
Post-Apocalyptic Survivor Character with Gas Mask 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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Post-Apocalyptic Survivor Character with Gas Mask 3D Model
Post-apocalyptic survivor character 3D model, based on my own concept. Done using Zbrush, 3ds Max, Marvelous Designer and Substance Painter. Preview images are rendered using Keyshot and Vray. This model includes full (posed) character - head (gas mask), jacket, pants, shoes, backpack and pistol. Total polycount - 601011
Polycount by model parts:
Head (gas-mask) - 323949
Jacket - 68267
Backpack - 22564
Pants - 46047
Shoes - 79048
Model is not rigged, and it's not game-ready. Can be used for PBR, all texture sets has diffuse (albedo), roughness, normal and glossiness maps.
Package contains:
3ds max files (versions 2018 and 2016) - material ready, outfit can be turbosmoothed if needed
FBX file
ZTL file
Blender file (imported mesh only, shaders and materials must be adjusted)
Textures - high resolution PNG and TIF maps, mostly 4096x4096. Can be compressed to JPG format without much loss in quality, and also can be used for PBR, all texture sets has diffuse (albedo), roughness, normal and glossiness maps
for any further questions feel free to contact me
Polycount by model parts:
Head (gas-mask) - 323949
Jacket - 68267
Backpack - 22564
Pants - 46047
Shoes - 79048
Model is not rigged, and it's not game-ready. Can be used for PBR, all texture sets has diffuse (albedo), roughness, normal and glossiness maps.
Package contains:
3ds max files (versions 2018 and 2016) - material ready, outfit can be turbosmoothed if needed
FBX file
ZTL file
Blender file (imported mesh only, shaders and materials must be adjusted)
Textures - high resolution PNG and TIF maps, mostly 4096x4096. Can be compressed to JPG format without much loss in quality, and also can be used for PBR, all texture sets has diffuse (albedo), roughness, normal and glossiness maps
for any further questions feel free to contact me