Passing (CLOSED)



The spot in the environment and camera angle was chosen to divide the picture in half, with the magenta lights heavier on the female figure's half and the blue casting on the other.
The female figure is a mixture of Rav Fredda Remastered and Iffy. Her outfit is a recoloring of Beautyworks Cyberpunk Outfit. The male figure is CC Foster with the pants and harness from the Symbiont outfit and Cyber Arms by smay, which I redid with textured glass to give them an otherworldy appearance.
In the choice of posing and expression, I'd hoped to give off the air of friendly familiarity or curiosity.
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I'm rendering this in 4k, and I can already tell I should have started with some lower-resolution tests first. As is often the case with facial expressions, they change when iRay is applied, and it looks more blank than friendly. Oh well, I'll let this finish, post it, and update it when I've made some tweaks.
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Now for the background. I wanted something massive but not horrendously obvious, so I singled out one of the buildings from Stonemason's Utopia city set, and chose a stormy night-ish HDRI. Since I just need the one building to show up in the upper-right corner, this was a fast render. The same can't be said for the main image, in which I tweaked the arm poses, the female's expression, and a little bit of translucency.

Now to marry the two and do a little preliminary post-work.
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Next step for me was to take it to Luminar Neo and seek out a wealth of filters that would make different aspects pop or glow, which I intend to make masks out of. I think I will use one of the black-and-white images to make the background, and layer the colors on top. Now to experiment a good, long while.
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So we'll start with high-contrast black and white.

I mostly work in comic style, so we'll add our first dark layer with a comic filter.

Then we'll add a lighter layer with a shitload of bloom, just because.

Now a couple more transparencies from the other filters.

Then one more comic layer before I add my final touches.
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Your 3D artwork has a wonderful sense of scale and proportion. The balance between the different elements makes the scene feel very natural. What references or guides did you use for the proportions?
I'd be thankful for your feedback on my submission if you have some time to spare.
Vesper
https://www.renderhub.com/forum/7234/shinobi-x-9791
I'd be thankful for your feedback on my submission if you have some time to spare.
Vesper
https://www.renderhub.com/forum/7234/shinobi-x-9791
! REPORT
protosynthetic
Karma: 2,124
Mon, May 20, 2024It's less paying attention to proportions as it is placing, posing, and camera angle. For example, getting them to "look at each other" was as simple as borrowing LStowe's idea of parenting cameras to the eyes so you can get a look at each character's POV. As for dialing in the morphs, I use the old 8-Foot Measuring Stick freebie religiously when setting them up. I zoom in until they are life-size on my screen and tweak things like head scale and pupil size by feel.
The character morphs are just things I dial in. I forget who I used for the male figure and I don't have Daz open to check, but he stands about 6'1", and the female is a 60-40 composite of Teen Iffy and CNB Parah scaled down to about 5'4".
The character morphs are just things I dial in. I forget who I used for the male figure and I don't have Daz open to check, but he stands about 6'1", and the female is a 60-40 composite of Teen Iffy and CNB Parah scaled down to about 5'4".