×
Zoom
 
close x
Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «
HOME/FORUMS/TECHNICAL TALK

I found out a trick and I am hyped

eye331
Thread Activity
MasterstrokeFri, Sep 25
After a long time of trial and error, I used this hair, to do the trick.https://www.daz3d.com/hs-haruko-dual-length-hair-for-genesis-9-8-and-81-female
MasterstrokeSun, Oct 19, 2025
The UV unfolding works nicely.It is the weight mapping, I'm struggeling with.
JackolanternSun, Oct 19, 2025
Ah ok yes i completely misunderstood.Could you try your method with a simple prop, like a subdivided square, and see if it works on simpler geometry?
MasterstrokeSun, Oct 19, 2025
:-Dsorry, there is an misunderstandingTheory: It should workreality: it didn'tI used the hair without any morphs active.It might just be, that I need
JackolanternSun, Oct 19, 2025
I don't have Reality installed. In what way is it clashing  Is it that bald are at the top?Is it possible the hair had some hidden morph active befor
MasterstrokeSun, Oct 19, 2025
In theory it should work nicely.No idea, why it clashes so hard with reality:
MasterstrokeSun, Oct 19, 2025
Karma: 6,138
So this is a mini tutorial for a problem.
It should work.
I actually might be terribly late to the party, because any other DAZ user might know this already.

The problem:
You might have a hair in DAZ studio, that looks perfect, but doesn't have dforce dynamics. 
Since you are already semi-experts with DAZ studio, you know how to aply weight maps for dforce.
Still a problem:
How to get the hair pieces weight painted individually without overlapping each other?
I Reallusion's character Creator it seems easy. You just paint the dynamic influence on the UV maps, but this is not possible in DAZ Studio.
Or is it?

MasterstrokeSun, Oct 19, 2025
Karma: 6,138
Surprise! 
I t is, ... well kind of.
Step 1)
Send your Hair to Zbrush
Step 2)
In zbrush, click under UV Map, "morph UV"
Step 3)
Use GoZ
Step 4)
You will get a dialog in DAZ to create a new object.
It is the UV morphed version of your hair. 
IMPORTANT:
Make sure to uncheck the subdivision box
Step 5)
export this UV morphed hair as an obj-file.
Step 6) 
Load this ogbj-file as a morph target for your hair.
It should look like this:Forum Image
Step 7)
You can now hide unwanted materials in your surface tab.
Step 8)
You now have a clean canvas to paint your weight maps for dforce influence on.
MasterstrokeSun, Oct 19, 2025
Karma: 6,138
Again:
before
Forum Image
MasterstrokeSun, Oct 19, 2025
Karma: 6,138
afterForum Image
MasterstrokeSun, Oct 19, 2025
Karma: 6,138
hope it workes:
Forum Image
JackolanternSun, Oct 19, 2025
Karma: 494
This is great!  I really appreciate you sharing this, I will give it a try myself.
MasterstrokeSun, Oct 19, 2025
Karma: 6,138
In theory it should work nicely.
No idea, why it clashes so hard with reality:
Forum Image
JackolanternSun, Oct 19, 2025
Karma: 494
I don't have Reality installed. In what way is it clashing  Is it that bald are at the top?

Is it possible the hair had some hidden morph active before you exported it?
Masterstroke
Karma: 6,138
Sun, Oct 19, 2025
emote
sorry, there is an misunderstanding
Theory: It should work
reality: it didn't
I used the hair without any morphs active.
It might just be, that I need to be more pricise on weight painting. It is more difficult than I expected to fine-tune everything for dforce.
JackolanternSun, Oct 19, 2025
Karma: 494
Ah ok yes i completely misunderstood.
Could you try your method with a simple prop, like a subdivided square, and see if it works on simpler geometry? If it does then it's basically a good solution.
Masterstroke
Karma: 6,138
Sun, Oct 19, 2025
The UV unfolding works nicely.
It is the weight mapping, I'm struggeling with.
MasterstrokeFri, Sep 25
Karma: 6,138
After a long time of trial and error, I used this hair, to do the trick.
https://www.daz3d.com/hs-haruko-dual-length-hair-for-genesis-9-8-and-81-females
What to say?
I think, I got it to work. Since I did a lot of extra shaping to it, it almost looks nothing like the original product anymore.Forum Image
Close WindowRenderHub Login

Show Password

Reset password
Create Account