Efficient Method for Creating Face Variations
54Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem with this approach is that modifying the model this way would require a new facial rig, new wrinkle maps, and similar adjustments. Therefore, I am looking for a way to modify character faces without disrupting the rig or wrinkle maps, or alternatively, a method that would allow the rig and wrinkle maps to adapt automatically to the facial shape changes without requiring extra time. Simply put, I need a lot of character variations with different facial types. Since I am not a technical expert, I am looking for someone who can advise me.
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I assume that you have looked at DAZ once (and discarded it) - but I suggest it here ... even if it's just to have something in the thread 
In any case, you can create many different faces / people very quickly. The basic rigging is retained. You can then export the figures (including pose, clothing, hair, etc.).
https://www.renderhub.com/learning/how-to-create-a-custom-genesis-8-character-in-daz-studio

In any case, you can create many different faces / people very quickly. The basic rigging is retained. You can then export the figures (including pose, clothing, hair, etc.).
https://www.renderhub.com/learning/how-to-create-a-custom-genesis-8-character-in-daz-studio
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