JM Violet for Genesis 9 (my first product)

Hello, I have released my first character product for Genesis 9. Customers who have purchased it and those who are considering purchasing it have many questions, so I will attempt to explain the main points and would like to ask other authors a couple of questions.
This character is not a rip of a game model or anything like that; it is a custom character made in ZBrush. For the promo, I did not use AI or any similar tools; it is all 3D. The main emotion of the smile is taken from the model https://www.daz3d.com/tyler-hd-with-expression-for-genesis-9, but I customized it quite a bit. I have a custom tool for controlling the bones of the Genesis face, which I use to move the facial bones to achieve the best results in terms of emotions.

This hair is a modified model from the game Final Fantasy VII Remake. I removed the triangulation and inserted bones into the strands.

I'm not sure if I can sell hair like this? I don't have the skills to create hair from scratch, so I mostly modify game hair models for myself like this.
I have already discussed my nipple model here: https://www.renderhub.com/forum/7073/not-simple-geograft-nipples-for-g9 They have been ready and operational (for me) for quite some time, but I need to design them attractively so that they are convenient to use. I will work on this and release them as a separate product in the store.
Dear sellers, please advise me whether I will be violating any of the Renderhub rules if I release such modified hair, for example, as part of a character set. Again, I don't really see the need to create emotions from scratch for DAZ and my characters, as other authors release many emotions that they clearly do better than me. My conscience won't allow me to save other people's emotions and sell them as my own, even if it's just as an addition to a character. I don't want to resell other people's things, although I understand that many people here do this.
Sorry for my English, it's not my native language.
This character is not a rip of a game model or anything like that; it is a custom character made in ZBrush. For the promo, I did not use AI or any similar tools; it is all 3D. The main emotion of the smile is taken from the model https://www.daz3d.com/tyler-hd-with-expression-for-genesis-9, but I customized it quite a bit. I have a custom tool for controlling the bones of the Genesis face, which I use to move the facial bones to achieve the best results in terms of emotions.

This hair is a modified model from the game Final Fantasy VII Remake. I removed the triangulation and inserted bones into the strands.

I'm not sure if I can sell hair like this? I don't have the skills to create hair from scratch, so I mostly modify game hair models for myself like this.
I have already discussed my nipple model here: https://www.renderhub.com/forum/7073/not-simple-geograft-nipples-for-g9 They have been ready and operational (for me) for quite some time, but I need to design them attractively so that they are convenient to use. I will work on this and release them as a separate product in the store.
Dear sellers, please advise me whether I will be violating any of the Renderhub rules if I release such modified hair, for example, as part of a character set. Again, I don't really see the need to create emotions from scratch for DAZ and my characters, as other authors release many emotions that they clearly do better than me. My conscience won't allow me to save other people's emotions and sell them as my own, even if it's just as an addition to a character. I don't want to resell other people's things, although I understand that many people here do this.
Sorry for my English, it's not my native language.
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Hello, and congratulations on your first character. The answer is simple: you cannot sell things made by others as your own, even if modified. Just think about the time you spent making something. That person spent their time creating what you are modifying, and they deserve to own it. It is good that you have this concern and were open about it. But truly, expressions are so simple with simple sliders that you do not need to start from someone else's expressions. Just spend a few more hours, and you will produce your own. Just give it a try. Also, they do not need to be perfect the first time around. You can enhance them and release an update once you are completely satisfied.
But never use content from someone unless that person agrees to collaborate with you in terms of, offering it as part of your product. Best of luck, and do not get into trouble. Enjoy what you do, have fun crafting things. Failing and succeeding is all part of the process.
But never use content from someone unless that person agrees to collaborate with you in terms of, offering it as part of your product. Best of luck, and do not get into trouble. Enjoy what you do, have fun crafting things. Failing and succeeding is all part of the process.
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JOXIMOON
Karma: 671
Thu, Aug 21Thank you for your kind words. I never even thought of selling other people's emotions. Perhaps a couple of emotions included with the character would be quite appropriate. Maybe I'll add them to future characters. But I don't know what to do about the hair, because there are a lot of game character rips with clothes and hair from games for sale on the site, and that's perfectly normal, right? I don't think anyone will be particularly offended if I add customized hair to the character. I already have a lot of hair like that.
Luxe Muse
Karma: 4,167
Thu, Aug 21I assume that "rip off" from game characters means, the person selling it made one to look like the original character. I wouldn't know if that's legal or not, but I personally wouldn't for ethical reasons, I guess. Now if what you meant is, you are getting hair from someone else and adding it to your own package, that is no different than pirating that creator's hair. If that creator finds out, or if anyone that knows what hair you are using finds out, they'll report you.
I don't know tho if you mean for taking pictures of your character, or including it in your package. It seems your English is like mine, and sometimes it doesn't really read what I meant.
I don't know tho if you mean for taking pictures of your character, or including it in your package. It seems your English is like mine, and sometimes it doesn't really read what I meant.
JOXIMOON
Karma: 671
Thu, Aug 21These hairstyles are created by game studios for their characters, and they are not sold separately except in the game, just as the characters themselves are not produced. Nevertheless, many people are not opposed to acquiring such a character for DAZ, and many authors here on RenderHub port these characters directly from the game and sell them. And I think that's fine, especially if the author knows how to do it well. I just like to bring creativity to the process. I don't make software copies of original characters from games like WRAP, to be honest, I don't really know how to use them. I make my own rough copy, morph it into ZBrush in the style that I like best.
Luxe Muse
Karma: 4,167
Thu, Aug 21Gotcha. Cool, it was the way you phrase it, or the way I interpret it, that I thought you meant, you'd be including things made by others as part of a product. But making a copy identical or otherwise of the likeness of something is not illegal and I don't think, against policy.
Every single car sold here that is modeled, unless is fantasy, is a copy of an existing car, toyota, Mercedes, etc
Every single car sold here that is modeled, unless is fantasy, is a copy of an existing car, toyota, Mercedes, etc
When I first arrived on RenderHub, I had a few products, some of which were a bit rough and weren't approved, and an administrator gave me this advice: "do what you know how to do."
So I followed this valuable advice by selling poses, then simple objects, and then clothing as my technique progressed.
Conclusion: If you don't know how to do hair, learn how to do it, and when you've mastered the technique, put it up for sale.
So I followed this valuable advice by selling poses, then simple objects, and then clothing as my technique progressed.
Conclusion: If you don't know how to do hair, learn how to do it, and when you've mastered the technique, put it up for sale.
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From my understanding of copy right in the 3D scene, you can RIP game content and modify it to your own liking and sell it as long it cannot be seen as the exact same product before it was modified, as for a hair style you cant really be copy right claimed for a hair style as its not a "liking" where as looks are with models unless made from scratch. so I would say you are safe to sell the hair style.
Renderhub has TONS of ripped content from games and put on here such as "3DUK" rips from games with same model and texture and is not claimed or banned. So I would say you are safe to release the hair style.
Renderhub has TONS of ripped content from games and put on here such as "3DUK" rips from games with same model and texture and is not claimed or banned. So I would say you are safe to release the hair style.
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Deecey
Karma: 176
Wed, Aug 27Just because "ripped" content is allowed here doesn't make it legal to do.
If you redistribute any content you did not create yourself, without the permission of the original creator, you are violating copyright laws.
Retopologizing something to make an exact copy but with different geometry is REALLY iffy as well. If it looks exactly like the original model, nope, you can't redistribute that either.
After Googlink "copyright laws for 3D artists", I got the following AI summary (in part):
OVERVIEW:
Copyright protects an artist's original works of art, granting them exclusive rights to reproduce, adapt, distribute, display, and perform their creations. Copyright protection begins automatically upon creation and fixation in a tangible medium, like a painting or digital file. Registration with the U.S. Copyright Office is not mandatory but offers benefits like the ability to sue for infringement and collect statutory damages.
--- The work must be independently created and show a degree of creativity.
--- Copyright AUTOMATICALLY begins the moment the work is finished in a tangible medium (such as a 3D mesh). The copyright lasts for the life of the original artist plus 70 years. This is true whether or not the original creator has filed for a formal copyright certificate.
--- Using copyrighted work without permission, including making copies, creating derivative works, or publicly displaying it, can be copyright infringement. A shrink-wrapped copy would definitely be considered a derivative work.
--- ONLY the copyright owner has the exclusive rights to reproduce, adapt, distribute, publicly display, or publicly perform the work.
If you redistribute any content you did not create yourself, without the permission of the original creator, you are violating copyright laws.
Retopologizing something to make an exact copy but with different geometry is REALLY iffy as well. If it looks exactly like the original model, nope, you can't redistribute that either.
After Googlink "copyright laws for 3D artists", I got the following AI summary (in part):
OVERVIEW:
Copyright protects an artist's original works of art, granting them exclusive rights to reproduce, adapt, distribute, display, and perform their creations. Copyright protection begins automatically upon creation and fixation in a tangible medium, like a painting or digital file. Registration with the U.S. Copyright Office is not mandatory but offers benefits like the ability to sue for infringement and collect statutory damages.
--- The work must be independently created and show a degree of creativity.
--- Copyright AUTOMATICALLY begins the moment the work is finished in a tangible medium (such as a 3D mesh). The copyright lasts for the life of the original artist plus 70 years. This is true whether or not the original creator has filed for a formal copyright certificate.
--- Using copyrighted work without permission, including making copies, creating derivative works, or publicly displaying it, can be copyright infringement. A shrink-wrapped copy would definitely be considered a derivative work.
--- ONLY the copyright owner has the exclusive rights to reproduce, adapt, distribute, publicly display, or publicly perform the work.
I apologize to Joximoon about my previous post, but I felt the post about it beingn OK to post "ripped" content needed to be corrected. It would have been better for a rep from Renderhub to point it out instead, but I somehow think that might be long in coming.
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