
Terror Bird (Phorusrhacos) 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jul 08, 2019 |
Download Size: | 343.7 MB |
Game Ready: | Yes |
Polygons: | 11,422 |
Vertices: | 11,384 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
Statistics
Favorites: | 3 |
Likes: | 1 |
Views: | 835 |
Item Ratings

Not Rated Yet
Terror Bird (Phorusrhacos) 3D Model
A realistic 3d model of a Terror Bird or Phorusrhacos
(the best I've seen)
(surely one of the best out there, if you can find others)
936 animation frames including running, eating and walking.
Real world scale.
Large diffuse, specular and bump maps.
Naming convention.
Layer organization.
You can click to expand the image previews.
Notes:
The exported FBX file has mapping coordinates, bones, skinning and all animation, but no animation controllers or fur, and it placed keyframe in every frame. When I imported it into max, the maps showed up and looked ok, but they were not in the material editor's slots. You may need to locate them and apply.
The exported OBJ file has mapping coordinates and bones only. The maps show ok but you need to locate in the folders and apply them. Shine levels will need to be re-adjusted.
Feathers cannot have too much blur or it will ruin the edges.
The texture beneath feathers has not great detail because it is covered with 3d fur.
(the best I've seen)
(surely one of the best out there, if you can find others)
936 animation frames including running, eating and walking.
Real world scale.
Large diffuse, specular and bump maps.
Naming convention.
Layer organization.
You can click to expand the image previews.
Notes:
The exported FBX file has mapping coordinates, bones, skinning and all animation, but no animation controllers or fur, and it placed keyframe in every frame. When I imported it into max, the maps showed up and looked ok, but they were not in the material editor's slots. You may need to locate them and apply.
The exported OBJ file has mapping coordinates and bones only. The maps show ok but you need to locate in the folders and apply them. Shine levels will need to be re-adjusted.
Feathers cannot have too much blur or it will ruin the edges.
The texture beneath feathers has not great detail because it is covered with 3d fur.