What made you decide to get involved with 3D / DAZ?
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I've already hinted at this here and there: I'm pretty curious. And that doesn't just apply to DAZ, where I like to crawl into the last, darkest cobweb-covered corners to play around with even the last available slider. The same goes for my refrigerator: "Is there anything tasty left in there?"
No, let's be honest: some platforms offer something like "Artist of the month", where selected artists or creatives share some insights: how they got into 3D, what inspires them, etc. Honestly, I often find that very interesting. And since I can't really enjoy the breathtakingly deafening silence currently reigning here in the forum, I thought I'd start another little blabber thread.
So, maybe you'd like to tell us how you got into DAZ or 3D and what triggered your interest. Was it your profession (or even a calling)? Was it the fun of creating realistic scenes? Or was it (as in my case) good old hormones?
I'd really love to hear a little bit about yourselves
No, let's be honest: some platforms offer something like "Artist of the month", where selected artists or creatives share some insights: how they got into 3D, what inspires them, etc. Honestly, I often find that very interesting. And since I can't really enjoy the breathtakingly deafening silence currently reigning here in the forum, I thought I'd start another little blabber thread.
So, maybe you'd like to tell us how you got into DAZ or 3D and what triggered your interest. Was it your profession (or even a calling)? Was it the fun of creating realistic scenes? Or was it (as in my case) good old hormones?
I'd really love to hear a little bit about yourselves

! REPORT
I spent over 40 years as an electronics technologist in the government and was mostly involved with various imaging systems for ocean surveillance and land mapping (crops, wildlife, water flow, etc). I got into 3D when it was new and we used it for early land topography. When Poser first hit the scene (I got it off a CD in the back of a computer magazine. I seem to remember that it was 'Boot'). I leapt into it and eagerly played with those horrible early versions. For me, it was 'playing with dolls' as I dressed and posed Vicky Fourpointtwoplusplus in various situations. Poser was horrible and when Daz released Studio, I gave my computer an enema to rid it of the horribly unstable and grossly unintuitive Poser.
I love creating complicated scenes that are risque without being creepy and horrific, no Perverted'Otica for me. I find the process to be the most fun and don't always bother with a render. A screenshot is often fine for me. It's like building models. The process of building is the most engrossing part. Once it's done you stick it on the shelf and that's it. I can easily spend enjoyable evenings dressing my girls from the inside out (lingerie, shoes, jewellery then outer clothing and hair).
Hence the term 'Playing with dolls'.
I love creating complicated scenes that are risque without being creepy and horrific, no Perverted'Otica for me. I find the process to be the most fun and don't always bother with a render. A screenshot is often fine for me. It's like building models. The process of building is the most engrossing part. Once it's done you stick it on the shelf and that's it. I can easily spend enjoyable evenings dressing my girls from the inside out (lingerie, shoes, jewellery then outer clothing and hair).
Hence the term 'Playing with dolls'.
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Pushee-Ri
Karma: 44,385
Sun, Mar 08Electronics technologist sounds very interesting. And I interpret your reference to Imagine sys to mean that your job also requires creativity?
Bobb
Karma: 1,204
Sun, Mar 08*chuckle* The job was entirely technical and damned interesting. I got to fly a lot too.
Creativity requirement was zero which was perfect for me because I have none.
Creativity requirement was zero which was perfect for me because I have none.
Back in 1999 a friend of mine got a new computer and left over his old one for free to me.
Well, what am I suppose to do with a computer, I saked him. He suggested, that I could actually color my scetches without ruining them. all I had to do, was to scan them..
Great, not long after, I had a computer (pffft, me having a toy, only math nerds find satifying) with a paint program and Poser 1 for refrencies on it.
I used Poser just like Larry Weinberg imagined, befor it went the way all Poser ways went.
During the Poser 10 era, Poser had a good set of features, but it felt like things came to a halt, so I kept playing with DAZ Studio.
What a terrible Poser rip-off, until DAZ released a version with Genesis 3 and IRAY. I used already Octane as a renderer for Poser, since its Firefly renderer really p*ssed me off.
I never liked DAZ's 3dlight render either, considered it as even worse. Any advanced render and light setting would skyrocket render times into eternety.
IRAY looked likeeven being worth the time waiting, with 2GB VRam on my system at the time
At around that time, a relationship ended, and I met three women, that impressed me deeply, two of them I'm still good friends with. Their conglomeration in look and personality in random amount is, what became Roxy. DAZ Studio, my hardware and Roxy evolved together.
Roxy became a virtual character of her own, where as crazy as it sounds, I clrearly know, what her voice (would) sound like.
Roxy and having a computer with DAZ Studio installed, can not be seperated. I could skip DAZ, if I could run Roxy as least as easy on Blender, as in DS, but without DAZ or a PC, there wouldn't be a Roxy and without Roxy, there wouldn't be a reason to have a computer.
Speaking of witch:
Time to backupp my Library, after all it's sunday.
Have a nice one too.
Well, what am I suppose to do with a computer, I saked him. He suggested, that I could actually color my scetches without ruining them. all I had to do, was to scan them..
Great, not long after, I had a computer (pffft, me having a toy, only math nerds find satifying) with a paint program and Poser 1 for refrencies on it.
I used Poser just like Larry Weinberg imagined, befor it went the way all Poser ways went.
During the Poser 10 era, Poser had a good set of features, but it felt like things came to a halt, so I kept playing with DAZ Studio.
What a terrible Poser rip-off, until DAZ released a version with Genesis 3 and IRAY. I used already Octane as a renderer for Poser, since its Firefly renderer really p*ssed me off.
I never liked DAZ's 3dlight render either, considered it as even worse. Any advanced render and light setting would skyrocket render times into eternety.
IRAY looked likeeven being worth the time waiting, with 2GB VRam on my system at the time

At around that time, a relationship ended, and I met three women, that impressed me deeply, two of them I'm still good friends with. Their conglomeration in look and personality in random amount is, what became Roxy. DAZ Studio, my hardware and Roxy evolved together.
Roxy became a virtual character of her own, where as crazy as it sounds, I clrearly know, what her voice (would) sound like.
Roxy and having a computer with DAZ Studio installed, can not be seperated. I could skip DAZ, if I could run Roxy as least as easy on Blender, as in DS, but without DAZ or a PC, there wouldn't be a Roxy and without Roxy, there wouldn't be a reason to have a computer.
Speaking of witch:
Time to backupp my Library, after all it's sunday.
Have a nice one too.

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Pushee-Ri
Karma: 44,385
Mon, Mar 09" color my scetches without ruining them "
Do you work in the field of drawing (as a profession or as a hobby)?
There's not much more to say about Roxy. She's just brilliant!!! And I admire you for sticking with this one character all this time and still working on the finer details. I would have lost patience long ago (very long ago).
Do you work in the field of drawing (as a profession or as a hobby)?
There's not much more to say about Roxy. She's just brilliant!!! And I admire you for sticking with this one character all this time and still working on the finer details. I would have lost patience long ago (very long ago).
Masterstroke
Karma: 4,694
Mon, Mar 09sketching just as a hobbyist since age 7.
Always wanted to create my own comics, which with one exception never happened.
I got quiet decent pencil work and used to ruin everything, with colors.
"Patience" is so not me, obsession on the other hand is more likely.
I hate house models with no interiors, car models with doors that don't open, and 3d characters with bad joints...
You get the idea
Always wanted to create my own comics, which with one exception never happened.
I got quiet decent pencil work and used to ruin everything, with colors.
"Patience" is so not me, obsession on the other hand is more likely.
I hate house models with no interiors, car models with doors that don't open, and 3d characters with bad joints...
You get the idea

Pushee-Ri
Karma: 44,385
Mon, Mar 09" I got quiet decent pencil work and used to ruin everything, with colors. "
Same here - that's why I mainly created drawings (b/w) and etchings when I still had time for it
Same here - that's why I mainly created drawings (b/w) and etchings when I still had time for it

Masterstroke, Your description of 'Roxy' taking on a life of her own, on your computer is spot on (*chuckle*). I only have a couple of dozen characters but they've evolved their own personalities and we have a great time together as I invent new adventures for them. It may be weird but it's great fun! I'm married (46 years now), with kids and grandkids and a wide network of friends and activities. Playing with my 'girls' every few evenings is a guilty pleasure that's harmless...a little odd maybe, but harmless.
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I've pretty much fell in love with 3D since I was a kid and didn't really start dabbling in it until I was 13/14 doing stuff in Garry's Mod. I really liked being able to make strange scenes with Half Life characters and even other licensed characters and it felt really fun. Fast forward to 2024 after a decade of Gmod, I finally decided to give Daz a try after pondering about what I could make within it.
The first time I made anything in Daz, I was a bit lost on how to adapt my style since everything is more hi-fi, posing is a little weird, and the in-engine post processing is very different to the likes of Reshade so a lot of my early Daz works had a very jarring approach to my vision.. It didn't take long for me to get adapted to the program so now Daz has became my main focus for my art.
I also got into 3D mainly for creating characters (huge sucker for it) and giving them personalities, lore, the whole nine yards. My Daz mascot, Amethyst came to be as a random character to play around with HDRIs, but I quickly came to fall in love with her design after making "all green from here.".
All in all despite me nearing the age of 25 in 3 months and generative AI creeping up, I very much enjoy the world of 3D and definitely don't intend on quitting any time soon.
The first time I made anything in Daz, I was a bit lost on how to adapt my style since everything is more hi-fi, posing is a little weird, and the in-engine post processing is very different to the likes of Reshade so a lot of my early Daz works had a very jarring approach to my vision.. It didn't take long for me to get adapted to the program so now Daz has became my main focus for my art.
I also got into 3D mainly for creating characters (huge sucker for it) and giving them personalities, lore, the whole nine yards. My Daz mascot, Amethyst came to be as a random character to play around with HDRIs, but I quickly came to fall in love with her design after making "all green from here.".
All in all despite me nearing the age of 25 in 3 months and generative AI creeping up, I very much enjoy the world of 3D and definitely don't intend on quitting any time soon.

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Pushee-Ri
Karma: 44,385
Mon, Mar 09Thank you for this nice insight 
And the style you have developed is truly unique, very interesting, and inspiring. I always look forward to your pictures and think it's great that you want to continue with your amazing work

And the style you have developed is truly unique, very interesting, and inspiring. I always look forward to your pictures and think it's great that you want to continue with your amazing work

thirdeyezennicai
Karma: 23,298
Mon, Mar 09thank you !! 
I forever have the artist's itch so even if I felt the need to quit, I'll still end up making something else lmao

I forever have the artist's itch so even if I felt the need to quit, I'll still end up making something else lmao
The artists produce, the customers buy, everything is for the best in the best of all possible worlds 
And the pirates play with the products they've stolen

And the pirates play with the products they've stolen
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DoroThee237
Karma: 16,283
Sun, Mar 08I see another reason for the low activity on the forum: the Paralympic Games.
This could give us some ideas for 3D images to create
This could give us some ideas for 3D images to create

Pushee-Ri
Karma: 44,385
Mon, Mar 09Paralympic Games? I'm not quite sure .... Maybe it's spring fatigue 

I'm sorry I haven't had time to talk about my 3D life lately; I need to finish the Owl Core Wardrobe clothing line.
As wikoy81 wrote, "the artists produce."
As wikoy81 wrote, "the artists produce."
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Pushee-Ri
Karma: 44,385
Mon, Mar 09" Arbeit " war sein letztes Wort,
dann trugen ihn die Englein fort
trans. (unfortunately without rhyme):
" Work " was his last word,
then the angels carried him away
" Travail " fut son dernier mot,
puis les anges l'emportèrent
Keep on
dann trugen ihn die Englein fort

trans. (unfortunately without rhyme):
" Work " was his last word,
then the angels carried him away

" Travail " fut son dernier mot,
puis les anges l'emportèrent

Keep on

Pushee-Ri
Karma: 44,385
Mon, Mar 09just came to mind (now with a little rhyme)
" Work " was their final say,
then the angles took 'em away

" Work " was their final say,
then the angles took 'em away

Masterstroke
Karma: 4,694
Mon, Mar 09"Arbeit"?! 
It used to be "Schnaps" as far as I recall.
"Schnaps" means liquor.

It used to be "Schnaps" as far as I recall.

"Schnaps" means liquor.
Pushee-Ri
Karma: 44,385
Mon, Mar 09Whether it's Schnaps (Liquor) or Arbeit (Work) ... it's all the same shxt 

Back in the mid-1980s when I was a teenager, my art teacher took me to a computer animation expo. This was back in the days when you needed a Cray to make computer art, and most home computers were either a Commodore 64, something from Sinclair or Texas Instruments, or at best a 286 IBM PC clone. Storage was on cassette tape or 5 1/4 inch low-density floppy disks, no one owned a hard drive, and no one knew what a CD-ROM was yet. I've been fascinated with computer art ever since.
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Pushee-Ri
Karma: 44,385
Mon, Mar 09Oh dear - the good old 286th with legendary 640 K RAM ....
That's how I started too: " painting " sprites for a game in a 12 x 8 matrix: pixel by pixel and with 16 colors. But it was still very interesting... and very formative
That's how I started too: " painting " sprites for a game in a 12 x 8 matrix: pixel by pixel and with 16 colors. But it was still very interesting... and very formative

I got my first computer in 1998 . Before that i had to use my hubbys now and then when he let me . I started with poser , when it first came out . I would love to be able to draw pictures in real life but my pictures look like a 7 year old drew them. So that was it i wanted to make pictures of people and some nature scenes . I cant explain it , other then my whole family and my hubby are
such good artists , i needed to make my own art , just a feeling i had . So i kept upgrading my poser every time a new one came out . Then about 4 years ago i found daz , But i Got the gaming bug
Again , used to play when i first had my pc . So i tried Daz for a while , now ive come back to it , None of my pc's will even load poser cd's any more . Tried physical down loads but they dont work.
So i use Daz only now , it works , though its a bit troublesome at times , and the lighting is shocking , but i can make pictures so that makes me happy .
I do it for pleasure not business .
such good artists , i needed to make my own art , just a feeling i had . So i kept upgrading my poser every time a new one came out . Then about 4 years ago i found daz , But i Got the gaming bug
Again , used to play when i first had my pc . So i tried Daz for a while , now ive come back to it , None of my pc's will even load poser cd's any more . Tried physical down loads but they dont work.
So i use Daz only now , it works , though its a bit troublesome at times , and the lighting is shocking , but i can make pictures so that makes me happy .
I do it for pleasure not business .
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thirdeyezennicai
Karma: 23,298
Sun, Mar 08I wish the lighting in Daz is significantly improved, it's such a pain working with dark environments and interiors. D:
Pushee-Ri
Karma: 44,385
Mon, Mar 09@SweeP
Thank you very much for this very personal insight
I come from a creative background (well, sort of...) - but people and objects were always something that my pen or pencil balked at. That's where DAZ/3D came in handy
Thank you very much for this very personal insight

I come from a creative background (well, sort of...) - but people and objects were always something that my pen or pencil balked at. That's where DAZ/3D came in handy

Yes, I noticed it's oddly quiet these last few weeks.
This month marks my 5th year messing around with DAZ.. mostly test renders with a couple special occasion "card" style renders for friends thrown in. 3D was always in my periphery, I'd tried Poser; but when I saw what folks were doing with Source Film Maker.. that caught my attention. The idea that an amateur could generate a short film on their own fascinated me.. and I wanted to do that! Unfortunately, SFM was a bit much for me, I wasn't ready for a Blender commitment; but DAZ, the little gateway 3D fix that it is.. was just right.
This month marks my 5th year messing around with DAZ.. mostly test renders with a couple special occasion "card" style renders for friends thrown in. 3D was always in my periphery, I'd tried Poser; but when I saw what folks were doing with Source Film Maker.. that caught my attention. The idea that an amateur could generate a short film on their own fascinated me.. and I wanted to do that! Unfortunately, SFM was a bit much for me, I wasn't ready for a Blender commitment; but DAZ, the little gateway 3D fix that it is.. was just right.
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thirdeyezennicai
Karma: 23,298
Sun, Mar 08I've dabbled with Source Filmmaker as well. it's a bit of a technical mess where you spend a lot of it praying it doesn't crash before you save lmao
now that you've mentioned it, I actually wanna give Source Filmmaker a 2nd chance.
now that you've mentioned it, I actually wanna give Source Filmmaker a 2nd chance.
Pushee-Ri
Karma: 44,385
Mon, Mar 09@kwerkx
Despite all the grumbling and complaining about DAZ (including from me): compared to the steep learning curves and the incredible amount of time you have to invest in developing, rigging, and texturing a character in a 3D program (and then the same amount of time and nerves again for every single piece of clothing for that character), DAZ is and remains the ultimate solution.
Thanks for your comment
Despite all the grumbling and complaining about DAZ (including from me): compared to the steep learning curves and the incredible amount of time you have to invest in developing, rigging, and texturing a character in a 3D program (and then the same amount of time and nerves again for every single piece of clothing for that character), DAZ is and remains the ultimate solution.
Thanks for your comment

kwerkx
Karma: 7,464
Mon, Mar 09@thirdeyezennicai hope it behaves this time!
@Pushee-Ri yep, DAZ is the ultimate gateway into the 3D world. Other companies would be smart to mimic parts of the DAZ GUI and workflow as a way to pull in DAZ users.
@Pushee-Ri yep, DAZ is the ultimate gateway into the 3D world. Other companies would be smart to mimic parts of the DAZ GUI and workflow as a way to pull in DAZ users.
I found Daz3D in 2008. and then downloaded the dazstudio 1.8, and grabbed some V3,M3, A3 free demo base characters (no morph injections) and just tried posing the characters, while doing quick test renders, and played around with placing the lights. ( having knowledge of real world photography helped there.) It was a simple start. The lighting in Daz studio keeps getting better and the intro of iray in 2014 brought the tools into the big leagues.
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Pushee-Ri
Karma: 44,385
Mon, Mar 09" and the intro of iray in 2014 brought the tools into the big leagues"
You're damn right
Now all it needs (at least for me) is a few cool filters and options in tone mapping... and it would be heaven on earth for Pushe-Ri
Thank you
You're damn right

Now all it needs (at least for me) is a few cool filters and options in tone mapping... and it would be heaven on earth for Pushe-Ri

Thank you
Well, I'm fairly new to DAZ, only started using it sometime last year.
What inspired me to try 3d rendering was actually the photo mode of Cyberpunk 2077.
Posing the characters and taking pictures.
I wondered, if I learned 3d rendering, I could do that with any character!
Of course, I tried Blender first, but I couldn't figure out how it worked. Maybe one day...
Then I found DAZ, which was easier for me to use, and more like what I wanted.
Then I found this website, which had some nice free/cheap assets I could use.
What inspired me to try 3d rendering was actually the photo mode of Cyberpunk 2077.
Posing the characters and taking pictures.
I wondered, if I learned 3d rendering, I could do that with any character!
Of course, I tried Blender first, but I couldn't figure out how it worked. Maybe one day...
Then I found DAZ, which was easier for me to use, and more like what I wanted.
Then I found this website, which had some nice free/cheap assets I could use.
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Pushee-Ri
Karma: 44,385
Mon, Mar 09I just had to google Cyberpunk 2077 and Photo Mode (I'm a bit older
... but yes: it's definitely a great trigger to get started with 3D / DAZ.
Thank you very much for your comment
... but yes: it's definitely a great trigger to get started with 3D / DAZ.Thank you very much for your comment

At first, tried programming as a child of seasoned programmer who swore it's the best thing ever. Struggled with coding and was on tight very tight deadline to succeed in 3-6 months. A year at best. I remember those days rather vividly. It was 2011. Then one day,while having a break from it stumbled on some illustrations done by Mel, Isikol, Kaannamoonshadow on Deviantart. I saw their tools were 3D softwares (Poser, Vue ) but they were all the one's you had to pay for. I tried Blender, but it was overwhelming to say the least. Also, didn't seem they'd run on my pc at the time. It was very weak. That led me to finding out about Daz 3. I remember I installed Daz 3 and Daz studio 4 had come out not long after. Genesis had just been introduced. After that took part in newcomers contest over on daz forum. One first prize. Then a few more. I did a few commissions, promo work. Attended a school for illustrations, comics and there where also people who dabbled in 3D a lot more than I have which only fueled the passion. It took loved ones encouragement though for me to become a content creator. Rest is history I guess.
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Pushee-Ri
Karma: 44,385
Mon, Mar 09Thank you 
And yeah - 3D art by others can be a big (really big) motivation to get involved with DAZ.

And yeah - 3D art by others can be a big (really big) motivation to get involved with DAZ.
I got into 3D when I worked in a lab which was doing isometric projections of scan data onto storage oscilloscope screens driven by a PDP11 ( maybe that gives you an idea of how long ago it was ). The PDP11 had to do a lot of pre-calculation because it was not really possible to erase a spot on the storage scope once it was drawn. I was able to persuade the department head to buy an Apple II 'for experimental purposes' and then wrote a program to display the isometric data on it, which was a lot easier since I could erase pixels.
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Pushee-Ri
Karma: 44,385
Mon, Mar 09Hey, that PDP11 thing looks like it came straight out of Conrad Zuse's wildest dreams
My respect goes out to everyone who worked with it (or had to work with it).
Thank you very much for this insight
My respect goes out to everyone who worked with it (or had to work with it).Thank you very much for this insight

I was looking for 2D drawing references. This is my main hobby, even though I don't feel like I have time for it anymore.
I had seen people sharing Victoria 4/Michael 4 renders on DeviantArt, back in 2009(?), and always wondered where these 3D models came from. Of course, the majority of the people in the DAZ Studio/Poser hobby don't make their own assets, so they're super secretive about what they do. (Total opposite of illustrators who hand-draw, traditional or digital, and love to ramble on about their WIPs.) After a few years of digging, I found out it could be done in DAZ Studio. Then, it was a matter of signing up and trying the app for myself.
Back then, I didn't expect to like it and keep at it for years. But I did. The majority of my renders are posed characters, with "whatever" similar hair and clothes of whatever character I'm drawing. These are rendered in Viewport mode, because they’re quick references. Every once in a while, I did a "proper" render. Usually, what discourages me are hardware limitations and the feeling that I didn't draw it.
I still use DAZ for drawing references, but it's its own side-hobby too. A few years ago, I've made attempts to re-texture items. My hope was to get more use out of my products and feel like I contributed more to the creation of my 3D art. But this has spun off into a side-hobby for my side-hobby.
I had seen people sharing Victoria 4/Michael 4 renders on DeviantArt, back in 2009(?), and always wondered where these 3D models came from. Of course, the majority of the people in the DAZ Studio/Poser hobby don't make their own assets, so they're super secretive about what they do. (Total opposite of illustrators who hand-draw, traditional or digital, and love to ramble on about their WIPs.) After a few years of digging, I found out it could be done in DAZ Studio. Then, it was a matter of signing up and trying the app for myself.
Back then, I didn't expect to like it and keep at it for years. But I did. The majority of my renders are posed characters, with "whatever" similar hair and clothes of whatever character I'm drawing. These are rendered in Viewport mode, because they’re quick references. Every once in a while, I did a "proper" render. Usually, what discourages me are hardware limitations and the feeling that I didn't draw it.
I still use DAZ for drawing references, but it's its own side-hobby too. A few years ago, I've made attempts to re-texture items. My hope was to get more use out of my products and feel like I contributed more to the creation of my 3D art. But this has spun off into a side-hobby for my side-hobby.
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Pushee-Ri
Karma: 44,385
Tue, Mar 10DAZ as a reference for drawings? That's cool 
I have to admit: sometimes I miss the feeling of holding a real pencil in my hand and the unique smell of a freshly sharpened colored pencil...
Thank you very much for your contribution

I have to admit: sometimes I miss the feeling of holding a real pencil in my hand and the unique smell of a freshly sharpened colored pencil...
Thank you very much for your contribution

Bobb
Karma: 1,204
Tue, Mar 10That was the purpose of the very first version of Poser. It came with an articulated wooden dummy that you posed. It was clunky and unstable but every version got better and the dummy was quickly joined by those early sorta-realistic figures. I think 'Posette' was the first one.
I worked at Circuit City for a number of years and we got great deals on everything, like at store cost. I picked up a computer and monitor. AOL was the hot ticket back then, and I got into roleplay on AOL big time. Played an ancient immortal warrior, created a cool guild for adults and man did we have a blast. Wars, fantastic storylines with other guilds, the whole nine yards. I got around to making a website for our guild, and somehow stumbled onto Daz Studio. Moved on to Poser, then Bryce, and finally added Vue into the mix instead of Bryce. I started Poser from a CD on the back of a magazine cover. I made backgrounds to sell, and then lighting for Poser.
Fast forward to iRay. Poser just was not cutting it for me anymore, I felt so limited by the program. I had hit the peak of lighting capability in Poser. So when I got a computer that could handle iRay I switched. I've had a blast exploring all the lighting possibilites that iRay offers as opposed to Poser, plus better rendering.
I still use Poser on occasion, especially for anything I wish to import into Vue. I have not yet figured out how to modify iRay materials to work in Vue, but I'm still trying. I'm also starting to play with Ultra Scenery because I prefer to make my own forests, mountains, etc. In time, I'll get it.
Anyway, that's my 3D journey with Poser, Vue and DS.
Fast forward to iRay. Poser just was not cutting it for me anymore, I felt so limited by the program. I had hit the peak of lighting capability in Poser. So when I got a computer that could handle iRay I switched. I've had a blast exploring all the lighting possibilites that iRay offers as opposed to Poser, plus better rendering.
I still use Poser on occasion, especially for anything I wish to import into Vue. I have not yet figured out how to modify iRay materials to work in Vue, but I'm still trying. I'm also starting to play with Ultra Scenery because I prefer to make my own forests, mountains, etc. In time, I'll get it.
Anyway, that's my 3D journey with Poser, Vue and DS.
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Pushee-Ri
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Tue, Mar 10I think it's wonderful and admirable that your love of RPGs has remained a part of your artwork from the AOL days until today.
Thank you very much for this interesting insight
Thank you very much for this interesting insight

Photography has always been a side passion of mine, one of my numerous hobbies. Back years ago my (now ex-)wife, a friend of ours and I decided to do some pin-up photography for the Canadian forces stationed in Afghanistan during the Afghani war. The idea came from a McLean's magazine article about soldiers stationed abroad using a photo from a McLean's article of a girl in college as a 'modern pin-up'. We thought it'd be fun and a great morale booster to go full 1940s style and make some pin-ups for them, calling on amateur models to help.
We had a great time. I found a new love rather than just architecture photography, or landscape photography, and that was model photography and in particular cheesy pin-ups or even more sensual boudoir.
I got divorced around 2011, and wound up losing touch with a lot of the models that I worked with. It was a lot easier, and more comfortable for the models to do something when my ex and a female friend of ours was there as my photo assistants. I was told that I wasn't a "GWC" and I was honoured by that remark, but it's hard to approach aspiring models as a single man and say, "Hey, wanna pose scantily clad for me?"
I had come across DAZ in 2013 initially. I didn't really get into it too much at first, really. It was more of a curiosity. I think things were still rough (this was Genesis 2 era), and video-gamey looking. I gave it a pass initially.
Not quite sure why, but in 2021 I decided to give it a try again. I think, from what I remember, I was tinkering with it again during COVID lockdown, learning it a little more, playing around with some free assets. In February 2021, I decided to take the plunge and buy some actual assets.
We had a great time. I found a new love rather than just architecture photography, or landscape photography, and that was model photography and in particular cheesy pin-ups or even more sensual boudoir.
I got divorced around 2011, and wound up losing touch with a lot of the models that I worked with. It was a lot easier, and more comfortable for the models to do something when my ex and a female friend of ours was there as my photo assistants. I was told that I wasn't a "GWC" and I was honoured by that remark, but it's hard to approach aspiring models as a single man and say, "Hey, wanna pose scantily clad for me?"
I had come across DAZ in 2013 initially. I didn't really get into it too much at first, really. It was more of a curiosity. I think things were still rough (this was Genesis 2 era), and video-gamey looking. I gave it a pass initially.
Not quite sure why, but in 2021 I decided to give it a try again. I think, from what I remember, I was tinkering with it again during COVID lockdown, learning it a little more, playing around with some free assets. In February 2021, I decided to take the plunge and buy some actual assets.
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Bobb
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Mon, Mar 09I was in the 'Stan' and remember those pin-ups well.
I just PM'd you.
(what a fun coincidence).
I just PM'd you.
(what a fun coincidence).

Pushee-Ri
Karma: 44,385
Tue, Mar 10@B-monster
The great thing about DAZ Models is that you don't have to beat around the bush and ask about poses or clothing (or the lack thereof). And when everything is done with respect (towards the model, but also in real life): what could be better?
Thank you very much for your post
The great thing about DAZ Models is that you don't have to beat around the bush and ask about poses or clothing (or the lack thereof). And when everything is done with respect (towards the model, but also in real life): what could be better?
Thank you very much for your post

B-monster666
Karma: 681
Tue, Mar 10LOL! Exactly or stand in some awkward pose under blazing lights for an hour while I try to figure out if her hair looks better over her shoulder or behind. And oh wait...that stool isn't quite right, I need to move it a little. Just a little longer, I promise. I need to move this light now another 13 degrees so the shadow catches just right. Wait...I have an idea.
Bobb
Karma: 1,204
Tue, Mar 10Playboy shot their centerfolds on an 8x10 Deardorf view camera. They used a mannequin in place of the model to fiddle with poses and lighting. when the photographer was happy, the lady of the month came in and the picture was shot. There was a story in the magazine where a journalist was allowed to take the place of a Playboy photographer for a month. It was in 1975.
https://www.pbs.org/wnet/americanmasters/george-plimpton-george-plimpton-biography/2979/
https://www.pbs.org/wnet/americanmasters/george-plimpton-george-plimpton-biography/2979/
I've been a "gamer" most of my life, got my first pc to play Half Life when it came out, found it had a moding scene and joined in, learned how to model using Milkshape (still use it from time to time).
Found out about Poser while searching for free models for HL and the Sims, and I've been here ever since.
More interested in the technical side of things than rendering.
Found out about Poser while searching for free models for HL and the Sims, and I've been here ever since.
More interested in the technical side of things than rendering.
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Pushee-Ri
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Tue, Mar 10I think I can still remember Milkshape too (even if the memories aren't always pleasant 
Thank you very much for your contribution

Thank you very much for your contribution

Pushee-Ri
Karma: 44,385
Tue, Mar 10I think these are strong triggers to get one into 3D / DAZ.
Thank you
Thank you

My 3D Journey began around 1996. I liked to hang out at Egghead Software near where I lived in Largo, Florida.
I saw Poser version 1 (by Fractal Arts?) was being sold for around $100! I grabbed it, and installed the software using the enclosed 3.5" floppy discs. I never figured how to use Poser v1.
Jump ahead to 1999. I'd moved to Maine to get married. I discovered Poser 4 and the online communities. I went nuts.
I've been a customer of DAZ3D since they were known as Zygote. It was natural for me to move over to DAZ Studio since it was free.
And the rest is another "Long Story!"
I saw Poser version 1 (by Fractal Arts?) was being sold for around $100! I grabbed it, and installed the software using the enclosed 3.5" floppy discs. I never figured how to use Poser v1.
Jump ahead to 1999. I'd moved to Maine to get married. I discovered Poser 4 and the online communities. I went nuts.
I've been a customer of DAZ3D since they were known as Zygote. It was natural for me to move over to DAZ Studio since it was free.
And the rest is another "Long Story!"
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Pushee-Ri
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Wed, Mar 11Long stories are the best! When I read the frequent references to Poser (I personally started with DAZ 4.12), I come to the conclusion that I'm a real late bloomer - so my story is very short 
Thank you very much for your contribution

Thank you very much for your contribution

I clung doggedly to Poser for a long time because I knew how to use it and I liked the look I was able to get in the Firefly engine. But seeing what was possible in Iray, I had to grudgingly admit it was time to upgrade. So I bought a desktop with a graphics card that would play nice with it and 128 GB of RAM, just to be sure.
This was before the age of AI accelerationism set in and priced the general public out of computing power. So I'll be taking care of this baby the best I can for as long as I can.
This was before the age of AI accelerationism set in and priced the general public out of computing power. So I'll be taking care of this baby the best I can for as long as I can.
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Pushee-Ri
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Wed, Mar 11Yes, Iray has something going for it 
However, you shouldn't overdo it: yesterday, I crashed DAZ three times because I had too much refraction and refraction objects in a scene: nothing worked anymore, and after about 15 minutes of DAZ pre-calculation for rendering, the app crashed. So the scene is only available as a screenshot texture shaded
Thanks for your comment

However, you shouldn't overdo it: yesterday, I crashed DAZ three times because I had too much refraction and refraction objects in a scene: nothing worked anymore, and after about 15 minutes of DAZ pre-calculation for rendering, the app crashed. So the scene is only available as a screenshot texture shaded

Thanks for your comment

I don't really use daz often tbh but have horded models for years and learnt or been inspired by the many great old-school modeler's that teadiestly used software I would rather run away from.
It's only the last few years I have purchased from daz or other sites. I do like to support producers ( I hate the term "vendor" sounds like a drink dispenser).
Apart from using daz to quickly render my own models I never really made a complete scene with daz until 2023. I am a newb with many thing's daz as I tend to work in game engines.
To answer you question I think it was sometime around 2012 when I started with Cryengine. Daz came later as a quick fix due to the time it takes to import complex models into engine back then. Daz only got used for simple renders as I was more focused on learning modeling.
Shame Cryengine has had some challenges recently and many jumped ship. Unreal is ok but has it's faults also. I will still be involved with daz but have many products and outlets in different fields.
It's only the last few years I have purchased from daz or other sites. I do like to support producers ( I hate the term "vendor" sounds like a drink dispenser).
Apart from using daz to quickly render my own models I never really made a complete scene with daz until 2023. I am a newb with many thing's daz as I tend to work in game engines.
To answer you question I think it was sometime around 2012 when I started with Cryengine. Daz came later as a quick fix due to the time it takes to import complex models into engine back then. Daz only got used for simple renders as I was more focused on learning modeling.
Shame Cryengine has had some challenges recently and many jumped ship. Unreal is ok but has it's faults also. I will still be involved with daz but have many products and outlets in different fields.
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Pushee-Ri
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Wed, Mar 11I know you as a multi-talented creative person (music, painting, 3D... and a little acting (!?))... so why should you limit yourself to DAZ when it comes to 3D 
It's not the tool that makes the art, but the artist.
Thank you very much for this insight

It's not the tool that makes the art, but the artist.
Thank you very much for this insight

I always wanted to be an artist but I just couldn't quite grasp and didn't quite enjoy the traditional process. I found Daz in 2022 and was happy that it lets me pretend that I'm artistic and somewhat get my ideas out there. I started producing basic assets around a year later. Eventually I'd like to try and make a visual novel but writing is hard man.
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Pushee-Ri
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Wed, Mar 11" I found Daz in 2022 and was happy that it lets me pretend that I'm artistic "
When I look at your pictures, it doesn't seem like you're " just pretending. " I would rather say that you have found your own personal " brush " to produce your own personal art. Definitely keep going
Thank you
When I look at your pictures, it doesn't seem like you're " just pretending. " I would rather say that you have found your own personal " brush " to produce your own personal art. Definitely keep going

Thank you

Like many, I started with Poser, which I got for free with Computer Arts magazine. A few months earlier, in the same magazine, I'd tried a tutorial for making a suitcase (if I remember correctly), a 3D software program. It must have been missing some steps because I never managed to create the open suitcase in question.
However, with the Poser tutorial, I got a satisfactory result quickly.
And then one day, nothing-no more updates to the penultimate version that had been free with the magazine. Some time later, I discovered Daz Studio, probably in the same magazine.
These were my first steps with 3D.
However, with the Poser tutorial, I got a satisfactory result quickly.
And then one day, nothing-no more updates to the penultimate version that had been free with the magazine. Some time later, I discovered Daz Studio, probably in the same magazine.
These were my first steps with 3D.
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Pushee-Ri
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Thu, Mar 12Now I wish I had taken more interest in PC Magazine with its CD supplement. Then I would definitely be further along/better
with my projects
But I am (and will remain) a late bloomer and still have sooooo much to learn that it would be enough for two lifetimes
Thanks for your comment
with my projects

But I am (and will remain) a late bloomer and still have sooooo much to learn that it would be enough for two lifetimes

Thanks for your comment





