Submit Your RenderHazmat Soldier with a Rig 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | yaschancool |
| Published: | May 28, 2025 |
| Download Size: | 1.2 GB |
| Game Ready: | Yes |
| Polygons: | 38,029 |
| Vertices: | 37,987 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 1 |
| Views: | 33 |
Item Ratings

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Hazmat Soldier with a Rig 3D Model
Hazmat Suit Soldier with Rig
This is a fully game ready and rigged hazmat suit soldier character. Fully original character that I have created from scratch.
The character was assembled in Maya 2019 and the rig is based on Human IK. The rig was tested with custom animations and retargeting animations from Mixamo. Mixamo animations will work with this character using the Maya HIK Definition template, no need to adjust the retargeting at all.
Important : Please select hazmat_man_IK character in Maya Human IK panel and choose control rig to animate.
The character is fully setup in Unreal Engine 4.27 and is compatible with Unreal Engine 5. The Unreal Engine project file comes with demo animations that will play when executing the level.The suit color and dirt amount and even skin color can be adjusted using material instances. Also included is the camo pattern for the material that can be adjusted as well.
It is possible to create further animations in Maya and export them to Unreal Engine for game and film work.
Formats:
Maya 2019
Unreal Engine 4.27.2 Project File (Tested asset migration to Unreal Engine 5 with no issues).
.fbx with rig
.obj
Geometry:
Clean topology
38029 Faces
716554 Tris
37987 Verts
Clean and non-overlapping UVs.
Rig
Human IK Rig
Fully skinned character
Compatible with Mixamo via Human IK retargeting (no adjusting needed)
Textures:
PBR Metal-Roughness maps with channel packing for optimization.
Materials be adjusted in Unreal Engine with parameters included in material instances.
Texture sizes vary from 4K to 2K. Main body suit piece is 4K.
Texture sizes can be optimized for performance if needed, I have provided highest resolution for detail.
Materials:
Full Master and Material Instance setup in Unreal Engine
This is a fully game ready and rigged hazmat suit soldier character. Fully original character that I have created from scratch.
The character was assembled in Maya 2019 and the rig is based on Human IK. The rig was tested with custom animations and retargeting animations from Mixamo. Mixamo animations will work with this character using the Maya HIK Definition template, no need to adjust the retargeting at all.
Important : Please select hazmat_man_IK character in Maya Human IK panel and choose control rig to animate.
The character is fully setup in Unreal Engine 4.27 and is compatible with Unreal Engine 5. The Unreal Engine project file comes with demo animations that will play when executing the level.The suit color and dirt amount and even skin color can be adjusted using material instances. Also included is the camo pattern for the material that can be adjusted as well.
It is possible to create further animations in Maya and export them to Unreal Engine for game and film work.
Formats:
Maya 2019
Unreal Engine 4.27.2 Project File (Tested asset migration to Unreal Engine 5 with no issues).
.fbx with rig
.obj
Geometry:
Clean topology
38029 Faces
716554 Tris
37987 Verts
Clean and non-overlapping UVs.
Rig
Human IK Rig
Fully skinned character
Compatible with Mixamo via Human IK retargeting (no adjusting needed)
Textures:
PBR Metal-Roughness maps with channel packing for optimization.
Materials be adjusted in Unreal Engine with parameters included in material instances.
Texture sizes vary from 4K to 2K. Main body suit piece is 4K.
Texture sizes can be optimized for performance if needed, I have provided highest resolution for detail.
Materials:
Full Master and Material Instance setup in Unreal Engine





































