3D Weekly News: AI Tools, LuxCoreRender Is Back, mGear’s Bridge to Unreal


Article by Yuri Ilyin
This week brings some significant developments in the helpful AI department, a new free bridge from Maya to Unreal that allows for fast conversion of rigs, and the revitalized development of LuxCoreRender for Blender, now supporting previously "abandoned" platforms.
BorisFX Continuum Gets AI Masking Tools
BorisFX, the company behind Continuum - a set of effects plugins for compositing and editing software - just updated this product to version 2025.5, introducing a number of AI-powered tools.
Reference: BorisFX
Among the new features is AI-powered masking, which allows for instant generation of tracked masks using two new tools: BCC+ Object Brush ML and BCC+ Matte Assist ML.
There's also a machine learning-powered depth map generator that processes 2D footage and Frame Fixer ML, a tool designed to replace missing or damaged frames.
The developers also report updated effects and workflow tools for faster playback in FX Editor, 8K support in Title Studio, and new creative options in BCC+ Vignette.
Over 100 new presets have been added as well.
Continuum 2025.5 is available as a plugin for Adobe After Effects, Adobe Premiere Pro, Avid Media Composer, DaVinci Resolve & Fusion, Foundry Nuke, and VEGAS Pro. Pricing starts at $325/year or $48/month.
LuxCoreRender Comes Back On Track
The developers of LuxCoreRender have released Version 2.10.0, along with BlendLuxCore, its integration plugin for Blender.
LuxCoreRender, formerly known as LuxRender, was "rebooted" in 2018. It is a physically based render engine aimed primarily at product and architectural visualization.
According to the developers, the latest release is "mainly focused on making LuxCore back-on-track', i.e. available again on all platforms previously supported (Linux, Windows, and macOS Intel)."
Many of these platforms had been temporarily abandoned in recent years, but support has now been restored. Additionally, support for macOS ARM has been introduced..
According to the release notes, the core system has been reworked to set up a new build system and a new dependency provider based on Conan dependency manager; this will dramatically ease maintainability. All dependencies have been updated to the latest (or near-latest) versions, such as CUDA runtime compiler 12.8.1.
Bugs and crashes have also been addressed. While this release is preparatory, the next version is expected to focus on new features.
LuxCoreRender is available under the Apache 2.0 license and is primarily targeted at Blender artists. BlendLuxCore 2.10 is compatible with Blender 4.2+.
Reference: Futuristic F1 Car by Volodymyr Borovkov
MIT's AI Model Learns to Match Audio and Visual Data
MIT News reports that a new machine-learning model has been developed at MIT that is capable of matching corresponding audio and visual data - with no human supervision..
The AI model, named CAV-MAE, learned how vision and sound are connected, essentially without human intervention:
"This work builds upon a machine-learning method the researchers developed a few years ago, which provided an efficient way to train a multimodal model to simultaneously process audio and visual data without the need for human labels." MIT News state.
The researchers fed the model unlabeled video clips (with audio), which it encoded separately into representations called tokens. Using the natural audio from each recording, the model automatically learned to map corresponding audio and visual tokens close together.
This breakthrough could be useful in fields such as journalism and film production, where it may help curate multimodal content through automatic video and audio retrieval.
In the longer term, it may also help robots understand real-world environments where auditory and visual information are often closely linked.
More details can be found at MIT's site.
ueGear The Bridge from Maya to Unreal
Developers of the mGear Framework, an open-source rigging and animation solution for Maya and Unreal Engine, have updated mGear to version 5.0 and released ueGear 1.0, a new bridge to Unreal Engine.
ueGear offers an easy way to translate character rigs created in Maya using mGear into Unreal Engine 5, automatically regenerating them inside Unreal's Control Rig system.
The tool is designed for both game and offline animation workflows, making it possible to bring animations, cameras, and sequences from Maya scenes into Unreal without having to reassemble them.
mGear 5.0 supports Autodesk Maya 2025 and 2026.
Further details are available at the developers' website.