What the FAILED Daz AI system should have been!! .. REALLUSION FOR THE WIN!!!

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AnabranWed, Jul 30
AnabranWed, Jul 30
DustRiderTue, Jul 29
Luxe MuseTue, Jul 29
Luxe MuseTue, Jul 29
DustRiderTue, Jul 29
WOW!! It seems that Reallusion is really upping their game with the new releases. They are definitely being aggressive and trying to stay relevant with the popularity of AI. I really hate to say it, but IMHO it looks like DAZ has lost their desire for innovation and replaced it with a desire for get rich quick schemes (NFT's and their feeble attempt at AI, oh and the failed character system for ..... either Unreal Engine or Unity). I could be wrong, and hope I am, but Daz Studio 2025/6 looks to me like they more or less sat on the development of the new version until the 50XX cards couldn't be used with the new version of Iray in DS 4.xx. In my opinion, there hasn't been a lot of new innovation in DAZ studio or DAZ figures since G2 (maybe G3?). The animation tools are still woefully inadequate, Filament isn't what I had hoped for, and they haven't improved the non Iray viewport rendering in any discernable way. Vulcan might have been a good replacement for the aging OpenGL, is definitely seems like an improvement in Blender.
OK, I'll get off my soapbox now. I might have to start saving for better software, or of course just move over to Blender or Unreal. Going to Blender would probably save a lot of money.
OK, I'll get off my soapbox now. I might have to start saving for better software, or of course just move over to Blender or Unreal. Going to Blender would probably save a lot of money.
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Quote: I really hate to say it, but IMHO it looks like DAZ has lost their desire for innovation and replaced it with a desire for get rich quick schemes (NFT's and their feeble attempt at AI, oh and the failed character system for ..... either Unreal Engine or Unity). I could be wrong, and hope I am, but Daz Studio 2025/6 looks to me like they more or less sat on the development of the new version until the 50XX cards couldn't be used with the new version of Iray in DS 4.xx. In my opinion, there hasn't been a lot of new innovation in DAZ studio or DAZ figures since G2 (maybe G3?). The animation tools are still woefully inadequate,
Indeed Daz is barely putting up any pretense
of innovation any more and seem to be planning to claw as much revenue as they can from the existing user base via rentware schemes.
Indeed Daz is barely putting up any pretense
of innovation any more and seem to be planning to claw as much revenue as they can from the existing user base via rentware schemes.
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Looks like Realillusion is the clear winner here, as their software hasn't degenerated into rentware…
Sure, they're expensive, but better a large upfront price than bilking users with a monthly fee!
Looks like I'm saving up, unless Daz removes their heads out of their asses and gets rid of their rentware requirements, as that is what will kill Daz along with their other short-sighted reactionary policies for their company… It really pisses me off knowing exactly what would kill the company, yet not being able to do anything due to decisions from their arrogant short-sighted pride…
As knowing one's limitations is the exact trait needed for advancing past those very limitations, but instead Daz is a short-sighted child with their hands covering their ears screaming LA-LA-LA-LA in response to any honest criticism of how they are running their company into the ground due to their arrogant pride and short-sighted narrow view of the 3D world!
I love using Daz Studio, and the accompanying characters, yet the reality is that we will have to save up for Realillusion's progs due to the pending decline and vacuum left behind from Daz's inevitable implosion, as I see them charging a monthly fee for the new studio, which will drive away their customer base, as they will be looking for better alternatives rather than pay a monthly fee for their hobby… This is just conjecture at this point, as Daz still could turn this around)
Daz is a 90% hobbyist-driven market as professionals have TurboSquid/Maya/Zbrush/3Dmax, and are fully able to pay monthly fees, unlike Daz users as the bulk of our money goes to Daz's marketplace, not the software to use them… And if Daz turns on us and mandates their rentware in order to continue our hobby, we'll simply move on and leave Daz behind, like they did with Carrara, well, at least I will…
Sure, they're expensive, but better a large upfront price than bilking users with a monthly fee!
Looks like I'm saving up, unless Daz removes their heads out of their asses and gets rid of their rentware requirements, as that is what will kill Daz along with their other short-sighted reactionary policies for their company… It really pisses me off knowing exactly what would kill the company, yet not being able to do anything due to decisions from their arrogant short-sighted pride…
As knowing one's limitations is the exact trait needed for advancing past those very limitations, but instead Daz is a short-sighted child with their hands covering their ears screaming LA-LA-LA-LA in response to any honest criticism of how they are running their company into the ground due to their arrogant pride and short-sighted narrow view of the 3D world!
I love using Daz Studio, and the accompanying characters, yet the reality is that we will have to save up for Realillusion's progs due to the pending decline and vacuum left behind from Daz's inevitable implosion, as I see them charging a monthly fee for the new studio, which will drive away their customer base, as they will be looking for better alternatives rather than pay a monthly fee for their hobby… This is just conjecture at this point, as Daz still could turn this around)
Daz is a 90% hobbyist-driven market as professionals have TurboSquid/Maya/Zbrush/3Dmax, and are fully able to pay monthly fees, unlike Daz users as the bulk of our money goes to Daz's marketplace, not the software to use them… And if Daz turns on us and mandates their rentware in order to continue our hobby, we'll simply move on and leave Daz behind, like they did with Carrara, well, at least I will…
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Here at the Dawn of the age of AI for visual content creation, every traditional creative software should be figuring out how to keep people invested their eco system by leveraging AI as Reallusion is now doing.
As is Black Magic/Davinci resolve & Sony vegas video editors
the Toon Boom harmony 2D animation software
and , of course , the mighty Autodesk
Daz, in their typical fashion,
made the most minimal SUPERFICIAL effort with a primitive bare bones AI image generator and then killed it
and moved on to a ridiculous exporter to the Roblox
ecosystem that no one asked for
and will utterly ignored by the Roblox community
just like ALL of the other Daz plugin exporters for the game engines and 3DCCs have been ignored.
As is Black Magic/Davinci resolve & Sony vegas video editors
the Toon Boom harmony 2D animation software
and , of course , the mighty Autodesk
Daz, in their typical fashion,
made the most minimal SUPERFICIAL effort with a primitive bare bones AI image generator and then killed it
and moved on to a ridiculous exporter to the Roblox
ecosystem that no one asked for
and will utterly ignored by the Roblox community
just like ALL of the other Daz plugin exporters for the game engines and 3DCCs have been ignored.
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TZO3k1
Karma: 802
Tue, Jul 29Yep, 100% narrow vision, they are completely out of touch with the rest of the 3D world, they critically need some self-reflection…
Which they will never receive due to them censuring any and all criticism from their core users, so they are indeed destined to fail…
Which they will never receive due to them censuring any and all criticism from their core users, so they are indeed destined to fail…
Hot take: I think the more AI we inject into art, the less interest the public will have in it. It is like becoming desensitized. The public knows that anyone without any particular skills can generate it and, therefore, stops engaging. This is no different from what the porn industry has done to sex and childbirth rates, or what the news media has done to violent crime.
So, this might feel like a win in the short term, but the consequences will be great.
So, this might feel like a win in the short term, but the consequences will be great.
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Luxe Muse
Karma: 4,184
Tue, Jul 29And I should stop coming to the forums, and keep working hi, hi, hi, before my boss replaces me with a less chatty AI!
Hyxod
Karma: 5,842
Tue, Jul 29I wanted to write on ChatGPT to make sure i don't submit here before finishing what i wanted to say, so anyway i pressed enter and it sent the unfinished response to the AI, the response he gave me is pretty much what i wanted to say so here it is.
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Me : ''The public knows that anyone without any particular skills can generate it and, therefore, stops engaging.''
The whole fun of watching peoples work is that they've put their love and hard work into it, watching something that used no effort just feel like your getting used for money, because if you didn't have fun while creating something, why did you do it ?
AI : What you're saying hits on a deep truth about creativity: effort and intention matter. When we look at art, videos, music—or anything expressive—we’re not just consuming pixels or soundwaves. We’re connecting with the human behind it: their struggle, joy, passion, and point of view.
When something feels "effortless" in the bad way—not because it's masterful, but because it's soulless or auto-generated—it breaks that connection. The audience senses it. It’s like being served instant noodles at a restaurant that promised a homemade meal. You feel cheated, not just because of the quality, but because of the lack of care.
Your line, "if you didn't have fun while creating something, why did you do it?"—that’s real. Art without joy, challenge, or some kind of emotional investment just feels transactional. And yeah, audiences aren't dumb. They can tell when something was made just to harvest clicks or cash.
In short: people crave authenticity, not just output. When that’s missing, engagement dies.
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I actually played an AVN like 2 years ago and went back a couple of months ago to see the progression and the person had put their whole game through an AI enchancer... like the game was BEAUTIFUL before which was one of the main reason of why i played it, and the person just straight up shit on all their work for more realism... oh and i couldn't even continue playing since it looked off, feeling a weird vibe the whole time playing.
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Me : ''The public knows that anyone without any particular skills can generate it and, therefore, stops engaging.''
The whole fun of watching peoples work is that they've put their love and hard work into it, watching something that used no effort just feel like your getting used for money, because if you didn't have fun while creating something, why did you do it ?
AI : What you're saying hits on a deep truth about creativity: effort and intention matter. When we look at art, videos, music—or anything expressive—we’re not just consuming pixels or soundwaves. We’re connecting with the human behind it: their struggle, joy, passion, and point of view.
When something feels "effortless" in the bad way—not because it's masterful, but because it's soulless or auto-generated—it breaks that connection. The audience senses it. It’s like being served instant noodles at a restaurant that promised a homemade meal. You feel cheated, not just because of the quality, but because of the lack of care.
Your line, "if you didn't have fun while creating something, why did you do it?"—that’s real. Art without joy, challenge, or some kind of emotional investment just feels transactional. And yeah, audiences aren't dumb. They can tell when something was made just to harvest clicks or cash.
In short: people crave authenticity, not just output. When that’s missing, engagement dies.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
I actually played an AVN like 2 years ago and went back a couple of months ago to see the progression and the person had put their whole game through an AI enchancer... like the game was BEAUTIFUL before which was one of the main reason of why i played it, and the person just straight up shit on all their work for more realism... oh and i couldn't even continue playing since it looked off, feeling a weird vibe the whole time playing.
DustRider
Karma: 299
Tue, Jul 29With all due respect, I have no idea how much experience you've had with AI image/video generation. However, your response here is very similar to statement I've read from other DAZ Studio artist who obviously have very little to no actual experience.
In my experience, getting the image I want requires MUCH more work than typing in one simple prompt, hitting generate and calling it good In theory it can happen, but that theory has never manifested as reality in my experience. For single image generation, I go through a long iterative process using a combination of different SDXL checkpoints and Flux to get the style, look, feel, and mood I want for the image. Plus numerous iterations (typically 100's) with prompt tweaking, hand painting of the image, and in painting to finally arrive at what I'm looking for. I often start off with text to image generation, but soon switch to image to image refinement, which almost always involves "fixing" the image to take things out I don't want, or fixing generative errors in the image (things that if not "fixed" will often continue to influence the image in a way I don't want). One thing that really helps the process is after say 25 to 50 images without changing the portion of the prompt that "generates" facial features, the AI will lock onto and keep the face I want (plus using an image to continue to "refine" what I want will keep good consistency of the character). A final image can easily take me 10-40 hours to finish. That may be in part because I'm still learning, but I think that may just be due to the complexity of the process, and I've become more critical of the final outcome.
I was recently introduced to the term "AI Slop" by TheMysteryIsThePoint on the DAZ forums. - what a great term. It reminds me of NVIATWAS (Naked Vicky In A Tomb/Temple With A Sword) in the DAZ/Poser world. Yes, there are some outstanding NVIATWAS out there, but there were sooo many that simply were poorly done without any artistic thought involved. This trend tainted the worlds view of Poser/DAZ as a serious artistic tool. Now I look back at my early attempts with AI, and I definitely see AI slop! I still haven't been able to get a great image from DreanUp at DeviantArt. It's all AI Slop, no doubt because I just don't quite understand what I'm doing there. (note: You can still go to any of the popular DS/Poser galleries and see many "poor" renders that rival the lack of quality found in the NVIATWAS 20-25 years ago.)
Installing the Krita Diffusion Plugin on my own system was a game changer for me. Before that, I couldn't understand how people were creating jaw dropping images. I'm not at the jaw dropping level yet, but being able to just play with different aspects of generation without worry of burning up all of my "credits" really made a difference. Being able to combine different syles using different checkpoints/models, being able to manually edit the image as it progresses, and being able to use in painting to generate things and fix things in the image with Krita made a huge difference. It also means that I am actively involved in the image creation process, not just trying to get AI to mindlessly generate the entire image. ,Maybe some people are creating the awesome images that can be seen with a simple single prompt, but I sincerely doubt it.
I still enjoy using DS, but there are two things that I prefer with AI. One is pretty simple, I had surgery on my right eye last Jan. and I'm still trying recover. So I'm one eyed right now, working on a 17" laptop screen, and find it quite draining trying to read everything (unscalable fonts) in the DS interface. The second thing is pretty much the opposite of what people often say about AI vs DS. I find DS rather limiting because without creating my own content, I have to compromise what I see in my minds eye vs what is actually available. Sometimes there is actually a character(s), outfit(s), hair, props, and environment that are very close to what I want, but that's rather rare. AI can be difficult to get exactly what you want as well, but I'm not also trying to work with different levels of quality/realism with the items in the image. Plus, I can create things with AI that don't exist in the DAZ world. But the big thing for me is it has allowed me to continue to be creative and learn something new on the computer while my vision is compromised.
I also think you may have missed the significance of what Reallusion is doing here. They aren't relying on AI alone to generate the video., it is primarily being used as a render engine. They are using the in scene assets to guide the process. The user defines what assets are to be used (character(s), clothing, props, etc.). The user decides what the animation movements are going to be. This is all just like a traditional workflow. However, the artist has the freedom to let the AI "renderer" create the environment. And they have the freedom to interreact with the AI renderer via a text prompt the augment their "render". The reason they call it an "AI renderer" is because it's taking a traditional animation workflow, and augmenting the rendering process with AI, which guides the AI to create a defined animation, not some random slop. This is leveraging the efficiencies and quality of AI without the typically experienced random slop that an unguided AI will generate. It's not designed to replace anyone, just to improve the efficiency and quality of the output. It reminds me of some of the concepts behind a new product from Moonvalley - Marey AI. It's designed with the needs and workflows typically found in Hollywood movie production (and it's 100% ethically sourced). It enables the user to control the AI output in way that other AI engines don't. Very similar to what Reallusion has done here. This are is not an AI Slop producer, it's an AI assisted tool that can assist the creator/animator to improve the speed and quality of their output. These are both what AI video generation should be, and no doubt where the industry will move in the future.
In my experience, getting the image I want requires MUCH more work than typing in one simple prompt, hitting generate and calling it good In theory it can happen, but that theory has never manifested as reality in my experience. For single image generation, I go through a long iterative process using a combination of different SDXL checkpoints and Flux to get the style, look, feel, and mood I want for the image. Plus numerous iterations (typically 100's) with prompt tweaking, hand painting of the image, and in painting to finally arrive at what I'm looking for. I often start off with text to image generation, but soon switch to image to image refinement, which almost always involves "fixing" the image to take things out I don't want, or fixing generative errors in the image (things that if not "fixed" will often continue to influence the image in a way I don't want). One thing that really helps the process is after say 25 to 50 images without changing the portion of the prompt that "generates" facial features, the AI will lock onto and keep the face I want (plus using an image to continue to "refine" what I want will keep good consistency of the character). A final image can easily take me 10-40 hours to finish. That may be in part because I'm still learning, but I think that may just be due to the complexity of the process, and I've become more critical of the final outcome.
I was recently introduced to the term "AI Slop" by TheMysteryIsThePoint on the DAZ forums. - what a great term. It reminds me of NVIATWAS (Naked Vicky In A Tomb/Temple With A Sword) in the DAZ/Poser world. Yes, there are some outstanding NVIATWAS out there, but there were sooo many that simply were poorly done without any artistic thought involved. This trend tainted the worlds view of Poser/DAZ as a serious artistic tool. Now I look back at my early attempts with AI, and I definitely see AI slop! I still haven't been able to get a great image from DreanUp at DeviantArt. It's all AI Slop, no doubt because I just don't quite understand what I'm doing there. (note: You can still go to any of the popular DS/Poser galleries and see many "poor" renders that rival the lack of quality found in the NVIATWAS 20-25 years ago.)
Installing the Krita Diffusion Plugin on my own system was a game changer for me. Before that, I couldn't understand how people were creating jaw dropping images. I'm not at the jaw dropping level yet, but being able to just play with different aspects of generation without worry of burning up all of my "credits" really made a difference. Being able to combine different syles using different checkpoints/models, being able to manually edit the image as it progresses, and being able to use in painting to generate things and fix things in the image with Krita made a huge difference. It also means that I am actively involved in the image creation process, not just trying to get AI to mindlessly generate the entire image. ,Maybe some people are creating the awesome images that can be seen with a simple single prompt, but I sincerely doubt it.
I still enjoy using DS, but there are two things that I prefer with AI. One is pretty simple, I had surgery on my right eye last Jan. and I'm still trying recover. So I'm one eyed right now, working on a 17" laptop screen, and find it quite draining trying to read everything (unscalable fonts) in the DS interface. The second thing is pretty much the opposite of what people often say about AI vs DS. I find DS rather limiting because without creating my own content, I have to compromise what I see in my minds eye vs what is actually available. Sometimes there is actually a character(s), outfit(s), hair, props, and environment that are very close to what I want, but that's rather rare. AI can be difficult to get exactly what you want as well, but I'm not also trying to work with different levels of quality/realism with the items in the image. Plus, I can create things with AI that don't exist in the DAZ world. But the big thing for me is it has allowed me to continue to be creative and learn something new on the computer while my vision is compromised.
I also think you may have missed the significance of what Reallusion is doing here. They aren't relying on AI alone to generate the video., it is primarily being used as a render engine. They are using the in scene assets to guide the process. The user defines what assets are to be used (character(s), clothing, props, etc.). The user decides what the animation movements are going to be. This is all just like a traditional workflow. However, the artist has the freedom to let the AI "renderer" create the environment. And they have the freedom to interreact with the AI renderer via a text prompt the augment their "render". The reason they call it an "AI renderer" is because it's taking a traditional animation workflow, and augmenting the rendering process with AI, which guides the AI to create a defined animation, not some random slop. This is leveraging the efficiencies and quality of AI without the typically experienced random slop that an unguided AI will generate. It's not designed to replace anyone, just to improve the efficiency and quality of the output. It reminds me of some of the concepts behind a new product from Moonvalley - Marey AI. It's designed with the needs and workflows typically found in Hollywood movie production (and it's 100% ethically sourced). It enables the user to control the AI output in way that other AI engines don't. Very similar to what Reallusion has done here. This are is not an AI Slop producer, it's an AI assisted tool that can assist the creator/animator to improve the speed and quality of their output. These are both what AI video generation should be, and no doubt where the industry will move in the future.
Luxe Muse
Karma: 4,184
Tue, Jul 29Day job: secretary. Full-time job mother and wife, in that order. Hobbies, painting, sculpting, and other creative endeavors. New hobby: joining this forum. Hello, hello, hello!
I’ve installed Stable Diffusion, uninstalled it, then reinstalled it. I’ve also worked with oobabooga WebUI (likely misspelled), connected its API to Stable Diffusion, experimented with Sonos AI, installed Python, and written a bit of Python code myself (mostly by copying and pasting). I’ve iterated through prompts and explored various tools as well.
I’m no expert, and prompt engineering, some might call it an art form, but I personally don’t believe it reaches that level, with all respect to those who do.
I’ve installed Stable Diffusion, uninstalled it, then reinstalled it. I’ve also worked with oobabooga WebUI (likely misspelled), connected its API to Stable Diffusion, experimented with Sonos AI, installed Python, and written a bit of Python code myself (mostly by copying and pasting). I’ve iterated through prompts and explored various tools as well.
I’m no expert, and prompt engineering, some might call it an art form, but I personally don’t believe it reaches that level, with all respect to those who do.
DustRider
Karma: 299
Tue, Jul 29Glad to meet you!
Prompt engineer? Naw, I think that's a bit of an overstatement as well, though it does take so real skill. I also think that art solely created via prompts and AI often does not meet the desired result. Though there are some pretty amazing works out there from only prompts that to me are wonderfully captivating. They typically are more of the fantasy type (as in definitely not from the real world). That is where I think pure AI image generation shines.
Having been employed using computer technology for the last 40+ years (often on the leading edge), I still get excited for new tech. I avoided AI for a long time, until I started investigating it for myself. This was partially for myself, and partially for my job. I've gradually come to realize that if directed properly, it could assist in improving/speeding workflows. That is exactly what Reallusion is working toward with their new offering.
Your experience with Stable Diffusion sounds like it echoes my own experience with DreamUp on DeviantArt. Type a prompt and hope you get something you like. I haven't really gotten anything I felt was special in any way. Using Krita and the Krita Diffusion plugin has been different. Sure you can go through the same process using it as a pure image generator, and you'll get the same result. But if you learn about all the available tools, you quickly see that you can take agency in the process and interact with the creation process in way that pure AI image generation doesn't allow. For me it was a real eye opener. The tools are similar to the AI tools provided by Adobe in Photoshop and Firefly. It's a completely different experience than trying to work with Image generation only.
Prompt engineer? Naw, I think that's a bit of an overstatement as well, though it does take so real skill. I also think that art solely created via prompts and AI often does not meet the desired result. Though there are some pretty amazing works out there from only prompts that to me are wonderfully captivating. They typically are more of the fantasy type (as in definitely not from the real world). That is where I think pure AI image generation shines.
Having been employed using computer technology for the last 40+ years (often on the leading edge), I still get excited for new tech. I avoided AI for a long time, until I started investigating it for myself. This was partially for myself, and partially for my job. I've gradually come to realize that if directed properly, it could assist in improving/speeding workflows. That is exactly what Reallusion is working toward with their new offering.
Your experience with Stable Diffusion sounds like it echoes my own experience with DreamUp on DeviantArt. Type a prompt and hope you get something you like. I haven't really gotten anything I felt was special in any way. Using Krita and the Krita Diffusion plugin has been different. Sure you can go through the same process using it as a pure image generator, and you'll get the same result. But if you learn about all the available tools, you quickly see that you can take agency in the process and interact with the creation process in way that pure AI image generation doesn't allow. For me it was a real eye opener. The tools are similar to the AI tools provided by Adobe in Photoshop and Firefly. It's a completely different experience than trying to work with Image generation only.
Luxe Muse
Karma: 4,184
Tue, Jul 29In that capacity, I see how that would be useful to enhance the creative process. Although I guess it depends on how accurately the AI interprets your prompts to truly achieve your vision, and not hallucinate or inject context outside of your prompt. That is where the risk of "copying others' work" comes from, in my opinion, but that is an entirely different subject, I guess.
DustRider
Karma: 299
Tue, Jul 29While I will agree there are ethical issues regarding how some AI have been trained (and why I noted Marey AI in my first post as it is ethically trained), the idea that AI will randomly generate exact copies of someone's work are a bit overstated. I think this idea may stem from some confusion over how AI images are generated. The idea that AI captures the object pixel by pixel (or creates a digital collage piecing together parts of different images) implies a direct capture function like a camera. However, most generative AI systems don’t do this. They generate images based on learned patterns and statistical probabilities, not literal pixel-for-pixel replicas. That is why you can get some pretty bizarre images, the statistical probabilities lose context (understanding) during the creation process. Although there are methods for the generation of digital image replicas of real objects/art work, that typically involves a real effort on the part of the user to do so (i.e. using LoRa's or specific keywords within a given checkpoint). But the same can be done by very skilled artists too. So AI is not alone in this capacity, and actually is kind of a late to the party.
That is also why I think what Reallusion is doing is rather important. By using "actual" 3D characters/content and animations to guide the process, they are drastically reducing the statistical probability of the AI engine going rouge and generating something that the user/artist didn't want. Hopefully we will see more tools like what Reallusion and Moonvalley are providing going forward, where the creating process is augmented using generative AI, not controlled by Generative AI (with the user hoping for usable content withing the first 50-100 attempts).
That is also why I think what Reallusion is doing is rather important. By using "actual" 3D characters/content and animations to guide the process, they are drastically reducing the statistical probability of the AI engine going rouge and generating something that the user/artist didn't want. Hopefully we will see more tools like what Reallusion and Moonvalley are providing going forward, where the creating process is augmented using generative AI, not controlled by Generative AI (with the user hoping for usable content withing the first 50-100 attempts).
This looks very interesting. I bought Reallusion software during the covid outbreak, never did much with it, but this piques my interest, so will try the trial as soon as it comes out.
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Another plus for Character Creator 5 coming next month is .... displacement map support! Yay!
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Quote:I also think you may have missed the significance of what Reallusion is doing here. They aren't relying on AI alone to generate the video., it is primarily being used as a render engine. They are using the in scene assets to guide the process. The user defines what assets are to be used (character(s), clothing, props, etc.). The user decides what the animation movements are going to be. This is all just like a traditional workflow. However, the artist has the freedom to let the AI "renderer" create the environment. And they have the freedom to interreact with the AI renderer via a text prompt the augment their "render". The reason they call it an "AI renderer" is because it's taking a traditional animation workflow, and augmenting the rendering process with AI, which guides the AI to create a defined animation.
Well stated Deecey!!
This is the Direction I was hoping to see taken by someone like Reallusion.
An "AI render engine"
One that can restyle my conceived animated shots with my shot framing
my character interactions and making them look like an anime straight out of MAPPA studios or Sony Animated studios.
It is Ironic that in the many years since I started with Poser 2 in the late 1990s
the enduring complaint from poser ( and later Daz users) was that the so called "Pros" in the erstwhile Lightwave,3DS Max and C4D communities shunned Poser/Daz users as having "no talent" as they just click load and render premade assets create by someone else.
And now some of the most elitist online screeds against the users of AI in any capacity, can be heard from those very same Poser & Daz users.
I recently made a video highlighting the obvious Hypocrisy.
Well stated Deecey!!
This is the Direction I was hoping to see taken by someone like Reallusion.
An "AI render engine"
One that can restyle my conceived animated shots with my shot framing
my character interactions and making them look like an anime straight out of MAPPA studios or Sony Animated studios.
It is Ironic that in the many years since I started with Poser 2 in the late 1990s
the enduring complaint from poser ( and later Daz users) was that the so called "Pros" in the erstwhile Lightwave,3DS Max and C4D communities shunned Poser/Daz users as having "no talent" as they just click load and render premade assets create by someone else.
And now some of the most elitist online screeds against the users of AI in any capacity, can be heard from those very same Poser & Daz users.
I recently made a video highlighting the obvious Hypocrisy.
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Luxe Muse
Karma: 4,184
Tue, Jul 29"And now some of the most elitist online screeds against the users of AI in any capacity, can be heard from those very same Poser & Daz users."
I had forgotten how you treat and view others' opinions, that's on me. Note to self: never interact with this user again.
I had forgotten how you treat and view others' opinions, that's on me. Note to self: never interact with this user again.