
M134 Minigun Red Shark Skin All PBR Textures Included 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Eight Vertex |
Published: | Mar 03, 2025 |
Download Size: | 1.4 GB |
Game Ready: | Yes |
Polygons: | 332,797 |
Vertices: | 339,447 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 34 |
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M134 Minigun Red Shark Skin All PBR Textures Included 3D Model
Photorealistic 3D model of M134 Mini Gun Red Shark Skin with Stand, This Collection model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
File formats: Blender, OBJ, FBX, DAE.
game ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) (2048*2048) (1080*1080)
- Diffuse (4096*4096) (2048*2048) (1080*1080)
- AO (4096*4096) (2048*2048) (1080*1080)
- Roughness (4096*4096) (2048*2048) (1080*1080)
- Glossiness (4096*4096) (2048*2048) (1080*1080)
- Metallic (4096*4096) (2048*2048) (1080*1080)
-Height (4096*4096) (2048*2048) (1080*1080)
- Specular (4096*4096) (2048*2048) (1080*1080)
- NormalDirectX (4096*4096) (2048*2048) (1080*1080)
- NormalOpenGl (4096*4096) (2048*2048) (1080*1080)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) (2048*2048) (1080*1080)
- MetallicSmoothness (4096*4096) (2048*2048) (1080*1080)
- SpecularSmoothness (4096*4096) (2048*2048) (1080*1080)
- Normal (4096*4096) (2048*2048) (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) (2048*2048) (1080*1080)
- MaskMap (4096*4096) (2048*2048) (1080*1080)
- Specular(4096*4096) (2048*2048) (1080*1080)
- Normal (4096*4096) (2048*2048) (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
UE4 Packed
- Basecolor (4096*4096) (2048*2048) (1080*1080)
- Normal (4096*4096) (2048*2048) (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) (2048*2048) (1080*1080)
Originally created with Blender 3.1, No 3rd party plugins are required.
PolyCount Without Subdivision For Gun model
Vertices - 289418
Faces - 283553
Tris - 565324
PolyCount Without Subdivision For Stand Model
Vertices - 50029
Faces - 49244
Tris - 98392
The units used in this project are,
Unit System: Metric
Length: Meters
Rotation: Degrees
We assure premium quality for the best price
Bookmark Our Page For More Gaming Assets
Thank You
File formats: Blender, OBJ, FBX, DAE.
game ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) (2048*2048) (1080*1080)
- Diffuse (4096*4096) (2048*2048) (1080*1080)
- AO (4096*4096) (2048*2048) (1080*1080)
- Roughness (4096*4096) (2048*2048) (1080*1080)
- Glossiness (4096*4096) (2048*2048) (1080*1080)
- Metallic (4096*4096) (2048*2048) (1080*1080)
-Height (4096*4096) (2048*2048) (1080*1080)
- Specular (4096*4096) (2048*2048) (1080*1080)
- NormalDirectX (4096*4096) (2048*2048) (1080*1080)
- NormalOpenGl (4096*4096) (2048*2048) (1080*1080)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) (2048*2048) (1080*1080)
- MetallicSmoothness (4096*4096) (2048*2048) (1080*1080)
- SpecularSmoothness (4096*4096) (2048*2048) (1080*1080)
- Normal (4096*4096) (2048*2048) (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) (2048*2048) (1080*1080)
- MaskMap (4096*4096) (2048*2048) (1080*1080)
- Specular(4096*4096) (2048*2048) (1080*1080)
- Normal (4096*4096) (2048*2048) (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)
UE4 Packed
- Basecolor (4096*4096) (2048*2048) (1080*1080)
- Normal (4096*4096) (2048*2048) (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) (2048*2048) (1080*1080)
Originally created with Blender 3.1, No 3rd party plugins are required.
PolyCount Without Subdivision For Gun model
Vertices - 289418
Faces - 283553
Tris - 565324
PolyCount Without Subdivision For Stand Model
Vertices - 50029
Faces - 49244
Tris - 98392
The units used in this project are,
Unit System: Metric
Length: Meters
Rotation: Degrees
We assure premium quality for the best price
Bookmark Our Page For More Gaming Assets
Thank You