A few technical Questions about Figures (CLOSED)
115Hello, I need an explanation regarding two Points. First, I'd like to know what a "Geograft" is and with which Figures it can be used. I am referring only to Daz Studio.
How is a Geograft structured? How must the Figure be set up for a Geograft to work? Is the rigging of a figure crucial for a Geograft? Does the Figure need to be Weight-mapped?
Now for my second Point, I would like to replace a specific area of the Victoria 4 Figure's Body using a Geograft. I know that the Victoria 4 Figure doesn't have Weight Mapping, but if I were to convert the Victoria 4 Figure in Daz Studio-specifically using "Edit > Figure > Rigging > Convert Figure to Weight Mapping..."
I can select two Points there, when I select the "TriAx Weight Mapping" Point and click OK, the Icon in the top right of the Scene Tab changes into a DAZ Figure. Would the Victoria 4 Figure then have a Weight Map? Would an adapted Geograft work in that case?
What is different about the Genesis Figures, what do they have that the Victoria 4 Figure lacks, to make the Geograft work?
How is a Geograft structured? How must the Figure be set up for a Geograft to work? Is the rigging of a figure crucial for a Geograft? Does the Figure need to be Weight-mapped?
Now for my second Point, I would like to replace a specific area of the Victoria 4 Figure's Body using a Geograft. I know that the Victoria 4 Figure doesn't have Weight Mapping, but if I were to convert the Victoria 4 Figure in Daz Studio-specifically using "Edit > Figure > Rigging > Convert Figure to Weight Mapping..."
I can select two Points there, when I select the "TriAx Weight Mapping" Point and click OK, the Icon in the top right of the Scene Tab changes into a DAZ Figure. Would the Victoria 4 Figure then have a Weight Map? Would an adapted Geograft work in that case?
What is different about the Genesis Figures, what do they have that the Victoria 4 Figure lacks, to make the Geograft work?
! REPORT
Before I try to explain, what a GeoGraft is, here's the google answer:
'A Geograft is a special 3D add-on in DAZ Studio that seamlessly replaces part of the original character (e.g., the skin). It is applied like a normal piece of clothing, but after loading, it physically merges with the main model. Typical examples include: special genitalia or anatomical add-ons; animal or mythical creature tails; unusual horns, tentacles, or additional limbs.'
The setup isn't easy, because the faces of the model mesh that are to be replaced must be identical to the GeoGraft along the edges. In other words, if you want to replace 6 faces of the model mesh with a GeoGraft, the GeoGraft must consist of 6 faces (along the edges).
https://www.daz3d.com/forums/discussion/24555/tutorial-starting-out-with-geo-grafting-repost?srsltid=AfmBOoq-GHErx5VCk0OJSeA6St2qgm1NLQDGpsV-j-IE7temRys71S2B
GeoGrafts are first rigged like a 3D garment (Transfer Utility). During this process, existing weight maps are transferred to the GeoGraft (as usual, though not always convincing
The rigging of the model is partially tranfered to the GeoGraft. If the GeoGraft is to move on its own, it must first be fitted with bones (think of a long animal tail)
Unfortunately, GeoGrafts do have their limitations, or rather, they are negatively affected by DAZ's quirks and glitches. Therefore, I would suggest starting with very simple experiments first, since in my experience, the frustration level can be very high with ambitious projects.
Good luck
'A Geograft is a special 3D add-on in DAZ Studio that seamlessly replaces part of the original character (e.g., the skin). It is applied like a normal piece of clothing, but after loading, it physically merges with the main model. Typical examples include: special genitalia or anatomical add-ons; animal or mythical creature tails; unusual horns, tentacles, or additional limbs.'
The setup isn't easy, because the faces of the model mesh that are to be replaced must be identical to the GeoGraft along the edges. In other words, if you want to replace 6 faces of the model mesh with a GeoGraft, the GeoGraft must consist of 6 faces (along the edges).
https://www.daz3d.com/forums/discussion/24555/tutorial-starting-out-with-geo-grafting-repost?srsltid=AfmBOoq-GHErx5VCk0OJSeA6St2qgm1NLQDGpsV-j-IE7temRys71S2B
GeoGrafts are first rigged like a 3D garment (Transfer Utility). During this process, existing weight maps are transferred to the GeoGraft (as usual, though not always convincing
The rigging of the model is partially tranfered to the GeoGraft. If the GeoGraft is to move on its own, it must first be fitted with bones (think of a long animal tail)
Unfortunately, GeoGrafts do have their limitations, or rather, they are negatively affected by DAZ's quirks and glitches. Therefore, I would suggest starting with very simple experiments first, since in my experience, the frustration level can be very high with ambitious projects.
Good luck

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! REPORT
Hello, The Victoria 4 Figur you proposed can only be used in Poser. I've tried a different Product before, it's called "Ultimate V4". Initially, it was only available as a Poser Version, but I found a newer Version that works reasonably well in Daz Studio, too. This Victoria 4 Figure is so extensive, however, that I don't want to use it for the time being. I found something that lets me convert the Victoria 4 Figure. (https://www.renderosity.com/freestuff/items/96369/tutorial-triax-figures-from-old-parametric-figures)
However, I'd like to know if anyone has worked with the Victoria 4 Figure in Daz Studio before. Can you use "Geografting" with a Victoria 4 Figure? I've already figured out most of what they've explained about Geografts so far. I should mention that this is currently beyond my capabilities. However, I would like to know from someone knowledgeable whether my Idea is even feasible. I do have some help, but it is hard to find someone who is familiar with Daz Studio and Victoria 4.
I've experienced the Issue of overly ambitious Goals and the resulting frustration, a few times myself. I even felt like throwing my Computer out the window, though I didn't actually do it. After a few Conversations with a very helpful Person, I've now found a more organized Plan.
From the Sound of it, they aren't exactly thrilled with Daz Studio either. I've exchanged views with Poser Users, too, but since I already own so many Daz Products, I'm going to stick with Daz Studio, even though Poser has plenty of good Features.
However, I'd like to know if anyone has worked with the Victoria 4 Figure in Daz Studio before. Can you use "Geografting" with a Victoria 4 Figure? I've already figured out most of what they've explained about Geografts so far. I should mention that this is currently beyond my capabilities. However, I would like to know from someone knowledgeable whether my Idea is even feasible. I do have some help, but it is hard to find someone who is familiar with Daz Studio and Victoria 4.
I've experienced the Issue of overly ambitious Goals and the resulting frustration, a few times myself. I even felt like throwing my Computer out the window, though I didn't actually do it. After a few Conversations with a very helpful Person, I've now found a more organized Plan.
From the Sound of it, they aren't exactly thrilled with Daz Studio either. I've exchanged views with Poser Users, too, but since I already own so many Daz Products, I'm going to stick with Daz Studio, even though Poser has plenty of good Features.
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! REPORT
free weight mapped versions of V4 already exist, not that I want to discourage you from learning but if you want to see some examples of completed work:
https://poserdazfreebies.miraheze.org/wiki/Victoria_4_Weight_Mapped
https://www.renderosity.com/freestuff/items/66843
NB: I have no opinion about how good or bad either of these are, just fyi
https://poserdazfreebies.miraheze.org/wiki/Victoria_4_Weight_Mapped
https://www.renderosity.com/freestuff/items/66843
NB: I have no opinion about how good or bad either of these are, just fyi
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! REPORT
Geografting is the concept of replacing specific parts of the geometry of a figure with alternate geometry, at run time, i.e. these can be loaded and unloaded onto a figure non-destructively. You wouldn't do this for a full replacement of the entire mesh, at that point it would be much simpler to just create a new figure.
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