3D Scan: | – |
Textures: | – |
Materials: | – |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
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Likes: | 0 |
Views: | 68 |
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Woman Sportswear 02 Base Mesh Design Kit 3D Model
The 3D model of the woman sportswear base mesh. Six topologies are included:
* PRIMARY ELEMENTS - high-poly non-regular non-symmetrical topology, straight out of the cloth simulator as is; each element of mesh corresponds to an individual material ID; UVW unwrapped; smoothing groups conform to UV islands
* PRIMARY WELDED - same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
* RETOPO ELEMENTS - high-poly regular symmetrical topology (some parts are not symmetrical); each element of mesh corresponds to an individual material ID; UVW unwrapped; smoothing groups conform to UV islands
* RETOPO WELDED - same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
* VR & GAME ELEMENTS - low poly regular symmetrical topology (some parts are not symmetrical); each element of mesh corresponds to an individual material ID; UVW unwrapped; smoothing groups conform to UV islands
* VR & GAME WELDED - same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
Features:
* The multi-purpose base mesh for production, game, animation, VR/AR, digital sculpting and other 3D applications.
* 6 topologies for wider application of the model.
* Regular topologies based on quad polygons, except for primary meshes.
* The real world scale, system units - centimeters.
* Center of the model is at the World Origin (0,0).
* Each mesh is put in a separate file.
* All meshes have identical coordinates, so occupy exactly the same space when combined.
File formats:
* max - Autodesk 3ds Max 2011
* ma - Autodesk Maya 2011
* c4d - Maxon Cinema 4D R13
* blend - Blender 2.80
* ztl - ZBrush 4R7
* dae - Collada
* fbx - Autodesk FBX ver. 2013.3
* obj - Wavefront Technologies
* stl - StereoLithography
* png - preview images
* pdf - User Guide
Polygon count:
* PRIMARY ELEMENTS: 52101 vertices, 50169 quads, 168 tris
* PRIMARY WELDED: 50512 vertices, 50169 quads, 168 tris
* RETOPO ELEMENTS: 48049 vertices, 45946 quads
* RETOPO WELDED: 46273 vertices, 45946 quads
* VR & GAME ELEMENTS: 1582 vertices, 1252 quads
* VR & GAME WELDED: 1310 vertices, 1252 quads
Dimensions: W(40cm) L(29cm) H(135cm)
Properties:
* Materials: NO
* Textures: NO
* UVW unwrap: YES
Note:
STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.
* PRIMARY ELEMENTS - high-poly non-regular non-symmetrical topology, straight out of the cloth simulator as is; each element of mesh corresponds to an individual material ID; UVW unwrapped; smoothing groups conform to UV islands
* PRIMARY WELDED - same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
* RETOPO ELEMENTS - high-poly regular symmetrical topology (some parts are not symmetrical); each element of mesh corresponds to an individual material ID; UVW unwrapped; smoothing groups conform to UV islands
* RETOPO WELDED - same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
* VR & GAME ELEMENTS - low poly regular symmetrical topology (some parts are not symmetrical); each element of mesh corresponds to an individual material ID; UVW unwrapped; smoothing groups conform to UV islands
* VR & GAME WELDED - same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
Features:
* The multi-purpose base mesh for production, game, animation, VR/AR, digital sculpting and other 3D applications.
* 6 topologies for wider application of the model.
* Regular topologies based on quad polygons, except for primary meshes.
* The real world scale, system units - centimeters.
* Center of the model is at the World Origin (0,0).
* Each mesh is put in a separate file.
* All meshes have identical coordinates, so occupy exactly the same space when combined.
File formats:
* max - Autodesk 3ds Max 2011
* ma - Autodesk Maya 2011
* c4d - Maxon Cinema 4D R13
* blend - Blender 2.80
* ztl - ZBrush 4R7
* dae - Collada
* fbx - Autodesk FBX ver. 2013.3
* obj - Wavefront Technologies
* stl - StereoLithography
* png - preview images
* pdf - User Guide
Polygon count:
* PRIMARY ELEMENTS: 52101 vertices, 50169 quads, 168 tris
* PRIMARY WELDED: 50512 vertices, 50169 quads, 168 tris
* RETOPO ELEMENTS: 48049 vertices, 45946 quads
* RETOPO WELDED: 46273 vertices, 45946 quads
* VR & GAME ELEMENTS: 1582 vertices, 1252 quads
* VR & GAME WELDED: 1310 vertices, 1252 quads
Dimensions: W(40cm) L(29cm) H(135cm)
Properties:
* Materials: NO
* Textures: NO
* UVW unwrap: YES
Note:
STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.