Bizarre space ship called Qyixor

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lukonWed, Jun 11
lukonWed, Jun 11
VulcanStarDrivesSun, Jun 08
VulcanStarDrivesSun, Jun 08
VulcanStarDrivesSun, Jun 08
Pushee-RiSat, Jun 07
In this post thread I'll document my progress in making a space ship model. I fantasize I'll release one day as a freebie for Daz Studio.
I call it the Qyixor. And it is not just for outer space. In fact, I think of it as a Multi Environment Vertical Take-Off and Landing (MEVTOL) vehicle.
Inspiration for making the model came to me while browsing through my own random sketch-doodles. I thought the quirky ship in the sketch below was a good candidate for a 3D model. After several months of pondering this possibility, I jumped in and began making it in Blender.

I call it the Qyixor. And it is not just for outer space. In fact, I think of it as a Multi Environment Vertical Take-Off and Landing (MEVTOL) vehicle.
Inspiration for making the model came to me while browsing through my own random sketch-doodles. I thought the quirky ship in the sketch below was a good candidate for a 3D model. After several months of pondering this possibility, I jumped in and began making it in Blender.

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I've begun making some informational pictures to explain how the model's parts work.
Here's what I've made so far:




Here's what I've made so far:




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Hi lukon,
just wanted to say that I like your sketches (but also the colored pictures) very much and I am always happy when I see your 2D works
Happy holidays
just wanted to say that I like your sketches (but also the colored pictures) very much and I am always happy when I see your 2D works

Happy holidays

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lukon
Karma: 5,684
Sun, Apr 20Thanks for complementing my 2D pictures.
I may be including a few of my 2D works in this Qyixor space ship model (if I ever release it) to go on the viewscreen shown in the picture just above, as screensavers for when the screens are otherwise inactive.
I may be including a few of my 2D works in this Qyixor space ship model (if I ever release it) to go on the viewscreen shown in the picture just above, as screensavers for when the screens are otherwise inactive.
PILOT STATION
I lifted this pilot station from one of my other models (the Botlir Stratolark) and refined it a bit for use on this Qyixor vehicle.
Chairs can swivel and slide around a bit. Armrests can swing up out of the way.
Steering-wheel-and-viewscreen "snakes" can swing forward/backward.
Steering wheels can of course spin. There's also some little thumbwheels on the steering wheel spokes that can spin.



The steering wheels had a special ability on the old Botlir Stratolark space ship model. You could detach each from its "snake" and use them like a gaming console to control the ship, from the comfort of any chair or bed or whatever. To this end, the steering wheels had miniature replicas of the ship embedded in the hub, such that you could see how manipulating the steering wheel would likewise manipulate the ship.
No time to incorporate that special ability in this Qyixor ship. By that I mean, I just don't feel like bothering with it now. Maybe later. Much later.
In the final picture below, I have opened up the center console lid and put a can of soda on the revealed flat surface.

I'm weak at making tech diagrams for viewscreens, so I used some free resources from Spiraloso over on DeviantArt. I even got their permission to include their graphics in my upload of the Qyixor, if that ever happens.
Big screen borders are from:
Free Tech Frames (Y): https://www.deviantart.com/spiraloso/art/Free-Tech-Frames-Y-827921722
Bar graphs are from:
Free Tech Elements 2: https://www.deviantart.com/spiraloso/art/Free-Tech-Elements-2-887166318
Aim circle is from:
Free Tech Circles (4): https://www.deviantart.com/spiraloso/art/Free-Tech-Circles-4-827147422
The little screen on the center console is:
Arek - Minimal Tech Art - 5K: https://www.deviantart.com/spiraloso/art/Arek-Minimal-Tech-Art-5K-1050903749
I lifted this pilot station from one of my other models (the Botlir Stratolark) and refined it a bit for use on this Qyixor vehicle.
Chairs can swivel and slide around a bit. Armrests can swing up out of the way.
Steering-wheel-and-viewscreen "snakes" can swing forward/backward.
Steering wheels can of course spin. There's also some little thumbwheels on the steering wheel spokes that can spin.



The steering wheels had a special ability on the old Botlir Stratolark space ship model. You could detach each from its "snake" and use them like a gaming console to control the ship, from the comfort of any chair or bed or whatever. To this end, the steering wheels had miniature replicas of the ship embedded in the hub, such that you could see how manipulating the steering wheel would likewise manipulate the ship.
No time to incorporate that special ability in this Qyixor ship. By that I mean, I just don't feel like bothering with it now. Maybe later. Much later.
In the final picture below, I have opened up the center console lid and put a can of soda on the revealed flat surface.

I'm weak at making tech diagrams for viewscreens, so I used some free resources from Spiraloso over on DeviantArt. I even got their permission to include their graphics in my upload of the Qyixor, if that ever happens.
Big screen borders are from:
Free Tech Frames (Y): https://www.deviantart.com/spiraloso/art/Free-Tech-Frames-Y-827921722
Bar graphs are from:
Free Tech Elements 2: https://www.deviantart.com/spiraloso/art/Free-Tech-Elements-2-887166318
Aim circle is from:
Free Tech Circles (4): https://www.deviantart.com/spiraloso/art/Free-Tech-Circles-4-827147422
The little screen on the center console is:
Arek - Minimal Tech Art - 5K: https://www.deviantart.com/spiraloso/art/Arek-Minimal-Tech-Art-5K-1050903749
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COMFY CABIN
For executive class Qyixors like these pink ones, we have comfy cabins!

Yes, behind the pilot station is the optional comfy cabin, 8 comfy seats with tables that morph up out of the floor.

Stand-alone spare comfy seats, tables and door bulkheads will also be available for your kitbashing pleasure.
In fact, the comfy seat is already available now for free: https://www.renderhub.com/lukon/chair-passenger-comfy-seat-v1
I lifted that comfy from one of my other models, the Scalawagon (from the land of Oz).

Anyway...
I also want the Qyixor to have an option for using Daniu3d's luxury airplane seat: https://www.renderhub.com/daniu3d/luxury-airplane-seat
So I've been fitting the seat based on the overall dimensions they gave me, and estimating the shape detail dimensions.
Ya I did not commit to the Daniu3d seats enough to but it myself and fit the real thing in the Qyixor. But if I sense that the project is getting really close to finished, I probably will buy it and make pose presets to locate the seats perfectly, as well as negotiate making Daz Studio version of the seats available for purchase.

A little bummed that I can't get the rear seats up by some windows, and had to put them way back where there's no windows. But, oh well.

That's all for the comfy cabin, for now.
For executive class Qyixors like these pink ones, we have comfy cabins!

Yes, behind the pilot station is the optional comfy cabin, 8 comfy seats with tables that morph up out of the floor.

Stand-alone spare comfy seats, tables and door bulkheads will also be available for your kitbashing pleasure.
In fact, the comfy seat is already available now for free: https://www.renderhub.com/lukon/chair-passenger-comfy-seat-v1
I lifted that comfy from one of my other models, the Scalawagon (from the land of Oz).

Anyway...
I also want the Qyixor to have an option for using Daniu3d's luxury airplane seat: https://www.renderhub.com/daniu3d/luxury-airplane-seat
So I've been fitting the seat based on the overall dimensions they gave me, and estimating the shape detail dimensions.
Ya I did not commit to the Daniu3d seats enough to but it myself and fit the real thing in the Qyixor. But if I sense that the project is getting really close to finished, I probably will buy it and make pose presets to locate the seats perfectly, as well as negotiate making Daz Studio version of the seats available for purchase.

A little bummed that I can't get the rear seats up by some windows, and had to put them way back where there's no windows. But, oh well.

That's all for the comfy cabin, for now.
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BUNK BEDS
Pretty self-explanatory. Sliding doors can give total privacy.


The colorful placards on the bunk bed walls are not part of the Qyixor model set. But you can get them for free here: https://www.renderhub.com/lukon/art-protrusion-blue-and-green-cross-v1
Pretty self-explanatory. Sliding doors can give total privacy.


The colorful placards on the bunk bed walls are not part of the Qyixor model set. But you can get them for free here: https://www.renderhub.com/lukon/art-protrusion-blue-and-green-cross-v1
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SPACE SUIT BOX
I'm considering including this space suit locker/box with the Qyixor. I made some materials adjustments for use in Daz Studio.
It is made by SpaceBones. See here: https://www.renderosity.com/freestuff/items/61174/spacesuit-box
SpaceBones has granted me permission to bundle it with the rest of the Qyixor items. I have the proposed Qyixor product download configured to place the space suit box in a SpaceBones product props directory, as a stand-alone product that can be used on other projects.

I don't know what to do with the empty space behind the lockers. Perhaps a mini-toilet room? Suggestions welcome.

Making these pictures with the space suit locker prompted me to try a white interior, all sanitary and serious for space missions. Unfortunately, when I put that tile on the the floor, I discovered that the airlock base sill has the same material zone as the floor, but with different scaling. You can see the tile grout joints there pitched tighter than the rest of the floor. Oops. That will take a few hours to fix.

In this last picture, I put the space suit boxes to the rear of the main doors, instead of forward of the main doors. The hull width narrows a bit back there, forcing the space suit boxes to be a bit closer together.
Ok. That's all for the space suit boxes, for now.
I'm considering including this space suit locker/box with the Qyixor. I made some materials adjustments for use in Daz Studio.
It is made by SpaceBones. See here: https://www.renderosity.com/freestuff/items/61174/spacesuit-box
SpaceBones has granted me permission to bundle it with the rest of the Qyixor items. I have the proposed Qyixor product download configured to place the space suit box in a SpaceBones product props directory, as a stand-alone product that can be used on other projects.

I don't know what to do with the empty space behind the lockers. Perhaps a mini-toilet room? Suggestions welcome.

Making these pictures with the space suit locker prompted me to try a white interior, all sanitary and serious for space missions. Unfortunately, when I put that tile on the the floor, I discovered that the airlock base sill has the same material zone as the floor, but with different scaling. You can see the tile grout joints there pitched tighter than the rest of the floor. Oops. That will take a few hours to fix.

In this last picture, I put the space suit boxes to the rear of the main doors, instead of forward of the main doors. The hull width narrows a bit back there, forcing the space suit boxes to be a bit closer together.
Ok. That's all for the space suit boxes, for now.
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VulcanStarDrives
Karma: 7,995
Sun, Jun 08"I don't know what to do with the empty space behind the lockers. Perhaps a mini-toilet room? Suggestions welcome."
Looking at the design of the sleeper area and kitchen, it heavily suggests to me that this is a recreational vessel, not unlike a RV or modestly sized boat
if this were an RV or boat, this would be were I'd stick a bike or inner tube. Not sure what the outer space equivalence would be here, though.
Looking at the design of the sleeper area and kitchen, it heavily suggests to me that this is a recreational vessel, not unlike a RV or modestly sized boat
if this were an RV or boat, this would be were I'd stick a bike or inner tube. Not sure what the outer space equivalence would be here, though.
lukon
Karma: 5,684
Wed, Jun 11The mini-rockets! Ya know, like the diving scooters, but for outa space.
Well, for I decided to simply fill the gap with panels. Just simple solid substance.
This back paneling will be removable; so if ya got inna-tubes, then ya can tuck 'em there instead.
Well, for I decided to simply fill the gap with panels. Just simple solid substance.
This back paneling will be removable; so if ya got inna-tubes, then ya can tuck 'em there instead.
COUCHES
The couches... well, they're not my best work. But they'll have to do.
Close inspection reveals their flaws, such as slightly staggered UV section mapping and arcs defined at too low a resolution.
But I still like the way they look, generally.

The fabric pattern design, on these couches and other fabric surfaces throughout the Qyixor items, is derived from a picture I drew with felt pens in 1995. The picture was called "Swearl" (a misspelling of "swirl"), and here it is:

The fabric pattern mirrors the swearl picture, gets a colored background, and color-shift derivatives generated, of which this is one:

Ok. That's all for the the couches, for now.
The couches... well, they're not my best work. But they'll have to do.
Close inspection reveals their flaws, such as slightly staggered UV section mapping and arcs defined at too low a resolution.
But I still like the way they look, generally.

The fabric pattern design, on these couches and other fabric surfaces throughout the Qyixor items, is derived from a picture I drew with felt pens in 1995. The picture was called "Swearl" (a misspelling of "swirl"), and here it is:

The fabric pattern mirrors the swearl picture, gets a colored background, and color-shift derivatives generated, of which this is one:

Ok. That's all for the the couches, for now.
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VulcanStarDrives
Karma: 7,995
Sun, Jun 08Nice textures, like they have a bit of an op art feel to them
lukon
Karma: 5,684
Wed, Jun 11I had to look up what "op art" is. Ya. I see the op artiness in the pictures. Cool.
Alright. I got the floor tiling mismatch problem fixed.
And I made a floor texture to replace that proprietary tile shader: white embossed square rubber.

And I made a floor texture to replace that proprietary tile shader: white embossed square rubber.

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Been working on the kitchenette off and on. Here's where I am on that:

Got many more details to make.

Got many more details to make.
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I got the kitchenette at the level of detail and functionality I want, for now. Good enough. Ship it.
Since the previous post on the kitchenette, here's what I did:
1. I got the faucet packaging worked out.
It is a separate prop that can be deleted and replaced with some other thing, like a school bus or an elephant turd, for example.
And users can use the faucet in other scene projects.
Cool faucet. I did not make it. It was made by josepetri over on BlendSwap: https://www.blendswap.com/blend/4776
Thanks, josepetri!
2. Made rack/shelves for the oven and fridge.
They have slider controls to put them on alternate slots, higher or lower.
3. Made numerals for the knobs.
Having rigged the knobs to spin, the numerals actually make it evident that spinning has occurred.
4. Made low poly shell version of the kitchenette.
... for when you don't need moving parts and the interior geometry details they expose.

See how the oven rack reflects super-bright from the oven light? Geez. It even does that through the smoked glass of the oven door.
I hated that. So here's what I did:
I made the oven light turn off when the oven door is shut. But I did this in a weird way, because you can't change the emissive property with a custom property controller (can't do it with an IRC).
So... I made a box that covers the oven light. When ya open the oven door, the box moves up and exposes the oven light. Now THAT you CAN do with ERC.
I hope this solution continues to work as my work on the project progresses.
Since the previous post on the kitchenette, here's what I did:
1. I got the faucet packaging worked out.
It is a separate prop that can be deleted and replaced with some other thing, like a school bus or an elephant turd, for example.
And users can use the faucet in other scene projects.
Cool faucet. I did not make it. It was made by josepetri over on BlendSwap: https://www.blendswap.com/blend/4776
Thanks, josepetri!
2. Made rack/shelves for the oven and fridge.
They have slider controls to put them on alternate slots, higher or lower.
3. Made numerals for the knobs.
Having rigged the knobs to spin, the numerals actually make it evident that spinning has occurred.
4. Made low poly shell version of the kitchenette.
... for when you don't need moving parts and the interior geometry details they expose.

See how the oven rack reflects super-bright from the oven light? Geez. It even does that through the smoked glass of the oven door.
I hated that. So here's what I did:
I made the oven light turn off when the oven door is shut. But I did this in a weird way, because you can't change the emissive property with a custom property controller (can't do it with an IRC).
So... I made a box that covers the oven light. When ya open the oven door, the box moves up and exposes the oven light. Now THAT you CAN do with ERC.
I hope this solution continues to work as my work on the project progresses.
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! REPORT
GOLDEN DRAGON QYIXOR
I love this shader on the Qyixor exterior! Golden scales like a dragon!

I want to point out that the Qyixor is wearing a shader from:
Elaborate Metals Iray Shaders, by Daz Originals, JGreenlees: https://www.daz3d.com/elaborate-metals-iray-shaders
... wherein the scale map I had to turn 90 to make right for creating this version of the Qyixor that I call the "Golden Dragon".
I love this shader on the Qyixor exterior! Golden scales like a dragon!

I want to point out that the Qyixor is wearing a shader from:
Elaborate Metals Iray Shaders, by Daz Originals, JGreenlees: https://www.daz3d.com/elaborate-metals-iray-shaders
... wherein the scale map I had to turn 90 to make right for creating this version of the Qyixor that I call the "Golden Dragon".
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lukon
Karma: 5,684
Fri, Jun 06Maybe I'll try to make a similar scale themed shader for the Qyixor so I can include a "Golden Dragon" option in the release.
VulcanStarDrives
Karma: 7,995
Sun, Jun 08the golden scales works really well with that tail, love that
This week I've been prototyping a control gizmo for the main doors and ramps.
I'm still unclear on what it should look like and how it should work in the Qyixor fiction space.
The Qyixor is some super-advanced tech, right? So shouldn't the doors and ramps just like, sense your presence and intentions and automatically act accordingly?
If there is to be some kind of controller, wouldn't it be integrated as an app in your super-futuristic smart-phone?
But, all that aside, I went ahead and made a big ol' bulky wall-mounted controller 'cause why not?
It gots a display screen, a keypad, and a handle with a squeeze-trigger.
Here's Kroubis inside the Qyixor, at the left door. He has just entered his passcode on the keypad. Now the thing has blanked-out all the keypad numbers and gives instructions on how to open the door with the handle.

I got the thing rigged so a single slider control works the handle and the handle's squeeze-trigger in one movement. First, the squeeze-trigger moves in like it is being squeezed, then the handle swings out, then the squeeze-trigger moves back out. Works the same way in reverse.
The squeeze-trigger can't be seen in the above picture. It is on the back side of the handle. But you can see it peeking out a bit in the next picture, in red.

And now Kroubis is outside wherein he wants to retract the ramp and shut the door. Again with the passcode entry before he can do that. When the passcode is accepted, he will need to squeeze the trigger and PUSH the handle IN to start the action.
You see that, for obvious reasons, the control gizmo in the outside is much lower on the hull wall than is the one on the inside. However, I use the exact same prop for both the outside and the inside. The prop has some more slider controls: one that that will position it on the outside versus inside of the hull wall, and another to move it higher or lower on the hull wall, and another to switch the gizmo between the left and right sides of the ship.
Now I am trying to design and make all the text image maps for the screen and the keypad. I must try to imagine what the screen and keypad would display in several situations that account for opening the door in normal air, outer space, and under water. Some of these text images may mention the airlock doors, or the ramps, or neither; and differ whether opening or closing, or operated from inside or outside. Ugh! It gets complicated.
I am also pondering whether to release this door control gizmo as a separate free item for others to use.
And finally, I have use for this controller even if I axe it from the Qyixor release. I've got at least one other project with doors that I put on hold years ago for lack of a door controller like this. So I could at least use this controller on THAT project and get it rolling again.
I'm still unclear on what it should look like and how it should work in the Qyixor fiction space.
The Qyixor is some super-advanced tech, right? So shouldn't the doors and ramps just like, sense your presence and intentions and automatically act accordingly?
If there is to be some kind of controller, wouldn't it be integrated as an app in your super-futuristic smart-phone?
But, all that aside, I went ahead and made a big ol' bulky wall-mounted controller 'cause why not?
It gots a display screen, a keypad, and a handle with a squeeze-trigger.
Here's Kroubis inside the Qyixor, at the left door. He has just entered his passcode on the keypad. Now the thing has blanked-out all the keypad numbers and gives instructions on how to open the door with the handle.

I got the thing rigged so a single slider control works the handle and the handle's squeeze-trigger in one movement. First, the squeeze-trigger moves in like it is being squeezed, then the handle swings out, then the squeeze-trigger moves back out. Works the same way in reverse.
The squeeze-trigger can't be seen in the above picture. It is on the back side of the handle. But you can see it peeking out a bit in the next picture, in red.

And now Kroubis is outside wherein he wants to retract the ramp and shut the door. Again with the passcode entry before he can do that. When the passcode is accepted, he will need to squeeze the trigger and PUSH the handle IN to start the action.
You see that, for obvious reasons, the control gizmo in the outside is much lower on the hull wall than is the one on the inside. However, I use the exact same prop for both the outside and the inside. The prop has some more slider controls: one that that will position it on the outside versus inside of the hull wall, and another to move it higher or lower on the hull wall, and another to switch the gizmo between the left and right sides of the ship.
Now I am trying to design and make all the text image maps for the screen and the keypad. I must try to imagine what the screen and keypad would display in several situations that account for opening the door in normal air, outer space, and under water. Some of these text images may mention the airlock doors, or the ramps, or neither; and differ whether opening or closing, or operated from inside or outside. Ugh! It gets complicated.
I am also pondering whether to release this door control gizmo as a separate free item for others to use.
And finally, I have use for this controller even if I axe it from the Qyixor release. I've got at least one other project with doors that I put on hold years ago for lack of a door controller like this. So I could at least use this controller on THAT project and get it rolling again.
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Hi Lukon,
this is off topic - but I love it when you show your 2D work. You were one of THE triggers for my 2D thread (see below). Would you be interested in showing some of your work there? That would make me happy! If you don't feel like it or don't have the time, could I link some of your work (such as this thread)?
Have a nice day
https://www.renderhub.com/forum/10657/roots-2d-anyone
this is off topic - but I love it when you show your 2D work. You were one of THE triggers for my 2D thread (see below). Would you be interested in showing some of your work there? That would make me happy! If you don't feel like it or don't have the time, could I link some of your work (such as this thread)?
Have a nice day

https://www.renderhub.com/forum/10657/roots-2d-anyone
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