Are Prolific Model Makers for Real?
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BobbMon, Aug 11
lukonMon, Aug 11
deathdSun, Aug 10
DoroThee237Sun, Aug 10
deathdSun, Aug 10
JohnnyLuck777Sun, Aug 10
Sometimes I notice a model maker who appears unrealistically prolific. They pump out a model each week that would take me 7 months to make. I can't find any explanation. I can only speculate. Here are some of my speculations.
1. I am so ignorant about making models that I don't even comprehend how ignorant I am.
2. The prolifics use lots of advanced, high priced tools that I don't even know exist.
3. The prolifics are actually just ripping off other modelers, such as game modelers, without crediting.
4. The prolifics don't actually sleep or have any life outside of model making.
5. The prolifics actually make absolute garbage that for some reason looks great in promo renders.
It could be that a mixture of several, or all 5, actually applies.
So what's your take on this?
1. I am so ignorant about making models that I don't even comprehend how ignorant I am.
2. The prolifics use lots of advanced, high priced tools that I don't even know exist.
3. The prolifics are actually just ripping off other modelers, such as game modelers, without crediting.
4. The prolifics don't actually sleep or have any life outside of model making.
5. The prolifics actually make absolute garbage that for some reason looks great in promo renders.
It could be that a mixture of several, or all 5, actually applies.
So what's your take on this?
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Beautiful MisfitsFri, Aug 08
Account Closed
I don't have a clue, but nowadays we maybe have to count in the use of AI.
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I can only speak for myself, but with the flood of characters, it's striking that they all look the same somehow (big yawn from me). For example, I spent about 4 hours in DAZ and about 6 hours in Blender for my new character (Digliamo) before integrating the morphs in DAZ in about 2 hours. So it is definitely possible in terms of time if you release the characters without skin, eyes, poses, facial expressions, etc.
Briefly addressing your points:
1) It's relatively easy (compared to 3D clothing). All you need are good morph sets for the body and head (approx. $20 bucks).
2) No, it works great with Blender... for free
3) Even more obvious: every DAZ model can be converted or redesigned in Blender.
4) Who knows
5) Quite possible. For example, I have a few models who fail at slightly more complicated poses... and mutate into a kind of body part goulash when I try my exaggerated poses
Briefly addressing your points:
1) It's relatively easy (compared to 3D clothing). All you need are good morph sets for the body and head (approx. $20 bucks).
2) No, it works great with Blender... for free

3) Even more obvious: every DAZ model can be converted or redesigned in Blender.
4) Who knows

5) Quite possible. For example, I have a few models who fail at slightly more complicated poses... and mutate into a kind of body part goulash when I try my exaggerated poses

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7) It is also possible that it is a group of a few people working under the same pseudonym. Each one has their own specialty or each one creates a model entirely.
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lukon
Karma: 6,658
Sat, Aug 09One of the suspects I had in mind writes product descriptions as if they were a single person.
8) They only change the head and otherwise use the same body over and over again (man, I could yawn 
@ DoroThee:
Could be... and would explain why sometimes/often the face doesn't match the body type

@ DoroThee:
Could be... and would explain why sometimes/often the face doesn't match the body type

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He should have linked something or said what kind of models he meant. There are teams with 50 designers. For my stuff, I need a month or more, so for Tergo or VT5.
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Fromyour store you seem to be a Hard surface modelor
For clarity can you define what type of models you see others producing so quickly?.
some here might be thinking of "models" to mean:
Daz character morphs and texture sets for Genesis?
Complete clothing outfits for genesis
completely original rigged (for any software)
characters not based on a genesis foundation
etc.
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Pushee-Ri
Karma: 38,710
Sat, Aug 09I assume Lukon is referring to DAZ character morphs – these are indeed widespread and inflationary. I added one myself yesterday... but it's off-mainstream 

lukon
Karma: 6,658
Sat, Aug 09Ya. My post was in response to what I saw among the hard surface models. Buildings, houses, vehicles, parts of buildings, entire out-door scenes, space stations.
There's an awful lot of piracy of commercial items. Furniture and architecture is a big one. There's lots of sleazy Asian pirate sites that host thousands of items from commercial companies. These items are almost always in 3DSMax format and have been badly ripped/converted. Entire rooms and content are one HUGE mesh, and the textures don't match the UV's (if there are UV's). Technical stuff is also freely shared around.
I'm also sure that some people are using Asian digital sweatshops to pump out an endless stream of mediocre content. I read an article a while back about a college teacher in Pakistan(?) who gave his students in a digital design course extra credit for items which he then sold to some western company for good money.
I think we also need to boycott the flood of 'me-too' characters. Spin a few dials in Studio then sell it with marketing BS about 'custom sculpted in some expensive program'.
I'm also sure that some people are using Asian digital sweatshops to pump out an endless stream of mediocre content. I read an article a while back about a college teacher in Pakistan(?) who gave his students in a digital design course extra credit for items which he then sold to some western company for good money.
I think we also need to boycott the flood of 'me-too' characters. Spin a few dials in Studio then sell it with marketing BS about 'custom sculpted in some expensive program'.
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I have spent almost a month on my latest character. Although I take time for corrections, and for this one, I even made two hand-painted skins.
Perhaps I am too slow as well, who knows. I also go back to my previously made characters and try to improve them if I see something new that I am doing which the other characters might benefit from.
Maybe prolific means avoiding the tedious process of creating correctives, using/re-using skin textures from merchant resources (there is nothing wrong with that), I'm just throwing my own thoughts.
Perhaps I am too slow as well, who knows. I also go back to my previously made characters and try to improve them if I see something new that I am doing which the other characters might benefit from.
Maybe prolific means avoiding the tedious process of creating correctives, using/re-using skin textures from merchant resources (there is nothing wrong with that), I'm just throwing my own thoughts.
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Luxe Muse
Karma: 5,250
Sat, Aug 09Another thing, which I am not criticizing, is that some artists, although I doubt the solo ones create one character a day, reuse a base shape's face and make variations. But that is their brand, in my opinion. I can think of ones that do that, like Mousso or 3D Universe from DAZ. Maybe that also helps with speed.
Luxe Muse
Karma: 5,250
Sat, Aug 09However, I believe Lukon was referring to a different kind of product that clouds the store.
Some of y'all mention the practice of using collections of other people's partial face and body morphs to create characters for sale. I did not know one could legally do that. I suppose one could get away with it 'cause who could detect such a practice? I myself have been tempted to publish (for free of course) character morphs, but have declined to do so because I had used other people's partial face and body morphs to make them. I have even declined to publish character morphs that use other people's morphs even if I only used them as starting points for making my own custom morphs in Blender. I assume I could totally get away with that since nobody could detect my partial plagiarism. But I'd then have a guilty conscience.
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Luxe Muse
Karma: 5,250
Sat, Aug 09I do not think using morphs from others is legal, unless of course the morph is sold as a merchant resource. But even then, I do not think it is ethical to sell things that are a result of that. Perhaps creating a likeness is fine for some who sell look-alike figures of popular cartoons or famous people, although I would not do that myself.
Artists use references, obviously, but it is different when one is understanding the size of the philtrum in a typical Asian woman from a particular region, than copying her likeness exactly. That also, in my opinion, is not ethical. Those people did not agree to their likeness being copied, like a model would with a painter.
Artists use references, obviously, but it is different when one is understanding the size of the philtrum in a typical Asian woman from a particular region, than copying her likeness exactly. That also, in my opinion, is not ethical. Those people did not agree to their likeness being copied, like a model would with a painter.
Be careful with all the IP restricted models being offered. It does suggest the seller does not have clear ownership which also means they likely borrowed it from someplace else. These seller sometimes get caught and reported and sometime do not. But churning out 20 items a day is a tellale sign of something, but not a good thing.
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guy91600
Karma: 14,037
Sun, Aug 10I made McDonald's uniforms from scratch; it was a commission. They are IP-restricted because I use the name "McDonald's" in the title.
By default, I always choose the Extended Use License.
RenderHub chose this license. Support knows why they made this choice. My legal expertise in US law is zero, so I accept their choice.
By default, I always choose the Extended Use License.
RenderHub chose this license. Support knows why they made this choice. My legal expertise in US law is zero, so I accept their choice.
No idea, it takes at least a month for everything I made. Then again I spend a lot of that time fighting daz studio trying to get everything rigged to open. I think I might be wasting my time with that, my stuff don't sell well anyways. Maybe I am better off pumping out tons of scenes without rigging anything. I made my scenes knowing how disappointed I was to buy scenes that didn't have everything rigged to open, and strived to do better. Maybe I am just a weirdo lol.
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guy91600
Karma: 14,037
Sun, Aug 10Selling products that work isn't being weird, it's just respecting your customers! 

JohnnyLuck777
Karma: 4,357
Sun, Aug 10No, you're definitely not being a weirdo. LOL. It's commendable that you want to make products that have useful features and real value for the users. Unfortunately, though, most buyers probably don't understand how much extra work it takes to create that functionality.
And to top it off, Daz (the company) has trained buyers into thinking this stuff isn't worth much, with all the constant and crazy sales they push. That certainly hurts people like you, so you might be better off doing what you're thinking. More products with less features, at a lower price point. That might work better.
And to top it off, Daz (the company) has trained buyers into thinking this stuff isn't worth much, with all the constant and crazy sales they push. That certainly hurts people like you, so you might be better off doing what you're thinking. More products with less features, at a lower price point. That might work better.
deathd
Karma: 1,547
Sun, Aug 10My next one isn't going to have any rigging, but only because there is nothing that would need rigging lol. Gonna try some fantasy scenes, see how that goes.
DoroThee237
Karma: 14,054
Sun, Aug 10When I first started Daz, I was disappointed not to be able to open a door or window to a setting. I understand that for a free product, but for a paid product, I think it's the minimum.
That's why, now that I know how to do it, I do it systematically.
That's why, now that I know how to do it, I do it systematically.
deathd
Karma: 1,547
Sun, Aug 10Windows, doors, cabinets, all that didn't open. Toilets with no seats, so many things drove me crazy which started me down the road of learning how to make scenery lol
lukon
Karma: 6,658
Mon, Aug 11I love rigging hard surface models. That, for me, is really satisfying, getting parts to move.
Bobb
Karma: 1,018
Mon, Aug 11I complained bitterly in the Daz forums about simple items not being rigged; doors where a big one. I even demanded my money back on a few things because of that. Finally Daz banned me from posting in the forums. That sort of shit drove me here.
Getting back to the original topic, I buy curtain sets from one of the creators here even though they have no morphs or dForce capability. The prices are crazy cheap and he/she/it/they/them produce a ton of them so I don't expect more.
Getting back to the original topic, I buy curtain sets from one of the creators here even though they have no morphs or dForce capability. The prices are crazy cheap and he/she/it/they/them produce a ton of them so I don't expect more.






















