Texturing of Stitches (CLOSED)
I need assistance on how to create realistic stitches for organic models like sofa's and cushions, more so the texture side of things.
I can model the sofa and cushions. I've modeled stitches, which I've cloned along a spline in an effort to create a normal map i.e. baking a high poly to low poly. The normal map is not great but I'm tweaking settings to experiment for the best results I can get. I'm okay with the result for now.
My issue now is how do I go about painting or texturing the stitches to coincide with the normal map stitches I created?
I can of course make 900 strokes with a brush over each, but surely there's an easy way to do this. I've tried the stitch brush in SP, but honestly, with my skill level, it's a mediocre result and since I've gone to the trouble of modeling the stitches for a half decent normal map, I'd prefer to explore that option for better results.
I was thinking along the lines of whether there is some way to get a decent Alpha Map of the stitches I modeled, that I could then use in SP, but this is where I'm at my wits-end at present.
PS: I'm trying to keep the poly count as low as possible. Let's say 'mid poly count level'.
How do you guys go about this?
Appreciate any help.
Seems this is something no one has experience with. Pity.
I'll be checking those out for sure. Thank you very much for the share.