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HOME/FORUMS/SELLING AND BUYING 3D MODELS

Presenting your character(s).

eye839
Thread Activity
TenserknotTue, Oct 28, 2025
Mom told me "your eyebrows are your best feature!"
Pushee-RiTue, Oct 28, 2025
@IB2024Unfortunately, this isn't about a solution for facial expressions (yes, I know: it reads that way), but only about a solution for how various s
Luxe MuseTue, Oct 28, 2025
Hi, hi, hi, hi.
IB2024Tue, Oct 28, 2025
Can you elaborate when you say "solved facial expressions" ?She looks great and really expressive!Im trying to get mine to work better with expression
BobbMon, Oct 27, 2025
I like those, they look good. Now THAT's a character that folks cold have fun with.Well ok....not TOO much fun mind you, just nice normal kinda fun. P
Pushee-RiThu, Oct 23, 2025
OK, I'm bringing this thread to the front to promote my new project a little ... but also because I think Bobb's concern is very important. So here's
TenserknotSun, Oct 05, 2025
Those are an excellent mix of promos, that help sell the character for sure.
Pushee-RiSun, Oct 05, 2025
Haha... I once had a similar idea with the working title IMPACT. But I gave up on it because the main area of application would have been VIOLENCE (wh
BobbMon, Sep 22, 2025
Karma: 1,861
Dear character creators.
Please.....when you make some promos, show your new character with different expressions.  I've found that in many cases a character looks great but applying an expression makes them go all to heck.  If I don't see a few different expressions in your promos I'll regretfully walk on by.
This seems particularly pronounced on younger characters (teens).  Expression packs are usually made for older characters and don't seem to translate well on younger models.
Thanks!
MasterstrokeMon, Sep 22, 2025
Karma: 6,138
There is a simple answer to that, and that answer is not good.
Expressions have to be custom made for each character seperately.
What looks great or at least o.k on a base figure, can look terrible on a character's face. The more different a character looks from its base figure, the worse it gets.
Pushee-Ri
Karma: 52,920
Tue, Sep 23, 2025
I have to disagree here (at least in some cases): my Bakshee Freebie is very different from GF8... and every standard facial expression is hilarious.

However, I still haven't figured out why that is sometimes the case.

https://www.renderhub.com/gallery/64894/bakshee

https://www.renderhub.com/gallery/70107/bakshee-boots-and-a-banana

https://www.renderhub.com/gallery/60793/bakshee-info
BobbMon, Sep 22, 2025
Karma: 1,861
Thanks for the reply.  What prompted me to ask was a recent purchase at a small vendor's site.  The young character comes with a bunch of expressions that work brilliantly.  The 'laugh' expression made me chuckle because it's so cute and heart warming.  I keep thinking kittens and puppies.
COMIXIANT
COMIXIANTTue, Sep 23, 2025
Account Closed

I reckon the problem is down to the way the face bones are weighted to the polygons of the face.  In my opinion they effect way too much area surrounding the face bones.  Even a simple looking up or down expression can break the look of a character, because it pulls too much of the surrounding skin surface along with it.

Right now I'm rendering an image with an upward-looking expression, and I only just managed to keep it within limits of it breaking her look.  If I wanted to go any further then I woud need to sculpt an actual looking up morph so that it can be driven by the dial.

I like the way it works, but I wish that whoever is responsible for mapping the face bones, would treat them more localised than they do.


MKDAWUSSTue, Sep 23, 2025
Karma: 83,757
Expressions take a lot of experimenting IMO.
Pushee-Ri
Karma: 52,920
Tue, Sep 23, 2025
You've hit the nail on the head!

And when you add lighting that distorts facial expressions with every change, it sometimes gets completely crazy ...
Luxe MuseTue, Sep 23, 2025
Karma: 9,337
I totally agree with you. Expressions are a tricky thing in the sense that some do have morphs, while others use the out-of-the-box morphs. So it is hard for the end user to realize which one is the offending expression and why your character looks strange.

My own characters look odd with certain expressions (though I know they were not designed for younger figures), and even my adult ones appear strange in them.

image

This is also why I never consider my characters finished products. I usually include corrective morphs for smiles, shrugs, and blinks from the beginning, but as I experiment with my characters, if I notice anything amiss, I try to correct it and release updates as often as I can.

I do encourage anyone who experiences an issue with my characters to contact me, hopefully directly, but otherwise please leave me a screenshot and details of the issue on my support forum page so I can fix it: https://www.renderhub.com/forum/10865/luxe-muse-support-and-updates



Luxe Muse
Karma: 9,337
Tue, Sep 23, 2025
This character, for example, is down because I'm reworking some issues with her eyelashes while blinking, plus other minor improvements.
Luxe Muse
Karma: 9,337
Tue, Sep 23, 2025
Creators, however, do need your encouragement and for you, as a customer, to reach out to us.

And to creators, I would say, I know we do not always have the time to respond to every request, nor are we able to solve every issue, especially those that the customer might feel are our fault but are completely out of our hands. But if you can, do it; it will help you in more ways than you know.
TechWorksSun, Sep 28, 2025
Karma: 1,638
This is great advice for Daz content creators. The expression will make or break the character, for sure!
Bobb
Karma: 1,861
Sun, Sep 28, 2025
Absolutely!
I buy very few characters because so many of them look the same. Most creator's characters look the same so if you have one, you pretty much have them all. I found much more variety with Vicky Four and still use her a lot. There's so many creators bragging about using sculpting tools and working from a real model. Most of it seems to be just marketing BS and a lot of hype. I'll bet that many of them just spin a few morph dials and call it a new character.
If I see a unique new character that appeals to me AND it has a variety of expressions, I'll consider a buy but there's lots of 'if's' there.
Pushee-Ri
Karma: 52,920
Mon, Sep 29, 2025
@TechWorks
It would be enough if the producers showed the character with a few standard facial expressions instead of creating their own facial expressions for the character.

Honestly, I have a male G9 model who, despite the many facial morphs available for G9, always looks like an idiot as soon as you change anything about the standard facial expression. I certainly wouldn't have bought it if I had seen a few other facial expressions from him. That's probably why there aren't any: who wants to buy an idiot? wink


@Bobb
I'm not (hopefully) bragging about using sculpting tools ... I just use them extensively emote

https://www.renderhub.com/forum/13973/comrade-krasnov-wip-amp-tip
Hyxod
Karma: 9,679
Mon, Sep 29, 2025
@Bobb
they all look the same and they still buy them lmao
Luxe Muse
Karma: 9,337
Mon, Sep 29, 2025
I'm hurt image
Pushee-Ri
Karma: 52,920
Mon, Sep 29, 2025
@Luxe:

Naaa - I don't think that refers to your models. They are truly unique smile

But there is a certain similarity between other products. This is understandable within a CC's product range. Everyone has their preferences, which are then inevitably reflected in the models.

Unfortunately, however, there is also a self-similarity that extends beyond the boundaries of individual producers. In my opinion, this is because these models are produced using sliders only, without any fine-tuning through sculpting.

But that doesn't apply to you, as you prove time and again with your sculpting WIPs.

So: everything is fine (but I also really like ice cream emote
Hyxod
Karma: 9,679
Tue, Sep 30, 2025
Yeah it was definitely not against her, im talking when people upload characters back to back and they almost look twins
Luxe Muse
Karma: 9,337
Tue, Sep 30, 2025
emote I'm going to quit sculpting and just do sliders, no correctives, boom, make money emote @Hyxod emote

Pushee-Ri me too, there is nothing like ice cream!

Joking aside, I do like how some artists define an identity that can be seen across their figures, some of those are loved by everyone for their craft. But I do see the same things that you guys see. Most of the people who do that do not really care about their customers, nor do they have values. They just want an extra bit of money.
Bobb
Karma: 1,861
Tue, Sep 30, 2025
There was someone, a few years ago who made a series of characters for good old Vicky Four. I seem to remember that it was called the 'London' series? Every single character was quite unique and gorgeous. They also worked brilliantly with various expressions. I'll have to find them.
Bobb
Karma: 1,861
Tue, Sep 30, 2025
Ok.....it was the Metropolitan collection by Danae. There where only a few but I bought most of them.
For me, London, Lyon and Dublin stand out.
TechWorks
Karma: 1,638
Thu, Oct 02, 2025
@Pushee-Ri

Sorry for the late reply. Yes, just images showing some expressions would be great. I didn't mean that character creators should have to include custom expressions.
giant dwarfTue, Sep 30, 2025
Karma: 5,775
As some have mentioned, its a bit of a foggy area when it comes to DAZ. Expressions can look great on one character but not so good on another. Is there a perfect solution? I dont think so. However, there are a few things you can do: buy characters that come with custom expressions, mix and match different expressions until you get something acceptable, or use Face Control to create your own. Thats just my opinion.

deathdTue, Sep 30, 2025
Karma: 1,666
One thing with expressions on custom chatacters, never use the click presets, use the dials instead. And keep them dialed low, usually after 50% or less on some of them, they start looking cartoony. 

One bit of a pain, a lot of expression sets don't even come with cards showing what it looks like, I ended up having to make my own for a lot of them. Time consuming on the front end, but saves a ton of time after they are made. I may have some OCD lol.
Luxe Muse
Karma: 9,337
Tue, Sep 30, 2025
Yes, I certainly do this often! Additionally, many expression creators focus on a specific "bone" structure, recently one that is rather extreme (big poms, huge mouth).

Personally, if I purchase an expression set that, when I click it, does not apply the slider and leaves me with only the individual per-muscle morphs, I never use the entire set again. They simply waste your time on adjustments that you could otherwise make manually with greater precision.

TechWorks
Karma: 1,638
Thu, Oct 02, 2025
@deathd

That's exactly what I do, too. Using the expression only partially dialed in seems to work best.
BobbWed, Oct 01, 2025
Karma: 1,861
I see that a new character 'Starla' is previewed with a smile promo.  She looks great smiling!
https://www.renderhub.com/nobqueen/starla-for-genesis-8-female
Just dropped it (her?) in my wishlist and will pick her (it?) up at the end of the month.
Pushee-Ri
Karma: 52,920
Wed, Oct 01, 2025
A great example of " it works even without model-specific facial expressions "

As mentioned above: it would be sufficient if, as in this example, a few standard facial expressions were shown. Thanks again, Bobb, for pointing that out smile
Tenserknot
Karma: 11,059
Sun, Oct 05, 2025
Those are an excellent mix of promos, that help sell the character for sure.
Luxe MuseWed, Oct 01, 2025
Karma: 9,337
A smile reveals a lot @Bobb emote Like something fishy with my Isa's lower lip, corrective morph frown fixing that emote

Forum Image
Deecey
DeeceyWed, Oct 01, 2025
Account Closed
Don't overlook eyebrows as they can be VERY expressive.  

Take Emilia Clarke (Daenerys Targaryen) for example. Her eyebrows practically speak for themselves!
TechWorks
Karma: 1,638
Thu, Oct 02, 2025
For sure! And eyelashes. The right eyelashes make a huge difference to me.
Deecey
DeeceyWed, Oct 01, 2025
Account Closed
Here's what I mean .... LOL


Tenserknot
Karma: 11,059
Tue, Oct 28, 2025
Mom told me "your eyebrows are your best feature!"
Pushee-RiFri, Oct 03, 2025
Karma: 52,920
The thread is about realistic models ... but the same applies to Toons, right?

https://www.renderhub.com/gallery/76624/dear-mister-darcy
MasterstrokeFri, Oct 03, 2025
Karma: 6,138
@ Pushee-Ri
Quote:
"I have to disagree here (at least in some cases): my Bakshee Freebie is very different from GF8... and every standard facial expression is hilarious."
Yup, those expressions actually look great.
It just contradicts all experiences I had, when creating expressions.

Forum ImageForum ImageForum ImageForum Image
Pushee-RiSun, Oct 05, 2025
Karma: 52,920
And now this thread is also in the gallery smile

Maybe we'll see even more beautiful and informative promo pictures soon smile

https://www.renderhub.com/gallery/76772/sgm-aya-wip
Luxe Muse
Karma: 9,337
Tue, Oct 28, 2025
Hi, hi, hi, hi.
maru_berlinSun, Oct 05, 2025
Karma: 49,570
This reminds me of an old joke:

They have installed shaving machines in prison now.
How can this work? Everbody has a different physiognomy!
Well, the first two rounds, yes.

On a more serious note I think since there are so many different faces (face morphs) there can not be a one-for-all expression that works on all characters alike. It doesn't have to be a one-character-one-set-of expressions either, but it takes a lot of trying (of which a certain industry thrieves, too). Especially with smiles it's often hit or miss. 

"In The Flesh" had an excellent Face shifter For G8F to (amongst other wonderful expressions) move brows Spock style (pulling up one middle eye brow) and other cool expression, however I have lost track where I got that from.

And there ist one not yet tested  by me https://www.daz3d.com/genesis-9-facial-elasticity-morphs
Pushee-Ri
Karma: 52,920
Sun, Oct 05, 2025
Haha... I once had a similar idea with the working title IMPACT. But I gave up on it because the main area of application would have been VIOLENCE (which I'm not a big fan of).
maru_berlinSun, Oct 05, 2025
Karma: 49,570
Arrghhhhhhh. The Face shifter is a Freebie here at Renderhub!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.renderhub.com/intheflesh/faceshifter-for-genesis-8-female
Pushee-RiThu, Oct 23, 2025
Karma: 52,920
OK, I'm bringing this thread to the front to promote my new project a little ... but also because I think Bobb's concern is very important. So here's an example of how I solved the facial expressions:

https://www.renderhub.com/pushee-ri/aya-ff-character-for-genesis-female-9
Bobb
Karma: 1,861
Mon, Oct 27, 2025
I like those, they look good. Now THAT's a character that folks cold have fun with.
Well ok....not TOO much fun mind you, just nice normal kinda fun. Playing with
puppies kinda fun. Like when your neighbour who breeds collies brings the latest litter
outside for the first time and you get into the pen with them. I laughed so hard I almost pee'd myself.
When their granddaughter joined me it turned into a hysterical gigglefest.
THAT kinda fun. smile
IB2024
IB2024
Account Closed
Tue, Oct 28, 2025
Can you elaborate when you say "solved facial expressions" ?

She looks great and really expressive!

Im trying to get mine to work better with expressions, that can be a bit hit or miss - any tips/guidance you'd like to share on how you achieved it?
Pushee-Ri
Karma: 52,920
Tue, Oct 28, 2025
@IB2024

Unfortunately, this isn't about a solution for facial expressions (yes, I know: it reads that way), but only about a solution for how various standard facial expressions can be displayed in a character's promos. Sorry if I got your hopes up.

Unfortunately, in my opinion, there is currently no standard solution for creating a character that can cope with basic facial expressions. The only tip I can give you is to test a few standard facial expressions every now and then during the " rough construction " phase (slider action in DAZ) and see if they come across well. During the preparation phase in DAZ, you can still iron out any mistakes quickly and easily. After sculpting and importing, test various facial expressions again.

I hope that helps a little smile
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