Fixing Autofit influence.
129Thread Activity
guy91600Sun, Dec 21, 2025
Pushee-RiSun, Dec 21, 2025
ExcessiveSat, Dec 20, 2025
ExcessiveSat, Dec 20, 2025
Techs2k15Sat, Dec 20, 2025
ExcessiveSat, Dec 20, 2025
Hey Fam,
I just can't seem to get this top to work correctly. It is a G8 garment on an G8.1 base.

The pelvis has control of the draped part of the top so moving the arms causes this bizarre stretching. If I try to lengthen the shirt, it pulls on the sleeve as well. Also, Autofit removes the shirt's original morphing controls and converts it to bones. I watched videos and read tutorials for joints and weight maps, still nothing.

I'm using the weight map tool with a fill of 0.0% on the pelvis and 100% on the shoulder and forearm but, you can see that the pelvis is still at max influence. I'm not sure how to correct this and videos do not address it.
I just can't seem to get this top to work correctly. It is a G8 garment on an G8.1 base.

The pelvis has control of the draped part of the top so moving the arms causes this bizarre stretching. If I try to lengthen the shirt, it pulls on the sleeve as well. Also, Autofit removes the shirt's original morphing controls and converts it to bones. I watched videos and read tutorials for joints and weight maps, still nothing.

I'm using the weight map tool with a fill of 0.0% on the pelvis and 100% on the shoulder and forearm but, you can see that the pelvis is still at max influence. I'm not sure how to correct this and videos do not address it.
! REPORT
I've never tested using a G8 garment on G8.1, but one solution to try is exporting the garment as an OBJ file.
Then import it and perform a Utility transfer using G8.1. In my opinion, this should solve the problem.
Then import it and perform a Utility transfer using G8.1. In my opinion, this should solve the problem.
REPLY
! REPORT
Hmm..maybe i need more coffee….but..What do you mean with G8, because g8f cloth works also on g8.1 f
REPLY
! REPORT
guy91600
Karma: 15,405
Sat, Dec 20, 2025I think the clothing in the first image is morphed; that's the only explanation I can see for the abnormal behavior.
The solution is therefore to morph the clothing, save it as an OBJ file, and then re-import it using the transfer utility to put everything back in order.
The solution is therefore to morph the clothing, save it as an OBJ file, and then re-import it using the transfer utility to put everything back in order.
I think we've had a similar request with wide sleeves here before. The problem isn't with you, but with DAZ (as usual 
As soon as wide 3D clothing is too close to the body (like the sleeves in your example), there seems to be little chance of getting the Transfer Utility to treat the sleeves as sleeves and the hips as hips.
There's a reason why most DAZ 3D clothing is tight to skin-tight

As soon as wide 3D clothing is too close to the body (like the sleeves in your example), there seems to be little chance of getting the Transfer Utility to treat the sleeves as sleeves and the hips as hips.
There's a reason why most DAZ 3D clothing is tight to skin-tight

REPLY
! REPORT
Right it should fit G8.1 but the Autofit options are unknown model and unknown garment. See how it works on G8, light influence which can be removed with the weight map tool.
I'll try the transfer method and see if it works better. Thanks.
I'll try the transfer method and see if it works better. Thanks.REPLY
! REPORT
Excessive
Karma: 11,016
Sat, Dec 20, 2025If you modeled it around G8/8.1 and you save the rigged and weighted version conformed to G8.1, it doesn't automatically do backwards compatibility with G8 (this is really dumb on DAZ's part). There may be some dialog option that makes it work correctly but what I ended up doing for everything is rigging and weighting around G8, and it automatically works wth G8.1.
The whole minor version change from G8 to G8.1 is just a baffling and dumb set of decisions, I really wish they hadn't half-assed it like this.
The whole minor version change from G8 to G8.1 is just a baffling and dumb set of decisions, I really wish they hadn't half-assed it like this.
Öhm.okay..Then you only Need to change in the file the preferred base .then the autofit Window will not be there and it should work by default
REPLY
! REPORT
An example of a wide-sleeved hoodie
(Work in Progress for G9)

(Work in Progress for G9)

REPLY
! REPORT
Pushee-Ri
Karma: 41,460
Sat, Dec 20, 2025YKES! Is this WIDE????
Just asking for a friend
Have a great and creative weekend
Just asking for a friend

Have a great and creative weekend

guy91600
Karma: 15,405
Sat, Dec 20, 2025The armhole is wider than usual, but it's true that the rest of the sleeve is "normal".
This is also to demonstrate how non-fitted sleeves behave at the armhole.
This is also to demonstrate how non-fitted sleeves behave at the armhole.
Pushee-Ri
Karma: 41,460
Sat, Dec 20, 2025Oh dear... armpits and DAZ 
That's why I only made sleeveless clothes at the beginning (tank tops or swimsuits

That's why I only made sleeveless clothes at the beginning (tank tops or swimsuits

If you want it to be fully dynamic then you have to completely remove the weighting for bones that will affect the part in question, in this case the arms. For an example of this you might look at how I weighted the arms and legs of this item:
https://www.renderhub.com/excessive/three-more-wishes-g8f
As long as you let the bones have influence over any given part it is going to try to blend it into the target pose. If you are adapting a garment onto a different figure, this custom weighting work must be completely re-done per figure, Autofit will just wreck it. Transfer tool and Autofit will both apply the target figure's skeleton and weighting to your garment and while there might be a way to avoid it writing new weights, generally you are better off simply redoing it all by hand if the new zero pose is any different from the original.
https://www.renderhub.com/excessive/three-more-wishes-g8f
As long as you let the bones have influence over any given part it is going to try to blend it into the target pose. If you are adapting a garment onto a different figure, this custom weighting work must be completely re-done per figure, Autofit will just wreck it. Transfer tool and Autofit will both apply the target figure's skeleton and weighting to your garment and while there might be a way to avoid it writing new weights, generally you are better off simply redoing it all by hand if the new zero pose is any different from the original.
REPLY
! REPORT
It's that "A" pose. the drape of the sleeve is closer to the hip then the arm. The main part of the body, pelvis to upper chest< have influence on the sleeve. I just can't seem to remove it from the pelvis. The other bones grayed out easily. I did manage to get more influence from the arms so that I could raised them but, the saved dsf reverted back as soon as I loaded it to the figure. Anyway thanks a lot fam. My love of freebies will be my undoing.
REPLY
! REPORT
Excessive
Karma: 11,016
Sat, Dec 20, 2025oh yeah the other alternative is don't model and rig it in draped state (this is what I do with my dynamics) let the user simulate that at their end
@Techs and @Excessive:
Hey, if you still have the time and patience to remodel your 3D clothing, Excessive's tip is very useful for wide sleeves. And if your 3D object (clothing) doesn't have too many vertices, it can be quickly simulated with dForce. Here's an example: on the left is the base object before simulation, and on the right is the object after simulation.
It would probably be possible to make the sleeves even wider. You'll have to experiment a little to see how close you can get the sleeves to the body without causing transfer errors.

Hey, if you still have the time and patience to remodel your 3D clothing, Excessive's tip is very useful for wide sleeves. And if your 3D object (clothing) doesn't have too many vertices, it can be quickly simulated with dForce. Here's an example: on the left is the base object before simulation, and on the right is the object after simulation.
It would probably be possible to make the sleeves even wider. You'll have to experiment a little to see how close you can get the sleeves to the body without causing transfer errors.

REPLY
! REPORT
guy91600
Karma: 15,405
Sun, Dec 21, 2025Since it's for personal use, I don't think it's really a big deal if the geometry is changed and it's a standalone garment and not a morph.












