
Apatosaur Forever - 8K 3D Model

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | May 14, 2023 |
Download Size: | 890.8 MB |
Game Ready: | – |
Polygons: | 29,241 |
Vertices: | 28,259 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 114 |
Item Ratings

Not Rated Yet
Apatosaur Forever - 8K 3D Model
The Apatosaurus was a large dinosaur, a sauropod. This one resembles the one in the movie Jurassic Park.
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Clean topology;
Mesh subdivision;
Real World Scale - around 5 m hip height;
Large 8192 pixel diffuse, normal, bump and specular maps;
1232 animation frames;
Complete Rig and idle, walking and erecting animations;
Eye blinking;
Muscle jiggle controllers.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX and OBJ formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, teeth, tongue and nails have a total of
29241 faces and 28259 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. You have the walking animation and the other animations.
For blender you should use the ABC file.
Maps for obj, abc and fbx model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
Plus a few simple instructions when file is opened.
Support is always available should you have any question or complaint.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Clean topology;
Mesh subdivision;
Real World Scale - around 5 m hip height;
Large 8192 pixel diffuse, normal, bump and specular maps;
1232 animation frames;
Complete Rig and idle, walking and erecting animations;
Eye blinking;
Muscle jiggle controllers.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX and OBJ formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, teeth, tongue and nails have a total of
29241 faces and 28259 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. You have the walking animation and the other animations.
For blender you should use the ABC file.
Maps for obj, abc and fbx model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
Plus a few simple instructions when file is opened.
Support is always available should you have any question or complaint.