Roots? 2D? Anyone?

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Pushee-RiTue, Jul 22
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bonjSun, Jul 06
(Sorry for the title word salad ... I couldn't come up with a concise sentence)
Sometimes something 2D flickers up in the forum, in the WIP section or in the gallery - be it as preparation or as older paintings that appear as background in 3D objects. I always find this interesting and exciting - especially when comparisons and references can be made to the work of a creative person.
As I am very curious, I would like to see more of your 2D stuff
I use the word ROOT in 3 meanings:
ROOTS I
By this I mean scribbles with pen on paper that you make as templates for clothes, models or other 3D objects.
ROOTS II
How would you describe the origins of your creativity? Do you still have old paintings or drawings that were created manually (canvas, paper, etc.)?
ROOTS III
What touches you or triggers your inspiration? Do you have photos or manual works (drawings, paintings) that say something about you?
I would be very happy about your contributions
Of course I'll post something too. If I can't make it today, then at the latest during the weekend.
Sometimes something 2D flickers up in the forum, in the WIP section or in the gallery - be it as preparation or as older paintings that appear as background in 3D objects. I always find this interesting and exciting - especially when comparisons and references can be made to the work of a creative person.
As I am very curious, I would like to see more of your 2D stuff

I use the word ROOT in 3 meanings:
ROOTS I
By this I mean scribbles with pen on paper that you make as templates for clothes, models or other 3D objects.
ROOTS II
How would you describe the origins of your creativity? Do you still have old paintings or drawings that were created manually (canvas, paper, etc.)?
ROOTS III
What touches you or triggers your inspiration? Do you have photos or manual works (drawings, paintings) that say something about you?
I would be very happy about your contributions

Of course I'll post something too. If I can't make it today, then at the latest during the weekend.
! REPORT
Quote:How would you describe the origins of your creativity? Do you still have old paintings or drawings that were created manually (canvas, paper, etc.)?
I originally began with shaded pencil drawings
in art class as child
later on in adulthood I did many Acrylic paintings with all but two of them not having been lost to the ages.
(although they are in the possession of my ex wife so kind of still lost to me).


I recently discovered that one of my old toshiba satellite touchscreen laptops can be used as 17 inch drawing tablet in windows "tablet mode."
So I installed Clip studio paint on the laptop
but Alas I did not have a suitable stylus and to my surprise it seems the once popular phone stylus's have fallen completely out of fashion and literally disappeared from the urban landscape of endless phone stores here in the New York
tri-state area
Anyway I happened upon a thrift store, while down in New North Jersey where my son lives, and saw an entire bin of stylus's at 10 for a dollar.

With my last excuse for my near criminal levels of procrastination now gone
I still have lacked the discipline to get started drawing anything beyond some test scribbles getting to know Clip studio

But perhaps, this thread of yours, will be the catalyst I need to get started on some new cartoon art this weekend
so
Thank you!!
I originally began with shaded pencil drawings
in art class as child
later on in adulthood I did many Acrylic paintings with all but two of them not having been lost to the ages.
(although they are in the possession of my ex wife so kind of still lost to me).


I recently discovered that one of my old toshiba satellite touchscreen laptops can be used as 17 inch drawing tablet in windows "tablet mode."
So I installed Clip studio paint on the laptop
but Alas I did not have a suitable stylus and to my surprise it seems the once popular phone stylus's have fallen completely out of fashion and literally disappeared from the urban landscape of endless phone stores here in the New York
tri-state area
Anyway I happened upon a thrift store, while down in New North Jersey where my son lives, and saw an entire bin of stylus's at 10 for a dollar.

With my last excuse for my near criminal levels of procrastination now gone
I still have lacked the discipline to get started drawing anything beyond some test scribbles getting to know Clip studio

But perhaps, this thread of yours, will be the catalyst I need to get started on some new cartoon art this weekend
so
Thank you!!
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Pushee-Ri
Karma: 34,199
Fri, Jun 06Thank you very much 
I have already seen your paintings in another thread. Congratulations! I've never got on with acrylics, or more precisely: wet paints. Well - you can't do everything
I have a very old (and small) Wacom tablet here. The crunching and scratching is anything but pleasant
... and the only program I'm happy with as far as my ductus is concerned is Texture Paint in older Blender versions LOL 
And if this thread really serves as a catalyst for you, I would be very happy
Have a nice day

I have already seen your paintings in another thread. Congratulations! I've never got on with acrylics, or more precisely: wet paints. Well - you can't do everything

I have a very old (and small) Wacom tablet here. The crunching and scratching is anything but pleasant


And if this thread really serves as a catalyst for you, I would be very happy

Have a nice day
Beautiful Misfits
Karma: 15,436
Fri, Jun 06Both paintings are really beautiful, something that I would put up on my walls.
I started drawng horses as a child because I wanted to ride so badly. I was able to draw lovely horses from my imagination. Then I finally got to ride, so I stopped drawing, lol.
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Pushee-Ri
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Fri, Jun 06I have just visited your gallery: horses, freedom and everything else associated with them is reflected - in my view - in your pictures. Great!!!
Thank you very much for this contribution
Thank you very much for this contribution

I also sketched horses and landscapes as a kid. I did do a "paint by numbers" Black Beauty horse scene that's still hangin on the wall of my mom's place. In those days it was real oil paint you would wash clean with turpentine.
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Pushee-Ri
Karma: 34,199
Fri, Jun 06Yep - paint by numbers! My father used to love doing that and so did my foster brother. Dad even got something out of it ... with my brother (who has a damp cookie in his shoe) the result was rather ... well - let's call it informel 
Thank you

Thank you

Beautiful Misfits
Karma: 15,436
Fri, Jun 06Oh yes, that was fun and the oil paint was amazing, giving such wonderful results 

lukon
Karma: 5,684
Sat, Jun 07Oil paint was the first picture-making paint I ever used when I made my first paintings back in 1971. But really, my fondest memories of oil painting was the smell, especially the smell of the turpentine.
I loved to draw as a child and yes, for me it were horses as well 
But I was told, I can't draw, too many times and I stopped, I just gave up.
So please, if you have a child, never ever tell it, that it can't, never!
Then we got perspective drawing in school and I understood, what my father was doing and he let me "work" at his board and I was happy.
Now I was in rehab and I found back to pencils and colors.
The first I made was a butterfly, I don't have this painting anymore, I had to sign it, cause another patient wanted to have it.
This was the second, it maybe look very simple, but it means the world to me. I removed the words I wrote beside, they are just for me.


But I was told, I can't draw, too many times and I stopped, I just gave up.
So please, if you have a child, never ever tell it, that it can't, never!
Then we got perspective drawing in school and I understood, what my father was doing and he let me "work" at his board and I was happy.
Now I was in rehab and I found back to pencils and colors.
The first I made was a butterfly, I don't have this painting anymore, I had to sign it, cause another patient wanted to have it.
This was the second, it maybe look very simple, but it means the world to me. I removed the words I wrote beside, they are just for me.

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Tenserknot
Karma: 6,279
Fri, Jun 06That flower and tree is lovely. I'm so sorry to hear that your art was not appreciated by those around you. We all need support to become our true potential. I have my kid's drawings hanging on the wall. I was getting a couple pictures a week in those days. Nice memories.
Beautiful Misfits
Karma: 15,436
Fri, Jun 06Thank you 
I never forgot all these "you can't" and thanks to that I never did this to my 2 boys.
Today both are successful and wonderful young men

I never forgot all these "you can't" and thanks to that I never did this to my 2 boys.
Today both are successful and wonderful young men

Pushee-Ri
Karma: 34,199
Fri, Jun 06@Beautiful Misfits
Thank you very much! And even if you describe your picture as " look very simple " ... for me it has soul and therefore can't be simple at all.
Thank you very much! And even if you describe your picture as " look very simple " ... for me it has soul and therefore can't be simple at all.
ArtbyMel
Karma: 10,020
Fri, Jun 06You should start up again because the basics there are very nice. It's not like 2D artists were gifted from day one. Most are not. Practice, practice, practice.
Beautiful Misfits
Karma: 15,436
Fri, Jun 06Thank you 
I've another "project" a mushroom and will see, how far I come

I've another "project" a mushroom and will see, how far I come

I guess I could start with this. I don't talk to the guy anymore, but he used to stream on Twitch and back when I was a channel mod for him I kept bugging him about his lack of custom emotes. He talked about them for years, something about waiting on an artist who was going to draw something for him. One night I sat down and practiced drawing his Twitch avatar, then did it in CSP and made some emotes. This is the practice page.
And finished emotes.



He never used them. He's an asshole and I'm glad I left his channel (I left because of some trouble he kept stirring up in an online pinball forum).

And finished emotes.



He never used them. He's an asshole and I'm glad I left his channel (I left because of some trouble he kept stirring up in an online pinball forum).
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I'm not an amazing illustrator by any means, but I can draw some things here and there.








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Luxe Muse
Karma: 4,291
Wed, Jul 09I'm finding it hard to accept your modesty. Amazing doesn't quite capture how wonderful you draw!
I consider myself to be a better colorist than illustrator. Yes that is a thing. These are examples of printouts that I have colored using alcohol markers, colored pencils, and blending.






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lukon
Karma: 5,684
Sat, Jun 07So, do there actually exist line-artists who know they suck at coloring, who seek to pair up with colorists and work as a team to make pictures?
Pinspotter
Karma: 5,496
Sun, Jun 08Professional comic artists have been doing that for about 100 years now.
Pinspotter
Karma: 5,496
Sun, Jun 08Oh, and that reminds me (since I can't edit posts); there used to be an artist on Youtube, he drew manga and screentoned the illustrations by hand. So he'd draw with pencil, then ink, then cut in the screentone with an Exacto knife. To be really good at all three is relatively rare.
https://en.wikipedia.org/wiki/Colorist
In comics, you'll have a penciller/inker, a letterer, and a colorist. It's no different than other lines of creative work. In 3D, you'll often find that people specialize in animation/rigging, or sculpting. Then you have your generalists who are the "jack of all trades but master of none".
https://en.wikipedia.org/wiki/Colorist
In comics, you'll have a penciller/inker, a letterer, and a colorist. It's no different than other lines of creative work. In 3D, you'll often find that people specialize in animation/rigging, or sculpting. Then you have your generalists who are the "jack of all trades but master of none".
Also as far as 2D is concerned, I used to take photos. A friend of mine who did pro work back in the days, once asked me what I shot with. My answer was, "A cheap 70 dollar camera, the Kodak Easyshare C433". He unfriended me on Facebook. I am quite humbled that the photo I took of a rose in my garden, which I printed for my best friend around the time he married in the mid-2000s, still hangs on his living room wall to this day. It's not bragging; knowing that my art hangs on walls other than my own is surreal to me.
I always took my camera with me on trips, and I would sometimes take pictures that most people would consider "weird" because sometimes I just wanted to capture a texture that fascinated me. Now, my current phone can take HDR photos and panoramics at the same resolution. A few friends have told me over the years, that I should "be a pro photographer" but I don't have enough interest in pursuing it as a career. Maybe later on, if I decide to buy some good equipment. But honestly I don't like "working" for "clients". Not when it comes to something creative. Because it's more about what the customer wants to see.





I always took my camera with me on trips, and I would sometimes take pictures that most people would consider "weird" because sometimes I just wanted to capture a texture that fascinated me. Now, my current phone can take HDR photos and panoramics at the same resolution. A few friends have told me over the years, that I should "be a pro photographer" but I don't have enough interest in pursuing it as a career. Maybe later on, if I decide to buy some good equipment. But honestly I don't like "working" for "clients". Not when it comes to something creative. Because it's more about what the customer wants to see.













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lukon
Karma: 5,684
Sat, Jun 07Don't you find your experience with photography helpful in your 3D work?
As a Daz Studio user, I'm jealous of all the Daz users who know how to light their scenes, and can do so very well because Daz Studio's lighting setup is designed to replicate all the parameters that photographers understand.
Personally, I HATE this about Daz Studio. I wish Daz had a mode you could switch into, wherein the lighting could be easily controlled by folks who don't know anything about photography.
So. Is that a picture of a pink frog napping on a century plant? Cool.
As a Daz Studio user, I'm jealous of all the Daz users who know how to light their scenes, and can do so very well because Daz Studio's lighting setup is designed to replicate all the parameters that photographers understand.
Personally, I HATE this about Daz Studio. I wish Daz had a mode you could switch into, wherein the lighting could be easily controlled by folks who don't know anything about photography.
So. Is that a picture of a pink frog napping on a century plant? Cool.
Pinspotter
Karma: 5,496
Sun, Jun 08On the contrary, I wish the DAZ setup was *more* like photography. 3Delight isn't anywhere close, and manipulating Iray feels like operating the Space Shuttle.
Yep that's a tree frog resting on an aloe plant I had around.... 12 years ago? 12 to 15 years anyway.
Yep that's a tree frog resting on an aloe plant I had around.... 12 years ago? 12 to 15 years anyway.
lukon
Karma: 5,684
Wed, Jun 11Oi! Ya I think I now remember seeing complaints from photographers about how IRay's pretense at light-behavior realism just fails.
I myself, with no photography knowledge at all, notice what seems to be unrealistic "falloff" of light intensity. Objects get dimly lit at a much faster rate than seems realistic as the light source gets farther. This could actually be a consequence of the default camera settings, for all I know. But that's just one thing I noticed that don't seem realistic to me.
I myself, with no photography knowledge at all, notice what seems to be unrealistic "falloff" of light intensity. Objects get dimly lit at a much faster rate than seems realistic as the light source gets farther. This could actually be a consequence of the default camera settings, for all I know. But that's just one thing I noticed that don't seem realistic to me.
Pinspotter
Karma: 5,496
Thu, Jun 12Iray is the worst-looking unbiased render engine I have ever seen. Lux, Octane, Cycles, Unreal, Unity, V-Ray, Arnold... all look better. Eevee looks great if you set it up correctly, but that doesn't use path tracing. I'd compare it to current, non-DAZ-gimped 3Delight. (3Delight is an amazing engine if you can get under the hood but DAZ hasn't updated that engine in 15 years so......)
But yeah, the problem with the path tracers is that while they theoretically render "infinite" passes, it's still based on math. To get something truly "realistic" you're gonna render forever as a hobbyist. It's why I see a lot of bad-looking Iray renders from DAZ Studio. Even with the most powerful consumer-grade hardware, nobody has the access to render the iterations necessary. Which is why they cut corners with their lighting setups, complain about noise and "fireflies", and complain about realistic light not reaching subjects and such. More than half the user base doesn't light a typical scene properly in the first place. It's no slight against you or others I talk to, it's just that so many people working in 3D don't take the time to learn things like photography, color theory, iteration, or scene production.
TL;DR Iray is inefficient as a path tracer, and largely the only people using it are DAZ Studio users. I used to know a Studio/Poser artist use Octane to great effect. His stuff blows anything DAZ Iray out of the water, including DAZ's own in-house renders. I admired his work *ten years ago*.
But yeah, the problem with the path tracers is that while they theoretically render "infinite" passes, it's still based on math. To get something truly "realistic" you're gonna render forever as a hobbyist. It's why I see a lot of bad-looking Iray renders from DAZ Studio. Even with the most powerful consumer-grade hardware, nobody has the access to render the iterations necessary. Which is why they cut corners with their lighting setups, complain about noise and "fireflies", and complain about realistic light not reaching subjects and such. More than half the user base doesn't light a typical scene properly in the first place. It's no slight against you or others I talk to, it's just that so many people working in 3D don't take the time to learn things like photography, color theory, iteration, or scene production.
TL;DR Iray is inefficient as a path tracer, and largely the only people using it are DAZ Studio users. I used to know a Studio/Poser artist use Octane to great effect. His stuff blows anything DAZ Iray out of the water, including DAZ's own in-house renders. I admired his work *ten years ago*.
lukon
Karma: 5,684
Thu, Jun 12So when you attribute poor quality renders to the fact that "so many people working in 3D don't take the time to learn things like photography", you imply that photography skills do actually help in your 3D work - as long as you're using a render engine that actually does simulate photography parameters.
Now I wonder: is there a good rendering engine that easily makes good renders for people who lack photography skills?
Now I wonder: is there a good rendering engine that easily makes good renders for people who lack photography skills?
Roots I:
Normally I don't sketch anything for pre-vis or concepting, unless it's complicated enough that I need to work out some things before I work in 3D. And in general I don't keep any of that stuff. It's just a tool for me. I used to draw out complicated poses, for example.
Roots II:
Not really sure how to answer this. But I do have drawings and colorings that I have done for about the last 15-20 years. I hung a few of them but have since taken them down, to make room for my 3D renderings and artwork from other people. Paintings, prints, illustrations.
Origins of creativity? I assume you mean where it all began. Star Wars was out and I was fascinated with all the behind-the-scenes stuff. Also fascinated with the concept art. Sci-Fi was in a great period when I was a kid. Star Wars, Star Trek, Alien, Close Encounters, and a ton more in the mid-70s all the way up to the early 90s. I was 5 years old when it all began for me. I was making animation flip books, drawing, coloring, writing stories. Me and my mom made a Stormtrooper costume by sewing black fabric onto a pair of long johns. By the time high school came around I was drawing anime mecha on my book covers, and tracking down (then) obscure Japanese plastic models of anime stuff so I could build them. The short answer is when I was very young, sci-fi because a part of my DNA, and my love of color started when I discovered anime at around the same time (Space Battleship Yamato for example, which was adapted for the U.S. as Star Blazers).
Roots III:
Literally anything can trigger inspiration. Could be a word, or maybe a book or movie quote. It could be a specific color. Maybe a memory from 30 years ago. One time I walked by an orange ladder at work and by the time I got home I was working on a 3D render of a race girl using the same color orange as the ladder. My brain literally said, "that would be cool, how about a race girl in an orange and white uniform". Another time I was on a plane heading home from a vacation trip, a certain song came up on my player and I looked out the window. Soon I was sketching out a concept on a napkin.
I wish I could share a picture of a piece that pretty much represented me, but what I made has been gone for a while. I can tell a story about it though. Back in 1991 a movie came out, called Backdraft. I was unemployed then, and had been out of high school for a year. But for some reason I *needed* to recreate Chicago Engine 17 in plastic model form. I spent about a year on it. In '92 I was doing odd jobs under the table, and I had built several plastic models and was showing them at regional model shows. One of them was Chicago 17. My best models were kept on display at a local hobby store. I didn't have much room then and I didn't want any of my pieces to become damaged. Someone at the store offered to buy Chicago 17 for $100. I was very prideful then and I refused to sell it. One day I take a trip with my best friend to that local hobby store. It was no longer there. Six of my best pieces, which I displayed in model contests at shows, they were all GONE.
Sounds morbid but that says everything about me in a nutshell.
I took this model:

And gave it CFD livery, right down to custom decals and hand-stenciling the number 17 on the doors. Had a custom lightbar and I even made lengths of hose to be carried in the back. It's gone now

Here's the thing though. When I built Engine 17, I had no desk, no table. No craft space. it was all done on MY BED. The only flat surface I had. Most everything had to be painted by hand. The larger areas were done with spray cans outside, on the driveway. I stencilled that big 17 kneeling on the floor, with my bed as the surface to work off of. Point is, I developed the mentality that ain't nothin' gonna stop me from making something. Even if all that hard work is destroyed sometime down the road. That's why I say I am dangerous when I am focused, determined, and pissed off. And I haven't been good and pissed in a very long time now.
Normally I don't sketch anything for pre-vis or concepting, unless it's complicated enough that I need to work out some things before I work in 3D. And in general I don't keep any of that stuff. It's just a tool for me. I used to draw out complicated poses, for example.
Roots II:
Not really sure how to answer this. But I do have drawings and colorings that I have done for about the last 15-20 years. I hung a few of them but have since taken them down, to make room for my 3D renderings and artwork from other people. Paintings, prints, illustrations.
Origins of creativity? I assume you mean where it all began. Star Wars was out and I was fascinated with all the behind-the-scenes stuff. Also fascinated with the concept art. Sci-Fi was in a great period when I was a kid. Star Wars, Star Trek, Alien, Close Encounters, and a ton more in the mid-70s all the way up to the early 90s. I was 5 years old when it all began for me. I was making animation flip books, drawing, coloring, writing stories. Me and my mom made a Stormtrooper costume by sewing black fabric onto a pair of long johns. By the time high school came around I was drawing anime mecha on my book covers, and tracking down (then) obscure Japanese plastic models of anime stuff so I could build them. The short answer is when I was very young, sci-fi because a part of my DNA, and my love of color started when I discovered anime at around the same time (Space Battleship Yamato for example, which was adapted for the U.S. as Star Blazers).
Roots III:
Literally anything can trigger inspiration. Could be a word, or maybe a book or movie quote. It could be a specific color. Maybe a memory from 30 years ago. One time I walked by an orange ladder at work and by the time I got home I was working on a 3D render of a race girl using the same color orange as the ladder. My brain literally said, "that would be cool, how about a race girl in an orange and white uniform". Another time I was on a plane heading home from a vacation trip, a certain song came up on my player and I looked out the window. Soon I was sketching out a concept on a napkin.
I wish I could share a picture of a piece that pretty much represented me, but what I made has been gone for a while. I can tell a story about it though. Back in 1991 a movie came out, called Backdraft. I was unemployed then, and had been out of high school for a year. But for some reason I *needed* to recreate Chicago Engine 17 in plastic model form. I spent about a year on it. In '92 I was doing odd jobs under the table, and I had built several plastic models and was showing them at regional model shows. One of them was Chicago 17. My best models were kept on display at a local hobby store. I didn't have much room then and I didn't want any of my pieces to become damaged. Someone at the store offered to buy Chicago 17 for $100. I was very prideful then and I refused to sell it. One day I take a trip with my best friend to that local hobby store. It was no longer there. Six of my best pieces, which I displayed in model contests at shows, they were all GONE.
Sounds morbid but that says everything about me in a nutshell.
I took this model:

And gave it CFD livery, right down to custom decals and hand-stenciling the number 17 on the doors. Had a custom lightbar and I even made lengths of hose to be carried in the back. It's gone now


Here's the thing though. When I built Engine 17, I had no desk, no table. No craft space. it was all done on MY BED. The only flat surface I had. Most everything had to be painted by hand. The larger areas were done with spray cans outside, on the driveway. I stencilled that big 17 kneeling on the floor, with my bed as the surface to work off of. Point is, I developed the mentality that ain't nothin' gonna stop me from making something. Even if all that hard work is destroyed sometime down the road. That's why I say I am dangerous when I am focused, determined, and pissed off. And I haven't been good and pissed in a very long time now.
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Pushee-Ri
Karma: 34,199
Sat, Jun 07Many, many thanks for all your contributions, Pinspotter!
I like the insights into your 2D work and thinking that you give us and the examples you have posted. My personal favorite is the first picture, top right corner: Pinspotter 2D live and with the very personal style. Great!
Thanks again - you have made my day
I like the insights into your 2D work and thinking that you give us and the examples you have posted. My personal favorite is the first picture, top right corner: Pinspotter 2D live and with the very personal style. Great!
Thanks again - you have made my day

Pinspotter
Karma: 5,496
Sat, Jun 07Thanks
It can be pretty tough at times, expressing to others about my creativity, partly because of all I have done over the years. There's so much that I find interesting, and I don't really focus on one thing for long enough for me to "master" it. I mean, what I have posted so far, is just "2D", meaning something on a flat screen or a piece of paper. I've also done photomanips, embossing, engraving, that sort of thing. I held a part-time engraving job for 3 years or so, mostly CAD but I''ve done some freehand work as well. I tend to learn just enough to be fair at something, with enough knowledge and learning/research to make it seem like I am an expert. But it's mostly basics. I just know *a lot* of basics. I learn enough to get a particular job done, then move on to the next problem.
I think you're referring to the photo I took of the chibi schoolgirl? That was from a YouTube tutorial from an illustrator named Mark Crilley. I have three of his How To Draw Manga books. Anyway, I drew my version of a chibi schoolgirl that he drew in the video. Mark used to be prolific on deviantArt and actually stumbled across my drawing, and he left a comment. Him and I had a disagreement later on; he was really pushing hyper-realism in illustration, something that was hot about a decade or so ago. I'm very much in the Don Bluth school, which is basically that drawing realism is boring. "If you're going to draw something hyper-realistic, why not just take a photograph?" Mark didn't like that, which is bizarre because he's a manga artist. Perspective and proportion and anatomy are all important, but illustration is about what we *don't* see with our own eyes.
That's why my 3D work looks the way it does. I do it that way on purpose. To have my style presented with hyper-realism would look really, really weird. Not surreal-weird, just.... weird.

It can be pretty tough at times, expressing to others about my creativity, partly because of all I have done over the years. There's so much that I find interesting, and I don't really focus on one thing for long enough for me to "master" it. I mean, what I have posted so far, is just "2D", meaning something on a flat screen or a piece of paper. I've also done photomanips, embossing, engraving, that sort of thing. I held a part-time engraving job for 3 years or so, mostly CAD but I''ve done some freehand work as well. I tend to learn just enough to be fair at something, with enough knowledge and learning/research to make it seem like I am an expert. But it's mostly basics. I just know *a lot* of basics. I learn enough to get a particular job done, then move on to the next problem.
I think you're referring to the photo I took of the chibi schoolgirl? That was from a YouTube tutorial from an illustrator named Mark Crilley. I have three of his How To Draw Manga books. Anyway, I drew my version of a chibi schoolgirl that he drew in the video. Mark used to be prolific on deviantArt and actually stumbled across my drawing, and he left a comment. Him and I had a disagreement later on; he was really pushing hyper-realism in illustration, something that was hot about a decade or so ago. I'm very much in the Don Bluth school, which is basically that drawing realism is boring. "If you're going to draw something hyper-realistic, why not just take a photograph?" Mark didn't like that, which is bizarre because he's a manga artist. Perspective and proportion and anatomy are all important, but illustration is about what we *don't* see with our own eyes.
That's why my 3D work looks the way it does. I do it that way on purpose. To have my style presented with hyper-realism would look really, really weird. Not surreal-weird, just.... weird.
1996 I was asked to art direct a short 15 min war film. The director of photography was Roni Mars (spelling?). He was a camera man on things like Italian Job and The Guns of Navarone from what I can remember.
The director was an unknown like myself but he was trying to direct and act in the same film and It was not going to well . I was then asked to step into the lead role .
By the end of the production about 9 months later I had art directed and done 80 percent of the storyboards, built the set a world war one trench , designed and made the explosive special effects including designing a new ignition system to set of the explosives. Acted as the lead and did my own stunts. I did it all for the experience and never received a penny.

The director was an unknown like myself but he was trying to direct and act in the same film and It was not going to well . I was then asked to step into the lead role .
By the end of the production about 9 months later I had art directed and done 80 percent of the storyboards, built the set a world war one trench , designed and made the explosive special effects including designing a new ignition system to set of the explosives. Acted as the lead and did my own stunts. I did it all for the experience and never received a penny.

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Pushee-Ri
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Sat, Jun 07Wow! Impressive! And the description of your work is the bomb!!!
Thank you sooooooooooooooo much
Thank you sooooooooooooooo much

I love putting my 2D pictures inside my 3D pictures.
I was gonna make a free versatile 3D model of a picture frame for Daz Studio so that other folks could easily put their own 2D pictures into their 3D pictures as well.
I fantasized that, after releasing the frame model, I would subsequently release batches of my own 2D pictures as presets for the frame. And I fantasized that other 2D artists would also release batches of their 2D pictures as presets for the frame.
But, as so often happens with me, I got bogged down in perfectionism and abandoned the project.
But here's a gallery post that even includes some proposed promotional pictures for the product release: https://www.renderhub.com/gallery/50908/just-preset-images
I was gonna make a free versatile 3D model of a picture frame for Daz Studio so that other folks could easily put their own 2D pictures into their 3D pictures as well.
I fantasized that, after releasing the frame model, I would subsequently release batches of my own 2D pictures as presets for the frame. And I fantasized that other 2D artists would also release batches of their 2D pictures as presets for the frame.
But, as so often happens with me, I got bogged down in perfectionism and abandoned the project.
But here's a gallery post that even includes some proposed promotional pictures for the product release: https://www.renderhub.com/gallery/50908/just-preset-images
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Pushee-Ri
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Sat, Jun 07Thank you very much, Lukon!!!!
I always enjoy seeing your 2D work integrated into your 3D objects! But I also love your sketch of Qyixor - so I'll take the liberty of posting that here:
https://www.renderhub.com/forum/10306/bizarre-space-ship-called-qyixor
I always enjoy seeing your 2D work integrated into your 3D objects! But I also love your sketch of Qyixor - so I'll take the liberty of posting that here:
https://www.renderhub.com/forum/10306/bizarre-space-ship-called-qyixor
lukon
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Sat, Jun 07@ bonj: Other folks have made free image plane and frame props that use scripts to automatically size themselves to an image file provided by the user. I wanted to do likewise. So I realized I needed to learn scripting to complete the project. But, it seems I just don't have the discipline to learn scripting.
@ Pushee-Ri: Ya. The Qyixor is a nice example of my translating a 2D picture, or a part thereof, into a 3D model or picture. I plan to post all my attempts a this translation in this forum topic.
@ Pushee-Ri: Ya. The Qyixor is a nice example of my translating a 2D picture, or a part thereof, into a 3D model or picture. I plan to post all my attempts a this translation in this forum topic.
bonj
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Sat, Jun 07@lukon alternatively you could restrict yourself to a set of standard sizes to give you maximum parameters for morphs. length, height, width, depth etc. Use the same mesh scaled to your variations and save as obj. You can then use the obj to make your morphs and get a fully morphing picture frame. As long as the file size stays the same and the geometry math it will work.
lukon
Karma: 5,684
Sat, Jun 07@ bonj: Your suggestion of standard size presets applied to a morphable mesh is indeed how I started out. I went so far as to web-search all the standard sizes that have ever existed all over the world; imperial, metric, architectural, engineering, or whatever art paper manufacturers happened to be putting out. I was happily making morph presets for all of them when I decided the script controller for the morphs was the way to go. That killed it for me.
@Pushee-Ri
Thanks for showing an interest, I dug up a few screen shots for ya, that's me about a quarter of a century ago lol..
Thanks for showing an interest, I dug up a few screen shots for ya, that's me about a quarter of a century ago lol..

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bonj
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Sat, Jun 07Sorry it's very low quality but it's all I have due to a flood destroying most of my tapes.
This one time, I scanned a 2D picture of mine before I finished it. Later, I used that scan in a 3D picture, which is here: https://www.renderhub.com/gallery/42334/i-dont-have-the-discepline-to-make-great-art
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Something completely different that I am known for is doctoring signs. This no smoking sign looked like Micheal Cain..... lol

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lukon
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Sat, Jun 07So you be like "Hey buddy, you got a sharpie on ya? I gotta ... um ... 'fix' this graphic."
2D to 3D translation # 01: The Shape Tree
The first time I made a 2D to 3D translation was in 2018, with the shape tree.
I used a web-accessable program called "Smoothie": https://www.smoothie-3d.com/site/page_index.php


The first time I made a 2D to 3D translation was in 2018, with the shape tree.
I used a web-accessable program called "Smoothie": https://www.smoothie-3d.com/site/page_index.php


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lukon
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Wed, Jun 11According to my research, this shape tree was actually the 6th of my translations from 2D to 3D.
The title of this thread-post from me should therefore be amended accordingly, to:
2D to 3D translation # 06: The Shape Tree
I will proceed from this number 6 to the real number 1.
In total, I've got 16.
The title of this thread-post from me should therefore be amended accordingly, to:
2D to 3D translation # 06: The Shape Tree
I will proceed from this number 6 to the real number 1.
In total, I've got 16.
Well I still have alot to learn about the advanced features os clip studio paint but I think I have sorted out a procedure for the type of comic toon art I would like to create when I am in the mood to go old school
Drawn in CSP and imported into a full page panel in comiclife for the caption.

May start a more refined piece on sunday
Maybe a GUNDAM!!!
Drawn in CSP and imported into a full page panel in comiclife for the caption.

May start a more refined piece on sunday
Maybe a GUNDAM!!!
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lukon
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Sat, Jun 07Yes. Sunday is the day. I myself go downtown on Sunday nights to draw old school with other artists in a group meeting.
Pushee-Ri
Karma: 34,199
Sat, Jun 07@Anabran and @Lukon
You lucky ones! On Sundays I do 3D and promos ... as well as the rest of the week
You lucky ones! On Sundays I do 3D and promos ... as well as the rest of the week

2D to 3D translation # 01: Veleo Type 1
First drawn in 1970, as part of a student anthology of stories for the Santa Cruz Community School, I drew it several times during later years.

My story was about the future on planet Earth. I imagined future creatures called "Veleos". They came in two types. Type 1 is on the right, above.
(Type 2 was basically inspired by yr typical vegetable steaming basket.)
Here's a picture of Type 1 from 1992:

In 2008 it gave me a hint that it wanted to be a 3D thing, by possessing my sister to make an embroidering of it, giving it the thickness of felt and embroidering thread - but also in getting affixed to a pillow. 3D puffiness!

So in 2015 I tried my hand at makin' it in Blender. I barely had any idea how to complete a rigged figure, or even what the word "rigged" even meant. But here's my attempt at the shape:

At least I UV mapped it and tried a few renders, like this:

I think I used a free eyeball from 3DHaupt. The above picture also features two of my other 2D-3D conversions; the shape tree (conversion #06) and an obelisk from a 2D picture I called "My Graveyard" (conversion #05).
Anyway, I never did try to rig it. Soft body rigging still seems way beyond my skill level.
I have long since resigned myself to using it as a statue, like this:

And that's it for conversion #01.
First drawn in 1970, as part of a student anthology of stories for the Santa Cruz Community School, I drew it several times during later years.

My story was about the future on planet Earth. I imagined future creatures called "Veleos". They came in two types. Type 1 is on the right, above.
(Type 2 was basically inspired by yr typical vegetable steaming basket.)
Here's a picture of Type 1 from 1992:

In 2008 it gave me a hint that it wanted to be a 3D thing, by possessing my sister to make an embroidering of it, giving it the thickness of felt and embroidering thread - but also in getting affixed to a pillow. 3D puffiness!

So in 2015 I tried my hand at makin' it in Blender. I barely had any idea how to complete a rigged figure, or even what the word "rigged" even meant. But here's my attempt at the shape:

At least I UV mapped it and tried a few renders, like this:

I think I used a free eyeball from 3DHaupt. The above picture also features two of my other 2D-3D conversions; the shape tree (conversion #06) and an obelisk from a 2D picture I called "My Graveyard" (conversion #05).
Anyway, I never did try to rig it. Soft body rigging still seems way beyond my skill level.
I have long since resigned myself to using it as a statue, like this:

And that's it for conversion #01.
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Pushee-Ri
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Wed, Jun 11Wow, lukon - thank you soooooooooooooooooo much!
Honestly, I find it amazing and impressive (sic!) how you continue to develop and convert an idea over many years. For me, that's brilliant!!!!
Thanks again for this great insight
BTW - what is a " Gundam " (a few posts above)? The little person at the DeepL desk refuses to translate that for me ....
Honestly, I find it amazing and impressive (sic!) how you continue to develop and convert an idea over many years. For me, that's brilliant!!!!
Thanks again for this great insight

BTW - what is a " Gundam " (a few posts above)? The little person at the DeepL desk refuses to translate that for me ....
lukon
Karma: 5,684
Wed, Jun 11As far as I can tell, a Gundam is a kind of anime outer space mecha-suit operated by some anime super-hero types who clash with malevolent foes.
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Pushee-Ri
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Fri, Jun 13Wow - that's very (!) impressive!!!!
I knew time-lapse mainly for modeling / sculpting (and once for programming ... but that was pretty stupid
I'm really impressed!
Personally, I like the first few seconds of the videos best - where you sketch quickly. I like that kind of thing! (I am - among other things - a big fan of Egon Schiele's sketches and scribbles).
Many thanks for this great contribution!
Have a great weekend
I knew time-lapse mainly for modeling / sculpting (and once for programming ... but that was pretty stupid

Personally, I like the first few seconds of the videos best - where you sketch quickly. I like that kind of thing! (I am - among other things - a big fan of Egon Schiele's sketches and scribbles).
Many thanks for this great contribution!
Have a great weekend

2D to 3D translation # 02: Spirals the Piston
I got fascinated with pistons in the late 1960's 'cause they look like they have faces. Got 2 from a junkyard and named them "Spirals" and "Paul".
I painted a surrealistic picture of them in 1971, posing under a chair.

Spirals is the taller one in the picture, but the shorter one in real life. On the chair rung is also a HotWheels Volkswagen bug that I called "Loudy". These were the dolls I played with. I lost Paul around 1991. But I still got Spirals.
In 2003/4 I made a zine featuring a sentient piston that I called "Everything All At Once", who was basically inspired by Spirals. The Zine was called "The Incoherent Adventures of Everything All At Once".

In 2017 I wanted to work on the zine again, but with the help of 3D modelling. So I made a 3D model of Spirals in TinkerCad:


It came out distorted - I mean look at the wavy surface that was supposed to be tubular. Gosh, TinkerCad sucks. But I did have some fun putting it into some of my renders, like this one:
https://www.renderhub.com/gallery/50260/cherique-sings-to-everything-all-at-once
Notice the polka-dots. This is because I painted the real Spirals that way. It is now an "art piston" sitting in my living room, upside-down, with artsy paper flowers inserted in the bolt holes.
Anyway, in 2019 I re-modled Spirals/Everything All At Once in Blender 'cause I wanted to have a decent 3D piston model to make storyboard renders for a short movie version of "The Incoherent Adventures of Everything All At Once". And here's what came out:

I never made the movie. But this is one of the few storyboard renders I made:
https://www.renderhub.com/gallery/50259/agent-conrad-finds-everything-all-at-once
Over the years Spirals has appeared in about 10 of my renders.
I got fascinated with pistons in the late 1960's 'cause they look like they have faces. Got 2 from a junkyard and named them "Spirals" and "Paul".
I painted a surrealistic picture of them in 1971, posing under a chair.

Spirals is the taller one in the picture, but the shorter one in real life. On the chair rung is also a HotWheels Volkswagen bug that I called "Loudy". These were the dolls I played with. I lost Paul around 1991. But I still got Spirals.
In 2003/4 I made a zine featuring a sentient piston that I called "Everything All At Once", who was basically inspired by Spirals. The Zine was called "The Incoherent Adventures of Everything All At Once".

In 2017 I wanted to work on the zine again, but with the help of 3D modelling. So I made a 3D model of Spirals in TinkerCad:


It came out distorted - I mean look at the wavy surface that was supposed to be tubular. Gosh, TinkerCad sucks. But I did have some fun putting it into some of my renders, like this one:
https://www.renderhub.com/gallery/50260/cherique-sings-to-everything-all-at-once
Notice the polka-dots. This is because I painted the real Spirals that way. It is now an "art piston" sitting in my living room, upside-down, with artsy paper flowers inserted in the bolt holes.
Anyway, in 2019 I re-modled Spirals/Everything All At Once in Blender 'cause I wanted to have a decent 3D piston model to make storyboard renders for a short movie version of "The Incoherent Adventures of Everything All At Once". And here's what came out:

I never made the movie. But this is one of the few storyboard renders I made:
https://www.renderhub.com/gallery/50259/agent-conrad-finds-everything-all-at-once
Over the years Spirals has appeared in about 10 of my renders.
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Pushee-Ri
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Sun, Jun 15That's great, lukon!!!!!!!!!!!!!!!!!!!
" Existence is subject to consciousness " that reminds me of a sentence that I once immortalized with some Dada illustration as a linocut:
" Reality is based on the absence of a logical counterargument ". Nobody understood it (me neither) and nobody liked it (except me)
Thank you so much for this epic transformation
" Existence is subject to consciousness " that reminds me of a sentence that I once immortalized with some Dada illustration as a linocut:
" Reality is based on the absence of a logical counterargument ". Nobody understood it (me neither) and nobody liked it (except me)

Thank you so much for this epic transformation

2D to 3D translation # 03: T.O.A.C.R.
First drawn in 1979, a TOACER is a Terainian Observer And Chronological Recorder - a sentient robot. Two TOACER's are characters in a story I never finished writing. One is named Shantlon and the other Theelclydor. Here they are:

In 2016 I updadted my other close-up sketch from 1979, coloring it in, in PhotoShop.

In 2017 I tried to make a 3D model of it in TinkerCad.

But I was disappointed in how it was going. So I abandoned the project.

First drawn in 1979, a TOACER is a Terainian Observer And Chronological Recorder - a sentient robot. Two TOACER's are characters in a story I never finished writing. One is named Shantlon and the other Theelclydor. Here they are:

In 2016 I updadted my other close-up sketch from 1979, coloring it in, in PhotoShop.

In 2017 I tried to make a 3D model of it in TinkerCad.

But I was disappointed in how it was going. So I abandoned the project.

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Pushee-Ri
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Sun, Jun 22If everything always worked, we wouldn't be able to learn anything: mistakes teach us lessons.
I really like the two pictures at the top.
Thank you
I really like the two pictures at the top.
Thank you

One from KuraiKya, linked here with their permission:
https://www.renderhub.com/gallery/70980/star-wars-art-evolution-2017-drawing-vs-2025-3d-render
https://www.renderhub.com/gallery/70980/star-wars-art-evolution-2017-drawing-vs-2025-3d-render
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Pushee-Ri
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Wed, Jul 02Thank you very much!
I had already seen and Liked the picture ... and just waited for it to show up here
I had already seen and Liked the picture ... and just waited for it to show up here

2D to 3D translation # 04: Botlir Higaskeevoo
First sketched in 1975, a Botlir Higaskeevoo is a big van that I used to daydream about building and driving as a kid in middle school for several years prior to drawing a sketch of it. This is the only known sketch, about 1.5 inches long:

In 2017 I tried to make a 3D model of it in TinkerCad.

Here I put someone else's wheels on it for this test render.

Again, I so was disappointed in the quality that I abandoned the project.
First sketched in 1975, a Botlir Higaskeevoo is a big van that I used to daydream about building and driving as a kid in middle school for several years prior to drawing a sketch of it. This is the only known sketch, about 1.5 inches long:

In 2017 I tried to make a 3D model of it in TinkerCad.

Here I put someone else's wheels on it for this test render.

Again, I so was disappointed in the quality that I abandoned the project.
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bonj
Karma: 12,041
Sun, Jul 06Reminds me of the adventure 2000 matchbox set from the 1970's
My son has the crusader still boxed and mint condition. My parents got divorced when I was 7 and a birthday gift from my grandparents was in an attic for 23 years. It was gifted to him a few years ago still in the unopened box.
https://2warpstoneptune.com/2014/03/03/matchboxs-adventure-2000-1977/
Some more inspiration for you
https://matchboxforum.co.uk/adventure-2000


My son has the crusader still boxed and mint condition. My parents got divorced when I was 7 and a birthday gift from my grandparents was in an attic for 23 years. It was gifted to him a few years ago still in the unopened box.
https://2warpstoneptune.com/2014/03/03/matchboxs-adventure-2000-1977/
Some more inspiration for you

https://matchboxforum.co.uk/adventure-2000


bonj
Karma: 12,041
Sun, Jul 06Your project would benefit from some re topology. It will stop the light reflecting and stretching the way it does now. When making low poly models make sure to add edges. A few extra poly is all you need there.
I'd be happy to run it though 3dcoat for you or even do a re mix sculpted version to send back to you for more work
I'd be happy to run it though 3dcoat for you or even do a re mix sculpted version to send back to you for more work

lukon
Karma: 5,684
Wed, Jul 09Ya my fantasy vehicles totally reflect the design style of the 1970's and 1980's like that.
Thanks for the offer to help redo the model's mesh. Unfortunately, my problem is not lack of knowledge on how to fix it. My problem is lack of interest in it anymore.
Thanks for the offer to help redo the model's mesh. Unfortunately, my problem is not lack of knowledge on how to fix it. My problem is lack of interest in it anymore.
I started with 2D as a toddler who picked up a pencil, and I count this because I've always taken my work seriously. I still mostly do 2D art because my computers have always been too weak for handling 3D apps, with the exception of DAZ. As a result, my creativity always feel limited by 3D. However, since the beginning of discovering DAZ (back in 2012), I used the models and assets as drawing references. So despite its limits, it helps my 2D, and I owe its improvement over the years to 3D. I mostly tend to upload my drawings on my regular deviantART. (My RenderHub profile links to the other account where I post my DAZ renders.)
Currently, I am trying to draw reference pics for some OCs I'm writing about. But I use a combo of hand-drawn and DAZ to create the final results. I sketched this OC on scratch printer paper. Then, I recreated him in DAZ and posed him to how I wanted. Then, I added both the sketch and the render in a .PSD file and created the [traced] lineart, which I later flat-colored. Because this is a recent pic, I haven't deleted any of the components, so I'll share them as evidence of my process.

Interestingly, I have an easier time recreating my OCs with Genesis 9 than all the other Genesis figures. (I started with Genesis 1, after all.) But, the G8 wardrobe has lots of assets that my OCs would wear, so I sometimes want backwards compatibility just for the clothes. And yes, I am always on the hunt for assets that I can use as base for my OCs' clothes. (They can wear from different eras. Like, I'm currently contemplating redrawing this guy with a 2010's emo look.)
Currently, I am trying to draw reference pics for some OCs I'm writing about. But I use a combo of hand-drawn and DAZ to create the final results. I sketched this OC on scratch printer paper. Then, I recreated him in DAZ and posed him to how I wanted. Then, I added both the sketch and the render in a .PSD file and created the [traced] lineart, which I later flat-colored. Because this is a recent pic, I haven't deleted any of the components, so I'll share them as evidence of my process.

Interestingly, I have an easier time recreating my OCs with Genesis 9 than all the other Genesis figures. (I started with Genesis 1, after all.) But, the G8 wardrobe has lots of assets that my OCs would wear, so I sometimes want backwards compatibility just for the clothes. And yes, I am always on the hunt for assets that I can use as base for my OCs' clothes. (They can wear from different eras. Like, I'm currently contemplating redrawing this guy with a 2010's emo look.)
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lukon
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Wed, Jul 09Cool how ya got the 3D figure's face to look pretty close to your line drawing. Looks like a lot of eye squint.
So far, I have done 2D to 3D for a human figure once. It worked out ok.
Posing a 3D figure as a reference for 2D artists happens to be the original intention of the program called "Poser". I've been curious whether anyone still used 3D programs that way.
So far, I have done 2D to 3D for a human figure once. It worked out ok.
Posing a 3D figure as a reference for 2D artists happens to be the original intention of the program called "Poser". I've been curious whether anyone still used 3D programs that way.
MimicMolly
Karma: 273
Wed, Jul 09I think Clip Studio Paint had its own 3D models to be used are references. Some of my 2D artist friends use this app and have told me about it.
But I prefer DAZ because it feels more versatile. I can use it for references in different angles when I want to draw by hand (like how Poser was inteded) or just make finished 3D pics/doodles with what I have in My Library.
But I prefer DAZ because it feels more versatile. I can use it for references in different angles when I want to draw by hand (like how Poser was inteded) or just make finished 3D pics/doodles with what I have in My Library.
2D to 3D translation # 05: Obelisks, My Graveyard
Drawn in 2012, this oblique projection of cutout shapes harkens back to a similar picture I drew in the early 1970's.

Here's the picture from the early 1970's, with blue woman-headed snake added in PhotoShop in the 1990's.

In 2017 I made a 3D model of just the one on the left, for personal use. Here is Thelma in a 2017 render, featuring the picture plastered on her outfit.

In 2024 I wanted to include the set of obelisks in a release of a model of a house. I never did release the house model. But I did release the 3 obelisks on their own.
These next 4 pictures show how I was proposing to use the obelisks in the house.




( My forum post about the house: https://www.renderhub.com/forum/9502/crazy-big-house-called-the-jiqpaad-house )
You can see (and download for free) the obelisks here: https://www.renderhub.com/lukon/sculptures-obelisk-my-graveyard-v1

Drawn in 2012, this oblique projection of cutout shapes harkens back to a similar picture I drew in the early 1970's.

Here's the picture from the early 1970's, with blue woman-headed snake added in PhotoShop in the 1990's.

In 2017 I made a 3D model of just the one on the left, for personal use. Here is Thelma in a 2017 render, featuring the picture plastered on her outfit.

In 2024 I wanted to include the set of obelisks in a release of a model of a house. I never did release the house model. But I did release the 3 obelisks on their own.
These next 4 pictures show how I was proposing to use the obelisks in the house.




( My forum post about the house: https://www.renderhub.com/forum/9502/crazy-big-house-called-the-jiqpaad-house )
You can see (and download for free) the obelisks here: https://www.renderhub.com/lukon/sculptures-obelisk-my-graveyard-v1

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Pushee-Ri
Karma: 34,199
Tue, Jul 22Wow—that's truly unique!!!!
I love how you transfer your old drawings and paintings into 3D. That's really something special.
Thank you so much
I love how you transfer your old drawings and paintings into 3D. That's really something special.
Thank you so much
