
Pro Bison 8K - 3D Animated

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jan 13, 2025 |
Download Size: | 455.8 MB |
Game Ready: | – |
Polygons: | 18,960 |
Vertices: | 18,195 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 44 |
Item Ratings

Not Rated Yet
Pro Bison 8K - 3D Animated
DESCRIPTION
----------------------------------------Virtual Creator----------------------------------------
Realistic bison 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
FEATURES :
- 1200 animation frames including charging, running, walking, jumping, grassing, dying…
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to metric.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 or 2 smoothing subdivisions is more advised.
- Includes body, tongue, teeth, gums, eyes and rig.
- 3d Fur applied.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(videos dont show all the frames of the animation)
FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated with maps embeded)
.Obj (with .mtl file - not animated).
.ABC (animated)
TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - bisona_color : 8192 x 8192 px
Color Map (lower gums amd teeth) - jaw a: 1600 x 1600 px
Color Map (upper gums amd teeth) - mouth: 1600 x 1600 px
Color Map (eyes) - olho ai a: 500 x 500 px
Normal map (body) - bisona_normal: 8192 x 8192 px
eye reflection map (eyes) - refl_2 : 3286 x 1643 px
Specular Map (body) - bisona_specular: 8192 x 8192 px
Bump map (body) - bisona_bump: 8192 x 8192 px
RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, eyes, tongue, gums and teeth: 18960 faces, 18195 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.
bison deer goat animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest attack fbx boar land bear
----------------------------------------Virtual Creator----------------------------------------
----------------------------------------Virtual Creator----------------------------------------
Realistic bison 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
FEATURES :
- 1200 animation frames including charging, running, walking, jumping, grassing, dying…
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to metric.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 or 2 smoothing subdivisions is more advised.
- Includes body, tongue, teeth, gums, eyes and rig.
- 3d Fur applied.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(videos dont show all the frames of the animation)
FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated with maps embeded)
.Obj (with .mtl file - not animated).
.ABC (animated)
TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - bisona_color : 8192 x 8192 px
Color Map (lower gums amd teeth) - jaw a: 1600 x 1600 px
Color Map (upper gums amd teeth) - mouth: 1600 x 1600 px
Color Map (eyes) - olho ai a: 500 x 500 px
Normal map (body) - bisona_normal: 8192 x 8192 px
eye reflection map (eyes) - refl_2 : 3286 x 1643 px
Specular Map (body) - bisona_specular: 8192 x 8192 px
Bump map (body) - bisona_bump: 8192 x 8192 px
RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, eyes, tongue, gums and teeth: 18960 faces, 18195 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.
bison deer goat animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest attack fbx boar land bear
----------------------------------------Virtual Creator----------------------------------------