
Gallimimus 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jun 17, 2019 |
Download Size: | 307.3 MB |
Game Ready: | – |
Polygons: | 21,149 |
Vertices: | 20,029 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
Statistics
Favorites: | 2 |
Likes: | 2 |
Views: | 689 |
Item Ratings

Not Rated Yet
Gallimimus 3D Model
Realistic Jurassic World style gallimimus 3d model
You get:
Good topology model scaled to 3m in height;
rig;
long loop running animation;
iddle animation;
all objects named and organized in layers;
4 super HD body maps
- 8192x8192 pixel diffuse map
- 8192x8192 pixel specular map
- 8192x8192 pixel normal map
- 8192x8192 pixel bump map
FBX format.
Suitable for mesh subdivision.
Questions can be answered by the website administrator.
Thanks for your kind interest.
Notes:
When opening .max file, you should choose "adopt the file s gamma and LUT settings" and also the "file s measurement units" if asked.
The FBX file is mapped and rigged and animated and ready to use, but it is hard to create a different animation because the animation controllers don t get properly exported; you can however rotate bones. All frames are keyed due to export. Maps may or may not appear in your software and may need to be re-applied (select objects - search map - apply). FBX file is also located inside the max s format folder.
You get:
Good topology model scaled to 3m in height;
rig;
long loop running animation;
iddle animation;
all objects named and organized in layers;
4 super HD body maps
- 8192x8192 pixel diffuse map
- 8192x8192 pixel specular map
- 8192x8192 pixel normal map
- 8192x8192 pixel bump map
FBX format.
Suitable for mesh subdivision.
Questions can be answered by the website administrator.
Thanks for your kind interest.
Notes:
When opening .max file, you should choose "adopt the file s gamma and LUT settings" and also the "file s measurement units" if asked.
The FBX file is mapped and rigged and animated and ready to use, but it is hard to create a different animation because the animation controllers don t get properly exported; you can however rotate bones. All frames are keyed due to export. Maps may or may not appear in your software and may need to be re-applied (select objects - search map - apply). FBX file is also located inside the max s format folder.