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LEARNING HUB/HOW TO CREATE A CUSTOM GENESIS 8 CHARACTER IN DAZ STUDIO

How To Create a Custom Genesis 8 Character in DAZ Studio

Oct 08, 2018
17 Likes
13 Comments13

Article by RenderHub
Cover Art by Ion

This session brings you through setting up essential beginning steps, moving on to face and body morphs. It then guides you through the process of exporting your character to Blender or the software of your choice. Loading morphs, adjusting joints and linking are covered next within Daz Studio.

Setting up these types of product assets for sale is covered in detail. This video will have you ready to not only create custom characters, but also, setup and sell your assets efficiently.


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Causam3DMon, Mar 30, 2020
Karma: 32,926
Very helpful Ion.  Do you have any tutorials on character texturing?
Foxy 3DThu, Apr 30, 2020
Admin: 59,523
Hi Causam. Sorry nobody has responded to you. I think notifications must not be working for the blog section. I sent Ion a message to let him know. 
To answer your question... Yes - he has a tutorial right here:  
https://www.renderhub.com/blog/how-to-create-photo-realistic-human-skin-textures


artist
mrtaured
Account Closed
Sun, Feb 16, 2025
Is this a good tutorial for creating characters to sell on renderhub?
didiWed, May 06, 2020
Karma: 588
Hello.

Thank you for this excellent tutorial.
I have a problem, despite several attempts.
Morphs are inactive when I click on them. 
I don't understand what why?
Can you help me. Thank you in advance.
Greetings. Didi
bobyWed, Sep 30, 2020
Karma: 124
mmmmmm
AIinvasionFri, Nov 20, 2020
Karma: 683
Well done, covered all bases in a easily understandable articulate instruction.
grafkdesignerTue, Sep 07, 2021
Karma: 9,252
Ion, let me say this video is a Godsend. The only question I have has to do with the section at the end - improving the look of the _ctrl, _fbm and _fhm icons in the character folder. You mentioned they have to be like 91px, and then you mentioned 256px, sizes. I don't completely understand how you, let's say, replace the head apply/remove icon with the _fhm icon.
daywalker-designs
Karma: 214
Sun, Sep 18, 2022
Ion mentions two different sizes because DAZ Studio supports both a small sized one (the 91pixel one) that is what you see in the UI of the program when looking in the Content Library tab, and a larger one (the 256 pixel one) when you scroll the mouse over the icon (what is referred to as a tool tip). He also seems to imply that the better looking icons are created in something like Photoshop or Gimp.
Pushee-RiMon, Feb 03, 2025
Karma: 52,500
Thank you so much for this great tutorial!!!

Instead of immediately looking here on Renderhub, I had gathered the necessary info for my first character from various sources ... and failed miserably (4 days work for the trash) ...

This tutorial actually contains all (!) the information you need to create your own character and prepare it for publishing.

Thanks again to Ion and the Renderhub team
artist
mrtaured
Account Closed
Sun, Feb 16, 2025
Not if you use other people's morphs.
Pushee-Ri
Karma: 52,500
Sun, Feb 16, 2025
Ahem... about 99.9% of all character morphs and characters are based on DAZ morphs - otherwise the models are called STAND ALLONE. For example, I use the face and body morphs from DAZ to create the base figure and sculpt out the finer details in Blender.

So ... what is your comment about???
artist
mrtaured
Account Closed
Wed, Feb 19, 2025
I was just mocking all the people that say that. It was sarcasm hahaha. Everytime I'm like I wanna make models on daz, I get slapped with every troll saying you cant use other people's morphs!!! Haha. I'm like. How would you even know i used a morphed to begin with? Sorry. I should have explained, but I was reading on the go. I'm glad it's not really like that, it would be impossible to sell anything. Screw the trolls. I think they afraid people will out do them.
Pushee-Ri
Karma: 52,500
Wed, Feb 19, 2025
Ah ... I see! Thank you for the explanation

But these people are a little bit right: if you don't use morphs, but the characters of others as a template and then just tinker with them a little, that's at least questionable. The situation is different when using morph packages including further processing in Blender.

Have a nice and creative day
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