Submit Your RenderAthleticus Character 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Virtual creator |
| Published: | Jun 13, 2019 |
| Download Size: | 186.9 MB |
| Game Ready: | – |
| Polygons: | 57,204 |
| Vertices: | 58,147 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | Yes |
Statistics
| Favorites: | 1 |
| Likes: | 0 |
| Views: | 373 |
Item Ratings

Not Rated Yet
Athleticus Character 3D Model
Athleticus
Realistic, rigged and animated man character. This model comes with high detailed textures (8192 x 8192).
The character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect.
Real-world scale model with around 180cm barefoot.
- All objects named and organized in layer explorer
- rigged and animated with biped
- walk, run and wrestling position animations.
- Skin modifier
- Eye orientation constraint
- Jaw bone lowers lower teeth for use with morph expressions
- Eye-lash geometry and bones
- Eye reflection
- Various face expressions accomplished with Morpher modifier
- compatible with Mocap data
- no genitals
- also mapped beneath the shorts
- gums, tongue and teeth shape and texture
- real-world scale in cm
- possibility to subdivide geometry
Polygon Faces:
body: 30278
single upper eye-lashes: 1750
single lower eye-lashes: 1650
upper teeth: 5862
lower teeth: 5496
tongue: 856
gums: 6064
Body maps:
- diffuse TIFF map
- normal map
- bump map
- specular map
- displacement map
(Displacement map is not active
in material editor and has not been tested)
Available file formats:
- 3ds Max 2017
- FBX 2016/2017
- OBJ
(blender possibility - see notes)
Notes:
FBX files have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files.
Obj file has shapes and mapping coordinates. They both open in Blender and I could see smooth envelopes
and man animation in fbx files in Blender, but other objects appear oversized and dislocated.
Both formats should be placed inside max s maps and files folder because the maps are there to apply.
In 3d max the specular map is set to level 30, and bump and normal maps are set to level 7. It would be good to use the same kind of levels with other softwares.
Some model instructions within max file.
Ready to render!
Realistic, rigged and animated man character. This model comes with high detailed textures (8192 x 8192).
The character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect.
Real-world scale model with around 180cm barefoot.
- All objects named and organized in layer explorer
- rigged and animated with biped
- walk, run and wrestling position animations.
- Skin modifier
- Eye orientation constraint
- Jaw bone lowers lower teeth for use with morph expressions
- Eye-lash geometry and bones
- Eye reflection
- Various face expressions accomplished with Morpher modifier
- compatible with Mocap data
- no genitals
- also mapped beneath the shorts
- gums, tongue and teeth shape and texture
- real-world scale in cm
- possibility to subdivide geometry
Polygon Faces:
body: 30278
single upper eye-lashes: 1750
single lower eye-lashes: 1650
upper teeth: 5862
lower teeth: 5496
tongue: 856
gums: 6064
Body maps:
- diffuse TIFF map
- normal map
- bump map
- specular map
- displacement map
(Displacement map is not active
in material editor and has not been tested)
Available file formats:
- 3ds Max 2017
- FBX 2016/2017
- OBJ
(blender possibility - see notes)
Notes:
FBX files have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files.
Obj file has shapes and mapping coordinates. They both open in Blender and I could see smooth envelopes
and man animation in fbx files in Blender, but other objects appear oversized and dislocated.
Both formats should be placed inside max s maps and files folder because the maps are there to apply.
In 3d max the specular map is set to level 30, and bump and normal maps are set to level 7. It would be good to use the same kind of levels with other softwares.
Some model instructions within max file.
Ready to render!




































