A few pre-contest questions

Hi mods,
This contest piqued my interest! I joined the last RenderHub Fashion Contest, so I'm fairly familiar with the rules, but I wanted to double check a few things before committing serious time and effort:
1. Can real-world fashion or historical styles be used as inspiration?
2. For the runway scene: retexturing is allowed, but can we also modify geometry or add props for set dressing? Or should the scene remain structurally unchanged?
3. If submitting the outfit to the marketplace, are there rigging or formatting requirements we should be aware of?
4. Do entries need to show production - or marketplace - level readiness (clean topology, UVs, rigging, etc.) to be seriously considered for top placement, or is strong visual impact enough?
5. Judging is said to be based on "creativity, originality, and technical ability" and "will also take into consideration the difficulty and complexity of the overall execution of work". Any idea how those are weighted specifically? For example, is presentation judged equally with design, modeling, texturing, lighting, staging and so on?
6. Lastly, and sorry if this is blunt, will entries flagged as marketplace-ready get extra consideration?
A bit more clarity on judging priorities would help a lot, especially for those of us balancing other projects and aiming for the top. Knowing where to focus effort (polish, presentation, or tech prep) helps us plan realistically.
Thanks!
This contest piqued my interest! I joined the last RenderHub Fashion Contest, so I'm fairly familiar with the rules, but I wanted to double check a few things before committing serious time and effort:
1. Can real-world fashion or historical styles be used as inspiration?
2. For the runway scene: retexturing is allowed, but can we also modify geometry or add props for set dressing? Or should the scene remain structurally unchanged?
3. If submitting the outfit to the marketplace, are there rigging or formatting requirements we should be aware of?
4. Do entries need to show production - or marketplace - level readiness (clean topology, UVs, rigging, etc.) to be seriously considered for top placement, or is strong visual impact enough?
5. Judging is said to be based on "creativity, originality, and technical ability" and "will also take into consideration the difficulty and complexity of the overall execution of work". Any idea how those are weighted specifically? For example, is presentation judged equally with design, modeling, texturing, lighting, staging and so on?
6. Lastly, and sorry if this is blunt, will entries flagged as marketplace-ready get extra consideration?
A bit more clarity on judging priorities would help a lot, especially for those of us balancing other projects and aiming for the top. Knowing where to focus effort (polish, presentation, or tech prep) helps us plan realistically.
Thanks!
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Hi based on my read of the rules I would
say that you should leave the stage set geometry
itself unchanged for your main image entry but you can add textures or decals/ logos to that original geometry.
However you can make a heavily altered version
of the stage set and post that altered one in the comments of your contest gallery as I did with an actual animation.
As far as "Judging priorities"
such as "formatted as a store ready Daz product"
I doubt there would be any such "priorities" as that would defeat the purpose of allowing any software as some entrants appear to have created
only static Zbrush sculpts with no character rigging at all
say that you should leave the stage set geometry
itself unchanged for your main image entry but you can add textures or decals/ logos to that original geometry.
However you can make a heavily altered version
of the stage set and post that altered one in the comments of your contest gallery as I did with an actual animation.
As far as "Judging priorities"
such as "formatted as a store ready Daz product"
I doubt there would be any such "priorities" as that would defeat the purpose of allowing any software as some entrants appear to have created
only static Zbrush sculpts with no character rigging at all
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Thank you for your input. I'm still curious to hear what the mods say, just to be sure.
Mods, if the stage geometry is off limits, can we at least add props like a ceiling, side walls, or decorative elements like bas-reliefs, balloons, or posters to dress up the runway stage?
Also, just to clarify: I wasn't referring specifically to DAZ store formatting. I only meant general production or marketplace readiness. That is, showing a model that's suitable for practical use beyond just the contest presentation.
Mods, if the stage geometry is off limits, can we at least add props like a ceiling, side walls, or decorative elements like bas-reliefs, balloons, or posters to dress up the runway stage?
Also, just to clarify: I wasn't referring specifically to DAZ store formatting. I only meant general production or marketplace readiness. That is, showing a model that's suitable for practical use beyond just the contest presentation.
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1. Of course! That's no problem at all.
2. You need to use the provided scene, but you can certainly add to it. That's no problem, and some winners did so in the previous Fashion Contest. However, to avoid confusion, I would suggest not removing any parts.
3. Submitting your completed project to the marketplace is a completely separate and optional thing. It will have no bearing on the judging of the contest.
4. Pretty much the same as #3 above. The model files are not required to be submitted, so judging will be done on your final render and WIP images. With that said, it's best to include as many details as you can in your WIP images. That will help the judges with the posted judging criteria.
5. That's left up to the individual judges to decide.
6. No, not at all. Pretty much the same as #3 above. There's nothing in the judging criteria that considers a marketplace-ready submission.
2. You need to use the provided scene, but you can certainly add to it. That's no problem, and some winners did so in the previous Fashion Contest. However, to avoid confusion, I would suggest not removing any parts.
3. Submitting your completed project to the marketplace is a completely separate and optional thing. It will have no bearing on the judging of the contest.
4. Pretty much the same as #3 above. The model files are not required to be submitted, so judging will be done on your final render and WIP images. With that said, it's best to include as many details as you can in your WIP images. That will help the judges with the posted judging criteria.
5. That's left up to the individual judges to decide.
6. No, not at all. Pretty much the same as #3 above. There's nothing in the judging criteria that considers a marketplace-ready submission.
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Thanks for the clarifications, admin. That helps in several areas.
So, it's safe to conclude that judging will be based on the visual impact of the final render, along with whatever we choose to include in our WIPs to show technical ability. Fair enough.
If I may offer an honest feedback though, the part about judging being "left up to individual judges to decide" doesn't really inspire confidence. Without knowing who the judges are or how they balance creativity, execution, and presentation, it's basically a gamble. And of course, even if we did know who they were, we're not allowed to reach out to ask for clarifications either, so there's no real way to know how personal preferences or leanings might shape their choices.
That's not a huge issue if someone's just entering for fun or if it's a typical render contest using pre-made assets. But as I understand it, this is a design, modeling, and rendering contest. That's at least 3 jobs rolled into one, more if you include texturing, rigging, etc. With that much work involved, it's only natural to want clearer expectations before committing fully.
I get that these contests are about encouraging community engagement and bringing in quality content and attention to the platform, which is great. And with a decent prize, some folks will enter no matter what. But it's usually the professional artists who might be put off by unclear judging. That might not be a big deal to the platform, but I just think it would be a shame to lose creators who could bring really solid work. That means losing good content and maybe even valued contributors.
Not a complaint. Again, just feedback from someone who takes contests seriously and likes to go all in when signing up for something like this. I'm not pretending to know the behind-the-scenes decisions with the judging or organizing; just sharing how it looks from this side. I think it's very generous of RenderHub to hold contests like this, and I appreciate both the creative challenge and the potential prize.
Thanks for the responses so far. At the end of the day, I understand some things are out of our hands.
Best of luck to everyone entering!
So, it's safe to conclude that judging will be based on the visual impact of the final render, along with whatever we choose to include in our WIPs to show technical ability. Fair enough.
If I may offer an honest feedback though, the part about judging being "left up to individual judges to decide" doesn't really inspire confidence. Without knowing who the judges are or how they balance creativity, execution, and presentation, it's basically a gamble. And of course, even if we did know who they were, we're not allowed to reach out to ask for clarifications either, so there's no real way to know how personal preferences or leanings might shape their choices.
That's not a huge issue if someone's just entering for fun or if it's a typical render contest using pre-made assets. But as I understand it, this is a design, modeling, and rendering contest. That's at least 3 jobs rolled into one, more if you include texturing, rigging, etc. With that much work involved, it's only natural to want clearer expectations before committing fully.
I get that these contests are about encouraging community engagement and bringing in quality content and attention to the platform, which is great. And with a decent prize, some folks will enter no matter what. But it's usually the professional artists who might be put off by unclear judging. That might not be a big deal to the platform, but I just think it would be a shame to lose creators who could bring really solid work. That means losing good content and maybe even valued contributors.
Not a complaint. Again, just feedback from someone who takes contests seriously and likes to go all in when signing up for something like this. I'm not pretending to know the behind-the-scenes decisions with the judging or organizing; just sharing how it looks from this side. I think it's very generous of RenderHub to hold contests like this, and I appreciate both the creative challenge and the potential prize.
Thanks for the responses so far. At the end of the day, I understand some things are out of our hands.
Best of luck to everyone entering!
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RenderHub Admin 1
Admin: 13,572
Thu, Jun 12Those are totally fair points, but you need to remember the judges are human. Even if we gave them a detailed scoring breakdown, we can't control how each judge interprets it.
The very definition of "judge" is to "form an opinion", and those opinions are always subjective in an art contest. Additionally, every participant and casual observer is going to have their own opinion that might not align with the judges' opinions.
In summary, we like to try and keep things as simple as we can for the judges. We understand this might not work for everyone, but we really do appreciate the feedback.
The very definition of "judge" is to "form an opinion", and those opinions are always subjective in an art contest. Additionally, every participant and casual observer is going to have their own opinion that might not align with the judges' opinions.
In summary, we like to try and keep things as simple as we can for the judges. We understand this might not work for everyone, but we really do appreciate the feedback.
Quote:If I may offer an honest feedback though, the part about judging being "left up to individual judges to decide" doesn't really inspire confidence. Without knowing who the judges are or how they balance creativity, execution, and presentation, it's basically a gamble. And of course, even if we did know who they were, we're not allowed to reach out to ask for clarifications either, so there's no real way to know how personal preferences or leanings might shape their choices.
I disagree as it is only a "gamble " if there was cash entry fee to participate.
Also having a judge tell you in advance about how their "personal preferences or leanings might shape their choices"
would call into question any pretense of a fair unbiased assessment and assumes he would be truthful if he told you anyway.
Consider the opposite.
what if judges were to deep dive your online social media profiles to check your
"personal preferences or leanings"
(political sexual etc) and considered those factors along the Artistic and technical execution of your entry??.
IMHO it is best to just create your best "fashion garments"
and follow the core requirements to the letter and hope for the best.
Cheers
I disagree as it is only a "gamble " if there was cash entry fee to participate.
Also having a judge tell you in advance about how their "personal preferences or leanings might shape their choices"
would call into question any pretense of a fair unbiased assessment and assumes he would be truthful if he told you anyway.
Consider the opposite.
what if judges were to deep dive your online social media profiles to check your
"personal preferences or leanings"
(political sexual etc) and considered those factors along the Artistic and technical execution of your entry??.
IMHO it is best to just create your best "fashion garments"
and follow the core requirements to the letter and hope for the best.
Cheers
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! REPORT
Another thought I wanted to share on this, I don't know if this has been thrown around before, or if it's even possible to implement. Just something I thought of and I figured I'd put it out there.
What if, when the winners are announced, the results include the judges' reasoning for how they arrived at their decisions? You see this a lot in competition shows these days, like MasterChef, Got Talent, or Idol-type shows, where the judges explain why they picked a particular dish or performance as the winner. The point is, they're not just saying "I liked it", but actually giving reasons, often technical ones, that show they know what they're talking about.
For example, in a contest like this, you could have something like:
First Place:
Judge 1: "The intricacy of the bodice design caught my eye. It shows advanced modeling skill and attention to real-world garment construction."
Judge 2: "I was impressed by the material work, especially how the fabric interacts with the lighting in the render."
Judge 3: "The overall concept stood out. It tells a compelling story... (and so on and so forth)
Second Place:
...and so on.
Or it could just be an overall comment for each winning entry based on the collective judges' reasoning. Something like: "Judges' verdict: Solid concept, excellent attention to detail, nice composition, lighting could be more generous, but overall it's a winner." or whatever, something specific about why they pick the winner.
It's just something simple and wouldn't take too much effort, I think. It would be awesome if the judges give their names, since that adds an extra layer of accountability, but they don't have to. At minimum though, having their comments lets everyone see why certain entries stood out, instead of leaving it as a black box decision.
IMHO this wouldn't just be helpful for future contests, I think it could be valuable for this ongoing one as well, if it's possible to implement. It shows genuine respect for the contributors' efforts, especially for those who didn't win but want to grow and improve. And on the RenderHub side, it demonstrates additional care for transparency and fairness, which helps build long-term trust with the creative community.
Anyway, just wanted to put that out there for consideration.
What if, when the winners are announced, the results include the judges' reasoning for how they arrived at their decisions? You see this a lot in competition shows these days, like MasterChef, Got Talent, or Idol-type shows, where the judges explain why they picked a particular dish or performance as the winner. The point is, they're not just saying "I liked it", but actually giving reasons, often technical ones, that show they know what they're talking about.
For example, in a contest like this, you could have something like:
First Place:
Judge 1: "The intricacy of the bodice design caught my eye. It shows advanced modeling skill and attention to real-world garment construction."
Judge 2: "I was impressed by the material work, especially how the fabric interacts with the lighting in the render."
Judge 3: "The overall concept stood out. It tells a compelling story... (and so on and so forth)
Second Place:
...and so on.
Or it could just be an overall comment for each winning entry based on the collective judges' reasoning. Something like: "Judges' verdict: Solid concept, excellent attention to detail, nice composition, lighting could be more generous, but overall it's a winner." or whatever, something specific about why they pick the winner.
It's just something simple and wouldn't take too much effort, I think. It would be awesome if the judges give their names, since that adds an extra layer of accountability, but they don't have to. At minimum though, having their comments lets everyone see why certain entries stood out, instead of leaving it as a black box decision.
IMHO this wouldn't just be helpful for future contests, I think it could be valuable for this ongoing one as well, if it's possible to implement. It shows genuine respect for the contributors' efforts, especially for those who didn't win but want to grow and improve. And on the RenderHub side, it demonstrates additional care for transparency and fairness, which helps build long-term trust with the creative community.
Anyway, just wanted to put that out there for consideration.
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@jaegermanjensenSun
I want to thank you for making all the points above. You highlight many of the same questions any pro has regarding investing time into an event like this.
Yes it is a gamble to invest many hours into making a high quality costume suitable to win a prize. If you value your own time then you understand and appreciate the personal investment. After taking part in most of the events going back two years I'm wondering if it's worth me investing in this competition. I'm already down hundreds of hours so asking the questions you have is very relevant.
Also I wouldn't take any advice from the guy who ports animations, he's not a model maker Has not taken part in any recent competitions
and likely used ai to generate a base mesh. Note the base mesh is very low poly so morphs jcm's and details like buttons will not work correctly.
https://www.renderhub.com/forum/10641/new-ai-enhanced-gallery-feedback-requested
quote "The site called Rodin can produce fairly clean quad meshes as it was able rig this mesh as a conformer in Reallusion fairly easily without any editing
(even though it will need some further editing and re-weighting to be a really "good "conformer. )"
Having a serious discussion about the judging of these events is something many of us wish to take part in. Especially with ai 3d models becoming more popular. We wish to give feedback in a constructive way and support the events as well as preserve the integrity of all involved. IMHO These events could get a lot better and attract some serious competitors if many of your questions were given answers.
Look forward to seeing your entry as I hope you do take the gamble. I will enter, one last role of the dice
I want to thank you for making all the points above. You highlight many of the same questions any pro has regarding investing time into an event like this.
Yes it is a gamble to invest many hours into making a high quality costume suitable to win a prize. If you value your own time then you understand and appreciate the personal investment. After taking part in most of the events going back two years I'm wondering if it's worth me investing in this competition. I'm already down hundreds of hours so asking the questions you have is very relevant.
Also I wouldn't take any advice from the guy who ports animations, he's not a model maker Has not taken part in any recent competitions
and likely used ai to generate a base mesh. Note the base mesh is very low poly so morphs jcm's and details like buttons will not work correctly.
https://www.renderhub.com/forum/10641/new-ai-enhanced-gallery-feedback-requested
quote "The site called Rodin can produce fairly clean quad meshes as it was able rig this mesh as a conformer in Reallusion fairly easily without any editing
(even though it will need some further editing and re-weighting to be a really "good "conformer. )"
Having a serious discussion about the judging of these events is something many of us wish to take part in. Especially with ai 3d models becoming more popular. We wish to give feedback in a constructive way and support the events as well as preserve the integrity of all involved. IMHO These events could get a lot better and attract some serious competitors if many of your questions were given answers.
Look forward to seeing your entry as I hope you do take the gamble. I will enter, one last role of the dice

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QUOTE:Also I wouldn't take any advice from the guy who ports animations, he's not a model maker Has not taken part in any recent competitions and likely used ai to generate a base mesh.
My advice to all participants is to submit your contest entry and do not be discouraged
from participating in these FUN community events by bitter, pathetic, mid life crisis, has beens, who often claim they are "leaving" the community yet cannot help but crawl out of their Effeminate little hate boxes and make accusations that are easily to be proven to be cowardly lies.
My modeling 5 years ago before AI generated meshes were a thing
https://www.blendernation.com/2020/04/29/behind-the-scenes-sci-fi-armor/
ONE of my many character rigging methods
My advice to all participants is to submit your contest entry and do not be discouraged
from participating in these FUN community events by bitter, pathetic, mid life crisis, has beens, who often claim they are "leaving" the community yet cannot help but crawl out of their Effeminate little hate boxes and make accusations that are easily to be proven to be cowardly lies.
My modeling 5 years ago before AI generated meshes were a thing
https://www.blendernation.com/2020/04/29/behind-the-scenes-sci-fi-armor/
ONE of my many character rigging methods
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