
T Rex Premium 8K 3D Model

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jun 10, 2022 |
Download Size: | 1.1 GB |
Game Ready: | – |
Polygons: | 157,292 |
Vertices: | 139,221 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
Statistics
Favorites: | 2 |
Likes: | 1 |
Views: | 728 |
Item Ratings

Not Rated Yet
T Rex Premium 8K 3D Model
T Rex Premium 8K - fully animated
The T Rex is the most famous dinosaur,
a powerful and giant carnivore that could eat you whole.
It was a bipedal animal, and could weigh up to 10 tons.
This one really resembles the ones in the movies.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Clean topology
Mesh subdivision
Real World Scale - around 3.8 m hip height
Large 8192 pixel diffuse, specular, normal, displacement and bump maps
2905 animation frames
Complete Rig
Forward and Spot on walking animation provided, as well as:
loop iddle, loop attack, demise, run.
Naming convention
Layer management
Reference objects for better animation experience
3ds max 2020 and 2017 native files
MAX, FBX, OBJ and ABC formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
The model has maps for 5 different parts:
body
nails
teeth
eyes
tongue
paddock recreation.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
grey and brown maps also included.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
eye blinking
nose openers
rigged tongue
throat controller
legs jiggle deformers.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.
The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. The tongue, eyes and nails are set in place, but
they are not linked they dont move with the body mesh probably you can solve that in your software.
Maps for obj, fbx and ABC model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
In the max 2017 version it will say that a dll file is missing but you can ignore that.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".
In the color (diffuse) map I use no material blur.
Plus a few simple instructions when file is opened.
You can download and watch full animations.
Support is always available should you have any question or complaint.
The T Rex is the most famous dinosaur,
a powerful and giant carnivore that could eat you whole.
It was a bipedal animal, and could weigh up to 10 tons.
This one really resembles the ones in the movies.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Clean topology
Mesh subdivision
Real World Scale - around 3.8 m hip height
Large 8192 pixel diffuse, specular, normal, displacement and bump maps
2905 animation frames
Complete Rig
Forward and Spot on walking animation provided, as well as:
loop iddle, loop attack, demise, run.
Naming convention
Layer management
Reference objects for better animation experience
3ds max 2020 and 2017 native files
MAX, FBX, OBJ and ABC formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
The model has maps for 5 different parts:
body
nails
teeth
eyes
tongue
paddock recreation.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
grey and brown maps also included.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
eye blinking
nose openers
rigged tongue
throat controller
legs jiggle deformers.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.
The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. The tongue, eyes and nails are set in place, but
they are not linked they dont move with the body mesh probably you can solve that in your software.
Maps for obj, fbx and ABC model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
In the max 2017 version it will say that a dll file is missing but you can ignore that.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".
In the color (diffuse) map I use no material blur.
Plus a few simple instructions when file is opened.
You can download and watch full animations.
Support is always available should you have any question or complaint.