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RenderHub 3D Blog

How To Create a Custom Genesis 8 Character in Daz Studio

Monday, October 08 2018 by RenderHub

This session brings you through setting up essential beginning steps, moving on to face and body morphs. It then guides you through the process of exporting your character to Blender or the software of your choice. Loading morphs, adjusting joints and linking are covered next within Daz Studio.

Setting up these types of product assets for sale is covered in detail. This video will have you ready to not only create custom characters, but also, setup and sell your assets efficiently.



User Comments
Tue, Sep 07, 2021
by grafkdesigner
United States

Ion, let me say this video is a Godsend. The only question I have has to do with the section at the end - improving the look of the _ctrl, _fbm and _fhm icons in the character folder. You mentioned they have to be like 91px, and then you mentioned 256px, sizes. I don't completely understand how you, let's say, replace the head apply/remove icon with the _fhm icon.



Fri, Nov 20, 2020
by AIinvasion

artist

Well done, covered all bases in a easily understandable articulate instruction.



Wed, Sep 30, 2020
by boby

artist

mmmmmm



Wed, May 06, 2020
by didi

artist

Hello.


Thank you for this excellent tutorial.

I have a problem, despite several attempts.

Morphs are inactive when I click on them. 

I don't understand what why?

Can you help me. Thank you in advance.

Greetings. Didi



Thu, Apr 30, 2020
by Foxy 3D
United States

Hi Causam. Sorry nobody has responded to you. I think notifications must not be working for the blog section. I sent Ion a message to let him know. 

To answer your question... Yes - he has a tutorial right here:  

https://www.renderhub.com/blog/how-to-create-photo-realistic-human-skin-textures





Mon, Mar 30, 2020
by Causam
United States

Very helpful Ion.  Do you have any tutorials on character texturing?



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