
Fantasy Spear10 Glow Game Ready PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Eight Vertex |
Published: | May 13, 2023 |
Download Size: | 305.2 MB |
Game Ready: | Yes |
Polygons: | 3,850 |
Vertices: | 3,863 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 57 |
Item Ratings

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Fantasy Spear10 Glow Game Ready PBR 3D Model
Photorealistic 3D model of Fantasy Spear10 Glow, which is created to help you add realism to your project. The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high-quality render results.
- Low Poly and optimized for using for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Diffuse (4096*4096) , (2048*2048)& (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048)& (1080*1080)
- Glossiness (4096*4096) , (2048*2048)& (1080*1080)
- Metallic (4096*4096) , (2048*2048)& (1080*1080)
-Height (4096*4096) , (2048*2048)& (1080*1080)
- Specular (4096*4096) , (2048*2048)& (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048)& (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048)& (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048)& (1080*1080)
- MaskMap (4096*4096) , (2048*2048)& (1080*1080)
- Specular(4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
UE4 Packed
- Basecolor [4K], [2K], [1K]
- Normal [4K], [2K], [1K]
- OcclusionRoughnessMetallic [4K], [2K], [1K]
-Emissive Map [4K], [2K], [1K]
PolyCount Without Subdivision
Vertices - 3863
Faces - 3850
Tris - 7440
We assure premium quality for the best price
Bookmark Our Page For More Gaming Assets
Thank You
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high-quality render results.
- Low Poly and optimized for using for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Diffuse (4096*4096) , (2048*2048)& (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048)& (1080*1080)
- Glossiness (4096*4096) , (2048*2048)& (1080*1080)
- Metallic (4096*4096) , (2048*2048)& (1080*1080)
-Height (4096*4096) , (2048*2048)& (1080*1080)
- Specular (4096*4096) , (2048*2048)& (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048)& (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048)& (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048)& (1080*1080)
- MaskMap (4096*4096) , (2048*2048)& (1080*1080)
- Specular(4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
-Emissive Map (4096*4096)
UE4 Packed
- Basecolor [4K], [2K], [1K]
- Normal [4K], [2K], [1K]
- OcclusionRoughnessMetallic [4K], [2K], [1K]
-Emissive Map [4K], [2K], [1K]
PolyCount Without Subdivision
Vertices - 3863
Faces - 3850
Tris - 7440
We assure premium quality for the best price
Bookmark Our Page For More Gaming Assets
Thank You