Converting Poser Only Products To Daz? (CLOSED)
431Does anybody here know how to convert poser figures that are not compatable with Daz so that it will work in daz? I was planning on purchasing this https://freedom-of-art.ucoz.com/photo/store_front/poser_products/summoner_39_s_decarabia_alpha/2-0-547
But I need to know if it's possible to convert it so it works in DAZ. That guy makes a lot of neat monsters and stuff but he's making them all for an inferior program nobody uses much anymore which seems like a waste of talent to me. I mean I was using poser in 2012, even though it's better than DAZ in some ways, I would never go back to using it again. They still never upgraded from Victoria 4 and she's been around since well forever! Which is why I said it's inferior.
But I need to know if it's possible to convert it so it works in DAZ. That guy makes a lot of neat monsters and stuff but he's making them all for an inferior program nobody uses much anymore which seems like a waste of talent to me. I mean I was using poser in 2012, even though it's better than DAZ in some ways, I would never go back to using it again. They still never upgraded from Victoria 4 and she's been around since well forever! Which is why I said it's inferior.
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If anyone here could do that, it would be Sixus1. They create both Daz and Poser products.
You could try reaching out to them.
https://www.renderhub.com/sixus1
You could try reaching out to them.
https://www.renderhub.com/sixus1
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@Undercity4
Figures made for Poser can absolutely be used in DAZ Studio. Many don't need to be converted, especially the older ones. You may run into problems with rigging (possibly), and Poser has its own proprietary materials format. But basically, if the figure uses the CR2 format, it will most likely work in Studio. DAZ started out by making assets for Poser. In my experience, most likely if you have issues with this figure, it will be with the texture/something tied to the Firefly engine. I would reach out to the vendor, and ask what makes the figure "incompatible".
But I'm gonna have to call you out here, about Poser being "inferior". It is not. Your reason? Victoria 4. V4 is a proprietary DAZ figure. It was the last in the DAZ line that was made for both Poser and Studio. For its next-gen figure, DAZ pulled the rug out from under Poser and its users, by making an exclusive Studio figure. In response, the talent pool at Renderosity made the Dawn figure. Millions of dollars worth of 3D assets pretty much out the window, unless of course you buy the DAZ converters, which obviously don't work 100%.
Sure, Genesis is technically superior. But Poser has a lot going for it. Conforming clothing, a cloth room, a dynamic clothing engine that actually works...... you can generate hair as well. No addons required for any of it. Recently, Poser has integrated a forked version of the Cycles render engine, which is another plus. I find it strange for me to defend Poser, as I do not like its "Fisher-Price" UI design. But let's not throw Poser under the bus. The only advantage Studio has right now, is that it has an exclusive, proprietary figure with features such as IK and modern weight mapping.
Figures made for Poser can absolutely be used in DAZ Studio. Many don't need to be converted, especially the older ones. You may run into problems with rigging (possibly), and Poser has its own proprietary materials format. But basically, if the figure uses the CR2 format, it will most likely work in Studio. DAZ started out by making assets for Poser. In my experience, most likely if you have issues with this figure, it will be with the texture/something tied to the Firefly engine. I would reach out to the vendor, and ask what makes the figure "incompatible".
But I'm gonna have to call you out here, about Poser being "inferior". It is not. Your reason? Victoria 4. V4 is a proprietary DAZ figure. It was the last in the DAZ line that was made for both Poser and Studio. For its next-gen figure, DAZ pulled the rug out from under Poser and its users, by making an exclusive Studio figure. In response, the talent pool at Renderosity made the Dawn figure. Millions of dollars worth of 3D assets pretty much out the window, unless of course you buy the DAZ converters, which obviously don't work 100%.
Sure, Genesis is technically superior. But Poser has a lot going for it. Conforming clothing, a cloth room, a dynamic clothing engine that actually works...... you can generate hair as well. No addons required for any of it. Recently, Poser has integrated a forked version of the Cycles render engine, which is another plus. I find it strange for me to defend Poser, as I do not like its "Fisher-Price" UI design. But let's not throw Poser under the bus. The only advantage Studio has right now, is that it has an exclusive, proprietary figure with features such as IK and modern weight mapping.
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@Pinspotter
I could sit here and debate with you on this but I won't. If you like the program fine. Doesn't change the fact that I still believe it's inferior.
You could of just said the half about the conversion but I guess you just felt like "calling" me out to feel good about it. Plenty of vendors told me themselves the program was inferior. Poser threw itself under the bus when it failed to improve. You talk to me like I was never a poser user. I've probably been using it longer than you have. Hell I started out with Poser 6 and 7 both. Then I noticed they kept releasing a "new" version every 2 or 3 years with a new ridiculous price. It was only a matter of time before it would come back and hurt them for being that dumb thinking nothing free like it would exist. Open source programs are being produced every day by people who want to help more people get access to programs they normally can't afford to pay for. That's why many people went over to Affinity Photo when Photoshop tried to rip people off with a monthly subscription. This only allowed businesses to afford the software while everyone else got screwed. What that did was piss off some people that decided to get even with Photoshop, they did that by pirating the hell out of them for being greedy.
With Poser they chose to charge every year for a program that can't do anything beyond basic posing but was garbage at animating. Sooner or later Blender would have put Poser out of it's misery anyway if Daz didn't do it despite DAZ isn't good at animating either but it's still free and can do all the stuff poser does except better. Don't even get me started on how the figures look like dolls in Poser. Even the best human looking models still looked like dolls in Poser unless you post worked the living hell out of it. In Daz I don't have to do that if I want realistic looking human characters spend hours in Affinity Photo post working.
When vendors create mainstream character morphs for Blender and Daz they actually look like the in game versions of themselves. No way in hell Victoria or any of the current base figures can achieve that in Poser. You defending poser would be like someone defending SFM at this point. And plenty of animators will tell you SFM is inferior to Blender. There are a lot of reasons why I feel Poser is inferior besides the figures. But I'm not going to debate it either. What I do know is, a person would have to be a fool to pay yearly for a program they aren't going to do anything with besides dress up and pose figures in. Things you can do in Blender with far superior tools for it which is free. Sooner or later Poser was going to get replaced by a program that's not only free but does a better job at creating better quality renders. Superfly itself isn't even user friendly, and I've come across vendors who bad mouth the program worse than I did. But you're welcome to call them out also if you want to.
I could sit here and debate with you on this but I won't. If you like the program fine. Doesn't change the fact that I still believe it's inferior.
You could of just said the half about the conversion but I guess you just felt like "calling" me out to feel good about it. Plenty of vendors told me themselves the program was inferior. Poser threw itself under the bus when it failed to improve. You talk to me like I was never a poser user. I've probably been using it longer than you have. Hell I started out with Poser 6 and 7 both. Then I noticed they kept releasing a "new" version every 2 or 3 years with a new ridiculous price. It was only a matter of time before it would come back and hurt them for being that dumb thinking nothing free like it would exist. Open source programs are being produced every day by people who want to help more people get access to programs they normally can't afford to pay for. That's why many people went over to Affinity Photo when Photoshop tried to rip people off with a monthly subscription. This only allowed businesses to afford the software while everyone else got screwed. What that did was piss off some people that decided to get even with Photoshop, they did that by pirating the hell out of them for being greedy.
With Poser they chose to charge every year for a program that can't do anything beyond basic posing but was garbage at animating. Sooner or later Blender would have put Poser out of it's misery anyway if Daz didn't do it despite DAZ isn't good at animating either but it's still free and can do all the stuff poser does except better. Don't even get me started on how the figures look like dolls in Poser. Even the best human looking models still looked like dolls in Poser unless you post worked the living hell out of it. In Daz I don't have to do that if I want realistic looking human characters spend hours in Affinity Photo post working.
When vendors create mainstream character morphs for Blender and Daz they actually look like the in game versions of themselves. No way in hell Victoria or any of the current base figures can achieve that in Poser. You defending poser would be like someone defending SFM at this point. And plenty of animators will tell you SFM is inferior to Blender. There are a lot of reasons why I feel Poser is inferior besides the figures. But I'm not going to debate it either. What I do know is, a person would have to be a fool to pay yearly for a program they aren't going to do anything with besides dress up and pose figures in. Things you can do in Blender with far superior tools for it which is free. Sooner or later Poser was going to get replaced by a program that's not only free but does a better job at creating better quality renders. Superfly itself isn't even user friendly, and I've come across vendors who bad mouth the program worse than I did. But you're welcome to call them out also if you want to.
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"Not going to debate this"
*writes three long paragraphs trying to debate it*
And now I live rent-free, inside your head. I am not debating that incoherent mess.
*writes three long paragraphs trying to debate it*
And now I live rent-free, inside your head. I am not debating that incoherent mess.
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