"Divine Cut" as CLO/MD alternative?

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AnabranTue, Sep 09
guy91600Tue, Sep 09
guy91600Tue, Sep 09
AnabranTue, Sep 09
AnabranTue, Sep 09
guy91600Tue, Sep 09
I grabbed a MD perpetual along time ago but never got on with it or took the time to properly learn it and stayed with my traditional polygon methods for clothing creation.

However, I recently started using this Addon for Blender, ($40)
which I like far more the than the MD workflow.
Any clothing makers here using this addon??

However, I recently started using this Addon for Blender, ($40)
which I like far more the than the MD workflow.
Any clothing makers here using this addon??
! REPORT
Ooooooo, thanks for the heads up. I love Blender but have never tried the cloth tools because MD works so well. It's biggest advantage is the brilliant draping engine. I read (somewhere) that MD uses some free and open source tool for draping. I also read (I gotta start bookmarking my references) that Blender was going to be incorporating this tool soon.
I wonder if this is the result.
I wonder if this is the result.
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Quote:that Blender was going to be incorporating this tool soon.
I wonder if this is the result.
Divine cut is based on Blenders procedural geometry nodes in conjunction with existing cloth/mesh modifiers.
I use it with the Free Blender pipeline tool ,for Reallusion Character creator, because it has a nice bridge to send the clothing back to Character creator with a Perfect fit
I always have problems remembering the export/import scale for Daz studio which is why I just use Reallusion CC as my figures ultimately end up in Blender with pro IK control rigs for animation anyway

I wonder if this is the result.
Divine cut is based on Blenders procedural geometry nodes in conjunction with existing cloth/mesh modifiers.
I use it with the Free Blender pipeline tool ,for Reallusion Character creator, because it has a nice bridge to send the clothing back to Character creator with a Perfect fit
I always have problems remembering the export/import scale for Daz studio which is why I just use Reallusion CC as my figures ultimately end up in Blender with pro IK control rigs for animation anyway

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Quote:Divine cut is based on Blenders procedural geometry nodes in conjunction with existing cloth/mesh modifiers.
Have you used both? I'd love to get a comparisonbetween it and MD.
And a big thanks for your knowledgeable comments. I'm learning a lot.
Have you used both? I'd love to get a comparisonbetween it and MD.
And a big thanks for your knowledgeable comments. I'm learning a lot.
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Anabran
Karma: 2,447
Sun, Sep 07Actually I would really need to get up to speed with my old
(long ignored )seat of MD
,to make a fair comparison.
But to be honest, I am sure MD is a more complete solution overall
as I am 100 percent certain that the winners of the recent Fashion contest will ALL be MD users.
The obvious advantage of Divine cut is the affordable one time cost
compared to MD which is now rentware only it seems.
(long ignored )seat of MD
,to make a fair comparison.
But to be honest, I am sure MD is a more complete solution overall
as I am 100 percent certain that the winners of the recent Fashion contest will ALL be MD users.
The obvious advantage of Divine cut is the affordable one time cost
compared to MD which is now rentware only it seems.
Well I sorted out the import scaling for Daz studio and cobbled a quick long pajama shirt for the Daz G8 female with Divine cut
Could not figure out a way to keep the collar stiff in the old Dynamic cloth control plugin for my ancient DS 4.12 so a just set to collar opacity to zero to run this simulation.

Could not figure out a way to keep the collar stiff in the old Dynamic cloth control plugin for my ancient DS 4.12 so a just set to collar opacity to zero to run this simulation.

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Bobb
Karma: 608
Sun, Sep 07That draped fairly well to me. I don't do animation so I'm more concerned with how long dresses, capes, veils and similar items fall and drape.
Thanks for the demonstration.
Thanks for the demonstration.
Quote:Thanks for the demonstration.
No problem.
The old Optitex cloth system is actually quite good.
Too bad they let Daz lease the tech but not the proprietary "Dyncloth" format to use the tech freely so you had to buy all of your dynamic cloth items from them.
This was until some enterprising fellow at Renderosity reverse engineered the "dyncloth" format and starting selling an $8 dollar script to convert any cloth mesh to optitex "Dyncloth"
Which is what I use obviously.
No problem.
The old Optitex cloth system is actually quite good.
Too bad they let Daz lease the tech but not the proprietary "Dyncloth" format to use the tech freely so you had to buy all of your dynamic cloth items from them.
This was until some enterprising fellow at Renderosity reverse engineered the "dyncloth" format and starting selling an $8 dollar script to convert any cloth mesh to optitex "Dyncloth"
Which is what I use obviously.

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A script? I'd never heard of that. Is it still available?
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Bobb
Karma: 608
Sun, Sep 07I really should learn to check stuff out before hitting 'reply'. I found the script and the extensive chats on Rendo's forum. Bought it instantly.
I can't believe that with all the dissatisfaction with dFarce, people haven't mentioned this script.
I can't believe that with all the dissatisfaction with dFarce, people haven't mentioned this script.
Quote: I can't believe that with all the dissatisfaction with dFarce, people haven't mentioned this script.
You will not see any mention of this script, in the Daz forums, because it is a forbidden subject that is considered a violation of the forum TOS to mention.
While we can only speculate on the arrangement Daz had with Optitex
it seems no mere coincidence that ,after this script was released , Daz soon dropped the Optitex Control plugin and developed their own Dforce alternative and locked a major feature of Dforce hair into a PA only tool.
The Optitex cloth simulation plugin seems more stable than Dforce as you notice how ,in my earlier video, her hand snags her shirt and slides it up her thighs easily without crashing
https://optitex.com/
You will not see any mention of this script, in the Daz forums, because it is a forbidden subject that is considered a violation of the forum TOS to mention.
While we can only speculate on the arrangement Daz had with Optitex
it seems no mere coincidence that ,after this script was released , Daz soon dropped the Optitex Control plugin and developed their own Dforce alternative and locked a major feature of Dforce hair into a PA only tool.
The Optitex cloth simulation plugin seems more stable than Dforce as you notice how ,in my earlier video, her hand snags her shirt and slides it up her thighs easily without crashing
https://optitex.com/
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supremoomega
Karma: 4,246
Mon, Sep 08It's true, it's easier to emulate physics in clothing with that plugin. I think the creator of the script is still making videos of his script, but Daz has banned it from all advertising.
And the Optitex/Dyncreator script works great for converting any existing Dforce items, you may already own, to Optitex
This Optitex/Dyncreator simulation was exported from DS to Blender via Alembic
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That looks great. As I understand it, the Optitex engine is part of Studio? They must have removed it at some point as dFarce was implimented?
If so, what release was it still installed? I have most of them going back a long ways.
Thanks again for all this.
If so, what release was it still installed? I have most of them going back a long ways.
Thanks again for all this.
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There was was a base limited " light " version that used to ship with Daz studio
but it would appear that the full version ,with all of the advanced settings, (and to my utter shock and surprise) can still be purchased
from the Daz store.
https://www.daz3d.com/dynamic-clothing-control
I have that Advanced version of the plugin running in DS 4.12086
So I guess Daz actually owns the simulator for DS while Optitex owns the "dyncloth" format FWIW.
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Wow, only ten bucks. Can't wait to try it out. I've always had to fight with veils and long gowns.
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As a clothing designer, I would have liked to create dynamic garments.
DynCreator only temporarily simulates the attachment of the OBJ as a dynamic drape. It's a layer that isn't saved in the DUF file. DynCreator is therefore limited to temporary use.
To save a real dynamic OptiTex garment, you need the official tool, which is not distributed.
DynCreator only temporarily simulates the attachment of the OBJ as a dynamic drape. It's a layer that isn't saved in the DUF file. DynCreator is therefore limited to temporary use.
To save a real dynamic OptiTex garment, you need the official tool, which is not distributed.
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! REPORT
Quote:As a clothing designer, I would have liked to create dynamic garments.
DynCreator only temporarily simulates the attachment of the OBJ as a dynamic drape. It's a layer that isn't saved in the DUF file. DynCreator is therefore limited to temporary use.
To save a real dynamic OptiTex garment, you need the official tool, which is not distributed.
Hi I am not sure what you mean here
I modeled this quick & simple blazer with Divine Cut in Blender.
imported to DS and convert to "Dyncloth" with Dyncreator
Delete original imported blazer mesh
Parent new "Dyncloth" to figure's hip
Save as a "wearable preset."
( it will labeled as prop)
you can reload it any time into a new scene, with a new figure, in the future , and any Dynamic parameters you set with the Full cloth control plugin will be retained
Obviously, as usual ,you have to setup a short 15-30 frame animation to have your figure transition from the default pose & shape to the final pose & morph.

DynCreator only temporarily simulates the attachment of the OBJ as a dynamic drape. It's a layer that isn't saved in the DUF file. DynCreator is therefore limited to temporary use.
To save a real dynamic OptiTex garment, you need the official tool, which is not distributed.
Hi I am not sure what you mean here
I modeled this quick & simple blazer with Divine Cut in Blender.
imported to DS and convert to "Dyncloth" with Dyncreator
Delete original imported blazer mesh
Parent new "Dyncloth" to figure's hip
Save as a "wearable preset."
( it will labeled as prop)
you can reload it any time into a new scene, with a new figure, in the future , and any Dynamic parameters you set with the Full cloth control plugin will be retained
Obviously, as usual ,you have to setup a short 15-30 frame animation to have your figure transition from the default pose & shape to the final pose & morph.

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guy91600
Karma: 11,977
Tue, Sep 09During my test, I saved it as usual:
File / Save as / Support Asset / Figure prop Assets...
So I'll follow your advice
I think that in the dialog box, I'll have to modify some of the default settings to get a presentable result without having part of the clothing get into the figure.
File / Save as / Support Asset / Figure prop Assets...
So I'll follow your advice

I think that in the dialog box, I'll have to modify some of the default settings to get a presentable result without having part of the clothing get into the figure.
guy91600
Karma: 11,977
Tue, Sep 09Thank you, I succeeded and made a little animation.
https://www.renderhub.com/gallery/75184/dynamic-clothing
https://www.renderhub.com/gallery/75184/dynamic-clothing