Top Feature Requests Daz Studio Users Are Asking for in 2026

0Article by Ion Hatzithomas
Over the years, Daz Studio users have had plenty of time to reflect on what works, what slows them down, and what they hope will improve in the future. As workflows evolve and expectations rise, certain topics keep resurfacing in community discussions.
Across community forums, Reddit threads, and long-running conversations, artists regularly compare notes on performance issues, figure design choices, and missing tools that affect everyday work. These discussions are not about one specific software update or figure generation. They reflect broader patterns in what users want from Daz Studio moving forward.
Below are ten commonly requested improvements, based on recurring themes and sentiment within the Daz 3D community.

What Improvements Do Daz Studio Users Want to See?
1. Separate Male and Female Figures
This is a hot topic for many Daz Studio users. The unisex character approach introduced with Genesis 9 was meant to simplify asset compatibility, but artists feel it caused more problems than it solved.
A large portion of the community clearly wants separate male and female figures to return. They want to avoid compromises that affect anatomy, proportions, and clothing fit. In short, they want a base figure that looks and behaves more like the real humans that it's meant to represent.
2. Faster Load Times and Performance Efficiency
Slow figure loading is one of the most common frustrations in the Daz 3D community. Users report long delays even on high-end systems, especially when many morphs are installed. Swapping textures or applying things like makeup can also feel sluggish.
Daz Studio users hope an update will introduce a cleaner morph management system, more efficient texture handling, and options for lower-end graphics cards or workstation setups. Even modest improvements would make everyday use feel faster and more responsive.
3. Better Joint Deformation and Bending
The community has been asking for more realistic joint bending for years. Elbows, knees, and other body parts often show pinching, collapsing, or unnatural movements with certain poses. Future figure updates could address this with improved weight mapping, better corrective morphs, or adaptive rigging.
Any improvements here would help characters appear more lifelike and reduce the time artists spend manually correcting these problems.
4. Smarter Clothing Fit and Legacy Support
Many Daz 3D users own huge wardrobes of older generation clothing, so autofit performance is critical. The unisex base in Genesis 9 introduced compatibility challenges that often frustrate users.
Artists want smarter fitting tools and better support for legacy content without relying on third-party fixes. Improving how clothing interacts with the characters would help older assets continue to look great and give new outfits a more natural fit on every body shape.
5. Improved Hair and Cloth Simulation
Hair and clothing simulation in Daz Studio can be powerful, but it is often slow and unpredictable. Many users find dForce simulations time-consuming, prone to crashes, or producing explosions and unnatural results.
Users want faster, more stable simulation performance and results that look more natural. Workflows could benefit from optimized presets and smarter collision handling that let artists achieve great results without hours of tweaking or the use of external tools.
6. Soft-Body Physics and Collision Response
A growing number of users want their figures to respond more naturally to gravity and pressure. This means soft-body physics that can simulate subtle deformations, such as fabric pressing against the skin or contact between characters and objects.
While some third-party tools try to fill this gap, many content creators and artists agree that native soft-body behavior would be a major leap forward.
7. Better Animation Handling and Stable IK
Animating in Daz Studio can be a test of patience. Many users describe pinning joints as unreliable, inverse kinematics as unstable, and timelines as difficult to control. Animators want a smoother workflow, stronger pinning tools, and improved keyframe management.
The platform could shine if it delivers better joint behavior, fewer issues with sliding feet, and a more predictable posing experience. These changes would make the Daz 3D workflow more appealing for users who need realistic, reliable, and dependable character animations.
8. Real-Time Readiness and Lightweight Options
Performance has become a major concern as users experiment with real-time rendering and game engines. Many want the entire process to be more efficient for these environments, with lighter mesh options, lower-resolution materials, and faster response.
Some users will always want maximum detail, but others would trade a bit of fidelity for faster previews and smoother animation workflows. A modular approach could satisfy both groups.
9. Improved Export and Compatibility with Other Tools
Many Daz 3D artists rely on Blender, Unreal Engine, or Unity as part of their workflow. Exporting characters between programs can be inconsistent, often requiring tedious fixes for textures, bones, or rigging.
Users hope a future update will make the figures more friendly to external pipelines, with cleaner export options and fewer conversion headaches. A more seamless compatibility could help Daz Studio become more widely used in professional pipelines and indie projects.
10. Improved Facial Rigging and Expression Control
Facial expression control in Daz Studio has made significant progress, but it still lags behind other widely used character platforms. Users want more control and nuance, improved lip sync tools, and compatibility with motion capture workflows.
Improving the facial motion workflow would give Genesis figures a stronger emotional range, whether for still renders, cinematic storytelling, or animation enhanced with MoCap tools.
Final Thoughts
Taken together, these requests paint a clear picture of what many Daz Studio users value most: faster performance, more reliable tools, and figures that better represent the human form. Rather than asking for dramatic reinvention, the community is signaling a desire for a stronger foundation. They want improvements that reduce friction, respect existing content libraries, and support both still rendering and animation more effectively.
These conversations continue to surface because the underlying needs have not changed. Whether through future figures, tooling updates, or incremental improvements, users are eager to see progress in the areas that matter most to their day-to-day work.
If you use Daz Studio regularly, chances are at least a few of these requests are on your own wish list. What would you add, change, or prioritize differently? Share your thoughts in the comments and let us know which improvements would make the biggest difference for you.











