Do I need to learn how to draw to have a good career as a 3D artist?

You definitely need to draw even if your aim is to work work as 3D artist. It helps to visualize your vision as a rough reference to what you want to model. For example, automotive industry always involve sketching and designing the car before it went to sculpting, 3D scanning, and finally 3D modelling. Same with modeling piece of clothing. That being said you don't need to be a great at pencil to be a good 3D artist. I had training in drawing for years and am not the best at it, but as long as you can sketch you are good to go.
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It's not easy to help you because you haven't given any information about your level of experience with 3D: are you a complete beginner, or have you already done some 3D modeling?
Here are a few suggestions for a beginner:
In my opinion, you should start by learning to use 3D software like Daz Studio to get used to visualizing things in 3D, and SweetHome3D, which allows you to create a 3D view of a room or a house starting from a 2D floor plan (https://www.sweethome3d.com/fr/download.jsp). Then, you can move on to 3D modeling with Blender, for example.
Here are a few suggestions for a beginner:
In my opinion, you should start by learning to use 3D software like Daz Studio to get used to visualizing things in 3D, and SweetHome3D, which allows you to create a 3D view of a room or a house starting from a 2D floor plan (https://www.sweethome3d.com/fr/download.jsp). Then, you can move on to 3D modeling with Blender, for example.
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Having some technical knowledge helps, basics like perspective plotting, color theory and lighting at least.
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Just as when you are taught geometry or trigonometry, the teacher begins with two dimensions before adding complexity, for modeling, sculpting, texturing, and UV mapping, drawing skills are essential if you truly want to excel, they will provide you with a strong foundation for understanding form, perspective, and composition, for example.
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If you want to get into the 3D industry, start with student versions of Autodesk's Maya or 3DStudioMax, those are recognized softwares.
Do not waste your time with Daz Studio.
You don't need to know how to draw tomodel, yes it helps, but if you intend to be a modeller, then start with a cube and extract polies and make things.
Do not waste your time with Daz Studio.
You don't need to know how to draw tomodel, yes it helps, but if you intend to be a modeller, then start with a cube and extract polies and make things.
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Even though I can draw (a little), I have never made sketches for my projects (models, clothes, etc.). I usually have a rough sketch in my head - the rest is trial and error, and often coincidence 
Personally, I would answer your question as follows: if you want to work with other people (visualizing, presenting, and developing ideas together), then you should be able to produce a sketch or two.
As a loner, it is not necessary (in my opinion).
Good luck

Personally, I would answer your question as follows: if you want to work with other people (visualizing, presenting, and developing ideas together), then you should be able to produce a sketch or two.
As a loner, it is not necessary (in my opinion).
Good luck

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"games and musuems" Two very different industries with very different requirements.
Most certainly if you wish to work in the games industry you will need to be able to draw. At least be competent in scribbling down ideas and concepts.
Then Understand not just the basics but theory and Psychology involved in story telling. The importance of the colour wheel and how emotions are triggered.
An entry level role will expect a graduate to have studied media, animation, film and theory and have a full understanding of production. Do not let this put you off and even if you choose not to go to university you will need to study in your own way. I recommend college at the minimal a basic media course will give you a good understanding of the essentials. Work experience and networking are crucial.
It all depends on the role you wish to get in the production. Certainly writing script, code requires no drawing skills but with 3d the more knowledge you have will make you a better artist / modeler. Musuem's will only be focused on the technical ability and likely budget restrictions (in my experience).
Musuem's may also want some real world model making skills so you can make a replicate of fragile or lost items. Traditional model making is still a very valid and worthy role often overlooked in the digital world. Film / tv props and even historic restoration use physical model making skills now combined with digital and 3d printing.
The gaming world is a very different beast and you will be competing with many other artist both established and fresh from university. They would have studied hard for at least 6 years to be at a level of competence. The more you can do the more chance you have of successfully wining and maintaining a job.
I don't want to put you off and there's always an exception the the rule. However learning to draw will serve you well and with practice you will improve.
Two years ago my son could not draw. He's now making storyboard's for his animation project without my help. Practice a little everyday and in no time you will be able to put your ideas onto paper or tablet.
For the record I did not go to university, college was enough for me to then start my own productions 30 years ago. Learn what you can while your young as it gets harder with age
Best of luck
Most certainly if you wish to work in the games industry you will need to be able to draw. At least be competent in scribbling down ideas and concepts.
Then Understand not just the basics but theory and Psychology involved in story telling. The importance of the colour wheel and how emotions are triggered.
An entry level role will expect a graduate to have studied media, animation, film and theory and have a full understanding of production. Do not let this put you off and even if you choose not to go to university you will need to study in your own way. I recommend college at the minimal a basic media course will give you a good understanding of the essentials. Work experience and networking are crucial.
It all depends on the role you wish to get in the production. Certainly writing script, code requires no drawing skills but with 3d the more knowledge you have will make you a better artist / modeler. Musuem's will only be focused on the technical ability and likely budget restrictions (in my experience).
Musuem's may also want some real world model making skills so you can make a replicate of fragile or lost items. Traditional model making is still a very valid and worthy role often overlooked in the digital world. Film / tv props and even historic restoration use physical model making skills now combined with digital and 3d printing.
The gaming world is a very different beast and you will be competing with many other artist both established and fresh from university. They would have studied hard for at least 6 years to be at a level of competence. The more you can do the more chance you have of successfully wining and maintaining a job.
I don't want to put you off and there's always an exception the the rule. However learning to draw will serve you well and with practice you will improve.
Two years ago my son could not draw. He's now making storyboard's for his animation project without my help. Practice a little everyday and in no time you will be able to put your ideas onto paper or tablet.
For the record I did not go to university, college was enough for me to then start my own productions 30 years ago. Learn what you can while your young as it gets harder with age

Best of luck
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