
Indricotherium Prehistoric Mammal 3D Model

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jul 08, 2019 |
Download Size: | 238.2 MB |
Game Ready: | – |
Polygons: | 53,236 |
Vertices: | 53,421 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 513 |
Item Ratings

Not Rated Yet
Indricotherium Prehistoric Mammal 3D Model
The largest terrestrial mammal is here.
You get:
431 animation loop walking frames
4096 pixel diffuse, bump, specular and displacement maps;
good topology;
all objects named;
mouth opening;
ears moving;
eye blinking;
Layer management (rig can be hidden)
Ready to render.
You have nothing to lose, because if you are not satisfied for some reason, renderhub will promptly solve your problem, or give your money back.
Note: When opening the file choose "Adopt the File s Gamma and LUT Settings.
Rendered with mental ray 3.13 .
the OBJ and FBX files have some limitations: the FBX one is animated with bones and envelopes but the exported rig lost controlability; the controllers don t work but you can rotate the bones; despite this, the animation is there and every frame in the animation turned into a keyframe. Lights exported are turned off. The OBJ file doesn t have animation or rigging but only the skeleton. Both files have mapping coordinates but you have to search for the maps and apply them. Map values were lost. No fur for both.
You get:
431 animation loop walking frames
4096 pixel diffuse, bump, specular and displacement maps;
good topology;
all objects named;
mouth opening;
ears moving;
eye blinking;
Layer management (rig can be hidden)
Ready to render.
You have nothing to lose, because if you are not satisfied for some reason, renderhub will promptly solve your problem, or give your money back.
Note: When opening the file choose "Adopt the File s Gamma and LUT Settings.
Rendered with mental ray 3.13 .
the OBJ and FBX files have some limitations: the FBX one is animated with bones and envelopes but the exported rig lost controlability; the controllers don t work but you can rotate the bones; despite this, the animation is there and every frame in the animation turned into a keyframe. Lights exported are turned off. The OBJ file doesn t have animation or rigging but only the skeleton. Both files have mapping coordinates but you have to search for the maps and apply them. Map values were lost. No fur for both.