
Capes and Cloaks dForce G8F

5.0 Stars |11 Ratings






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FREE
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Excessive |
Published: | Apr 18, 2025 |
Download Size: | 9.3 MB |
Software: | Daz Studio |
Compatible Figures: | Genesis 8 Female Genesis 8.1 Female |
dForce: | Yes |
Statistics
Favorites: | 20 |
Likes: | 35 |
Views: | 1,665 |
Item Ratings


5 Stars|Jun 27, 2025
Thank you

5 Stars|May 11, 2025
Thank you.

5 Stars|May 06, 2025
Danke schön.

5 Stars|May 01, 2025
Thank you!

5 Stars|Apr 27, 2025
good job

5 Stars|Apr 25, 2025
Thanks a lot for the freebie!
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Capes and Cloaks dForce G8F
A collection of models of a superhero-style cape or cloak, in various cuts and lengths, rigged in DAZ Studio for Genesis 8/8.1 Female, intended for use with dForce dynamic cloth simulation. All of these models share the same UV map and any textures for this item will work on any of them. A large assortment of Iray materials are included, as well as some shaders that allow for various degrees of transparency simulating thread weave. All garments have Smoothing and Push modifiers set to reasonable defaults, to help with fitting.
There are three general cuts of cloak/cape included, that determine the arc of the cape's structure if it were fully spread out: Full Circle, Half Circle, and Quarter Circle.
Four garment lengths are included: Cloak (floor length), Short Cloak (knee length), Cape (waist length), and Capelet (elbow length).
All the assorted material files are shared with my dress and swimwear models and are "flood fill" geometry-agnostic procedural materials. There are also material files that hide/show the brooch, allowing you to use whatever object you like in place of the included brooch, just orient it at the same position and make it a child of the character's Upper Chest.
Update: A collection of customizable brooches that go with this item are available here:
brooches-g8f
A number of Settings files are also included that do things like exclude the hands/fingers and the toe bones from the cloth simulation to make it run faster and smoother; and some settings files that adjust the fit of the garment during the cloth simulation process.
Avoid having the character's limbs do anything too drastic with the skirts, e.g. sitting cross legged or having hands push into the garment mesh etc. For more in-depth tutorials see some of the many videos on Youtube covering all skill levels and applications, e.g. Esha's channel.
** IMPORTANT NOTE ** regarding the Full Circle cloak/cape: you MUST set up a short animation (30-60 frames at least) in order to get the character's hands outside the cloak during simulation. The character has about 8 frames from the start of simulation to get their hands outside the garment. A simple "breast stroke" animation works well. If you have ever worn a real full size cloak, you get the idea.
PLEASE SEE README FOR MORE INFORMATION!
There are three general cuts of cloak/cape included, that determine the arc of the cape's structure if it were fully spread out: Full Circle, Half Circle, and Quarter Circle.
Four garment lengths are included: Cloak (floor length), Short Cloak (knee length), Cape (waist length), and Capelet (elbow length).
All the assorted material files are shared with my dress and swimwear models and are "flood fill" geometry-agnostic procedural materials. There are also material files that hide/show the brooch, allowing you to use whatever object you like in place of the included brooch, just orient it at the same position and make it a child of the character's Upper Chest.
Update: A collection of customizable brooches that go with this item are available here:
brooches-g8f
A number of Settings files are also included that do things like exclude the hands/fingers and the toe bones from the cloth simulation to make it run faster and smoother; and some settings files that adjust the fit of the garment during the cloth simulation process.
Avoid having the character's limbs do anything too drastic with the skirts, e.g. sitting cross legged or having hands push into the garment mesh etc. For more in-depth tutorials see some of the many videos on Youtube covering all skill levels and applications, e.g. Esha's channel.
** IMPORTANT NOTE ** regarding the Full Circle cloak/cape: you MUST set up a short animation (30-60 frames at least) in order to get the character's hands outside the cloak during simulation. The character has about 8 frames from the start of simulation to get their hands outside the garment. A simple "breast stroke" animation works well. If you have ever worn a real full size cloak, you get the idea.
PLEASE SEE README FOR MORE INFORMATION!