Kayana for Genesis 8 Female

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | Voyage |
| Published: | Jan 08, 2026 |
| Download Size: | 211 MB |
| Software: | Daz Studio |
| Compatible Figure: | Genesis 8 Female |
| dForce: | – |
Included Formats
Statistics
| Favorites: | 6 |
| Likes: | 7 |
| Views: | 90 |
Item Ratings

Not Rated Yet
Kayana for Genesis 8 Female
1. Anatomy & Body Proportions (3D-Oriented)
General Scale & Silhouette
The character's height is approximately 7–7.5 head heights, which is common for semi-realistic characters.
The body silhouette forms a soft hourglass figure, with a moderate shoulder-hip width difference.
The center of gravity is stable, and the body's mass distribution is balanced between the upper and lower torso.
Torso
The thoracic cage is not too wide, giving the impression of a slender body.
The clavicle appears smooth and does not protrude sharply.
The bust is moderate in volume, with a natural weight distribution (a slight drop downwards, not a perfect sphere).
The rib-to-waist transition is smooth, without sharp curves.
Waist & Stomach
Waist indentation is clear but realistic (not over-stylized).
The abdominal area is flat with a slight convex curve.
There is no strong rectus muscle definition → indicating a non-athletic build.
Hips & Thighs
Moderate pelvis width, with a slight ilium flare.
Gluteal mass is not excessive, with a smooth transition to the thighs.
Femur volume is proportional, upper thighs are lightly filled.
Small inner thigh gap → realistic anatomy.
Arms
Upper arms are slender, without sharp biceps/triceps definition.
Elbow region is smooth, not angular.
Forearm tapers naturally towards the wrist.
2. Facial Anatomy (Facial Structure)
Bone Structure
Cranium is relatively round, typical of a youthful character.
Zygomatic bone is not too prominent.
Mandible is narrow with a blunt jaw angle.
Chin is small and rounded.
Facial Proportions
Eye distance ≈ 1 eye-width (ideal proportion).
Middle face is quite short → gives a youthful impression.
Lower face (nose to chin) is slightly shorter than mid-face.
Detailed Features
Eyes: Large, shallow eyeball depth → semi-realistic/anime-influenced realism style.
Nose: Low-medium bridge, small bulbous tip.
Lips: Soft Cupid's bow, lower lip 10–15% thicker.
Cheeks: Adequate subcutaneous fat, not hollow.
3. Skin (Shader & Surface Detail)
Base Skin Tone
Base color: light peach with warm undertones
Values are quite bright, saturation is low–medium.
Surface Detail
Freckles map active, especially:
Cheeks
Nose
Shoulder & upper chest area
Micro skin noise visible → likely using:
High-frequency normal map
Subtle roughness variation
Roughness & Specular
Medium roughness (≈0.45–0.55)
Specular not too glossy → skin looks matte-natural
Slight highlights on:
Forehead
Nose
Upper cheeks
Subsurface Scattering (SSS)
Severe SSS, visible from:
Soft redness on cheeks
Smooth light transitions on arms & thighs
SSS radius not excessive → maintains realism
4. Realism Level (Pipeline Assessment)
This model is at the Semi-Realistic / Stylized Realism level.
Suitable for:
Character games
Visual novels
Rendering Illustration
Real-time engine (Unreal/Unity HDRP)
Not fully photoreal because:
Eyes are slightly oversized
Skin is too clean (minimal major blemishes)
Facial proportions are somewhat idealized
5. Technical Summary
Topology intent: smooth deformation-friendly
Anatomy: accurate with mild idealization
Skin shader: SSS + freckles + micro detail
Target audience: young feminine character visuals
Kayana Head Apply / Remove
Kayana Body Apply / Remove
Kayana Skin
Kayana Eyebrows
Eyelashes
Material
Eyes 2
Lips 3
Makeup 4
General Scale & Silhouette
The character's height is approximately 7–7.5 head heights, which is common for semi-realistic characters.
The body silhouette forms a soft hourglass figure, with a moderate shoulder-hip width difference.
The center of gravity is stable, and the body's mass distribution is balanced between the upper and lower torso.
Torso
The thoracic cage is not too wide, giving the impression of a slender body.
The clavicle appears smooth and does not protrude sharply.
The bust is moderate in volume, with a natural weight distribution (a slight drop downwards, not a perfect sphere).
The rib-to-waist transition is smooth, without sharp curves.
Waist & Stomach
Waist indentation is clear but realistic (not over-stylized).
The abdominal area is flat with a slight convex curve.
There is no strong rectus muscle definition → indicating a non-athletic build.
Hips & Thighs
Moderate pelvis width, with a slight ilium flare.
Gluteal mass is not excessive, with a smooth transition to the thighs.
Femur volume is proportional, upper thighs are lightly filled.
Small inner thigh gap → realistic anatomy.
Arms
Upper arms are slender, without sharp biceps/triceps definition.
Elbow region is smooth, not angular.
Forearm tapers naturally towards the wrist.
2. Facial Anatomy (Facial Structure)
Bone Structure
Cranium is relatively round, typical of a youthful character.
Zygomatic bone is not too prominent.
Mandible is narrow with a blunt jaw angle.
Chin is small and rounded.
Facial Proportions
Eye distance ≈ 1 eye-width (ideal proportion).
Middle face is quite short → gives a youthful impression.
Lower face (nose to chin) is slightly shorter than mid-face.
Detailed Features
Eyes: Large, shallow eyeball depth → semi-realistic/anime-influenced realism style.
Nose: Low-medium bridge, small bulbous tip.
Lips: Soft Cupid's bow, lower lip 10–15% thicker.
Cheeks: Adequate subcutaneous fat, not hollow.
3. Skin (Shader & Surface Detail)
Base Skin Tone
Base color: light peach with warm undertones
Values are quite bright, saturation is low–medium.
Surface Detail
Freckles map active, especially:
Cheeks
Nose
Shoulder & upper chest area
Micro skin noise visible → likely using:
High-frequency normal map
Subtle roughness variation
Roughness & Specular
Medium roughness (≈0.45–0.55)
Specular not too glossy → skin looks matte-natural
Slight highlights on:
Forehead
Nose
Upper cheeks
Subsurface Scattering (SSS)
Severe SSS, visible from:
Soft redness on cheeks
Smooth light transitions on arms & thighs
SSS radius not excessive → maintains realism
4. Realism Level (Pipeline Assessment)
This model is at the Semi-Realistic / Stylized Realism level.
Suitable for:
Character games
Visual novels
Rendering Illustration
Real-time engine (Unreal/Unity HDRP)
Not fully photoreal because:
Eyes are slightly oversized
Skin is too clean (minimal major blemishes)
Facial proportions are somewhat idealized
5. Technical Summary
Topology intent: smooth deformation-friendly
Anatomy: accurate with mild idealization
Skin shader: SSS + freckles + micro detail
Target audience: young feminine character visuals
Kayana Head Apply / Remove
Kayana Body Apply / Remove
Kayana Skin
Kayana Eyebrows
Eyelashes
Material
Eyes 2
Lips 3
Makeup 4


















