
Mining Loader 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Mighty Mining Pack - Construction Vehicles
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Virtual creator |
Published: | Jun 12, 2019 |
Download Size: | 27.9 MB |
Game Ready: | – |
Polygons: | 41,818 |
Vertices: | 48,935 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 336 |
Item Ratings

Not Rated Yet
Mining Loader 3D Model
Your Mining loader - 3d animated loader model
CGI representation of a general mining loader tractor.
Large loader vehicle.
Layer management.
Object naming convention.
328 animation frames - lifting arm and manuvaring.
Diffuse, metal, bump and rubber maps. Also plastic and reflection materials in max.
Good look and good topology.
Low price and customer service.
Ready to render using default scanline renderer.
Notes:
You may need to select and apply maps to obj, fbx, 3ds, dxf and dae objects in files.
I simplified things, so it is not difficult.
Only obj file has no animation or rig, and dxf objects have some faces flipped - easy to correct.
The arm and pullers have no complex rig, only links, pivots and animation.
You will need to select the animated colourful objects and move their keyframes
to generate different animations.
The wheels have simple rotation animation.
All maps inside max folder.
CGI representation of a general mining loader tractor.
Large loader vehicle.
Layer management.
Object naming convention.
328 animation frames - lifting arm and manuvaring.
Diffuse, metal, bump and rubber maps. Also plastic and reflection materials in max.
Good look and good topology.
Low price and customer service.
Ready to render using default scanline renderer.
Notes:
You may need to select and apply maps to obj, fbx, 3ds, dxf and dae objects in files.
I simplified things, so it is not difficult.
Only obj file has no animation or rig, and dxf objects have some faces flipped - easy to correct.
The arm and pullers have no complex rig, only links, pivots and animation.
You will need to select the animated colourful objects and move their keyframes
to generate different animations.
The wheels have simple rotation animation.
All maps inside max folder.