Submit Your RenderFantasy Spear 01 Glow Weapon With PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Eight Vertex |
| Published: | May 12, 2023 |
| Download Size: | 278.5 MB |
| Game Ready: | Yes |
| Polygons: | 2,242 |
| Vertices: | 2,471 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 67 |
Item Ratings

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Fantasy Spear 01 Glow Weapon With PBR 3D Model
Realistic 3D model of Fantasy Spear01 Glow Weapon
File formats: Blender, OBJ, FBX, DAE.
Game ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
-All textures and materials are tailored and applied for high quality render results.
- Low Poly and optimized for using for games, films, commercials etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
-- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Diffuse (4096*4096) , (2048*2048)& (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048)& (1080*1080)
- Glossiness (4096*4096) , (2048*2048)& (1080*1080)
- Metallic (4096*4096) , (2048*2048)& (1080*1080)
-Height (4096*4096) , (2048*2048)& (1080*1080)
- Specular (4096*4096) , (2048*2048)& (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048)& (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048)& (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048)& (1080*1080)
- MaskMap (4096*4096) , (2048*2048)& (1080*1080)
- Specular(4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
UE4 Packed
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048) (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) , (2048*2048)&(1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Originally created with Blender 2.9. No 3rd party plugins are required.
PolyCount Without Subdivision
Vertices - 2471
Faces - 2242
Tris - 4320
The units used in this project is,
Unit System : Metric
Length : Meters
Rotation : Degrees
We assure premium quality for the best price
Bookmark Our Page For More Gaming Assets
Thank You
File formats: Blender, OBJ, FBX, DAE.
Game ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
-All textures and materials are tailored and applied for high quality render results.
- Low Poly and optimized for using for games, films, commercials etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
-- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Diffuse (4096*4096) , (2048*2048)& (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048)& (1080*1080)
- Glossiness (4096*4096) , (2048*2048)& (1080*1080)
- Metallic (4096*4096) , (2048*2048)& (1080*1080)
-Height (4096*4096) , (2048*2048)& (1080*1080)
- Specular (4096*4096) , (2048*2048)& (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048)& (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048)& (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048)& (1080*1080)
- MaskMap (4096*4096) , (2048*2048)& (1080*1080)
- Specular(4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
UE4 Packed
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048) (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) , (2048*2048)&(1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Originally created with Blender 2.9. No 3rd party plugins are required.
PolyCount Without Subdivision
Vertices - 2471
Faces - 2242
Tris - 4320
The units used in this project is,
Unit System : Metric
Length : Meters
Rotation : Degrees
We assure premium quality for the best price
Bookmark Our Page For More Gaming Assets
Thank You


































