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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Roman Sword and Scabbard 3D Model

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3D Model by Cie|
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
Roman Sword and Scabbard 3D Model
$9.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Cie
CieNetherlands flag
Karma: 307|Joined: 2018|

Hi, i'm Cie. A 3d/VR enthousiast living in the Netherlands. I've studied Business Informatics and work in IT as an analyst and am now dedicating my free time to my two sons and 3d/VR projects.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Roman Sword and Scabbard 3D Model

Model Context
This roman sword (Gladius) is made in Blender 2.78c. The materials are created in Substance. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale - the unit system is metric - and has a length of approx. 69 cm. No third-party renderer or plug-ins needed.

Mesh Specs
Model is subdivision ready. Texturesets were created for the original and a 2 subdivision highpoly version.

Original:
Vertices: 4169
Polygons: 4233

Highpoly (Subdiv 2):
Vertices: 67135
Polygons: 67000

Texture Specs
Materials were created in Substance. For the lowpoly and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic, Normal and Height) and texturesets for Unreal Engine 4 and Unity.
Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders.
Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).

Included file formats
- .BLEND
- .FBX
- .OBJ
- .DAE
- .PLY
- .3DS
processing
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