
Polar Bear 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jul 08, 2019 |
Download Size: | 100.6 MB |
Game Ready: | Yes |
Polygons: | 10,880 |
Vertices: | 10,870 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 617 |
Item Ratings

Not Rated Yet
Polar Bear 3D Model
Beautiful CGI polar bear for 3ds max.
Already rigged and animated.
Walking to running animation.
Fur integration.
Good topology.
4096 pixel diffuse, specular and bump maps.
Useful in games or movies.
Ready to render.
All objects named.
Layer management.
Low price.
Money back guarantee.
(You can download the longer animation preview clips)
Note:
The small .max file is an update FUR file. You should place it inside the max s bear folder.
The obj format preserves mapping coordinates but is not rigged or animated. In the obj file you need to apply the accompanying maps manually to the objects. Shine and bump should be readjusted in material editor.
(The diffuse map should not have any blur, also because of the seems, and the bump maps should have 1.0 blur)
The fbx format is all mapped, rigged, skinned and animated but with no animation controllers. Maps showed in viewport but not in the material editor.
When the .max file opens, choose "Adopt the file s gamma and lut settings".
Already rigged and animated.
Walking to running animation.
Fur integration.
Good topology.
4096 pixel diffuse, specular and bump maps.
Useful in games or movies.
Ready to render.
All objects named.
Layer management.
Low price.
Money back guarantee.
(You can download the longer animation preview clips)
Note:
The small .max file is an update FUR file. You should place it inside the max s bear folder.
The obj format preserves mapping coordinates but is not rigged or animated. In the obj file you need to apply the accompanying maps manually to the objects. Shine and bump should be readjusted in material editor.
(The diffuse map should not have any blur, also because of the seems, and the bump maps should have 1.0 blur)
The fbx format is all mapped, rigged, skinned and animated but with no animation controllers. Maps showed in viewport but not in the material editor.
When the .max file opens, choose "Adopt the file s gamma and lut settings".