LEARNING HUB/HOW TO CREATE A CUSTOM GENESIS 8 CHARACTER IN DAZ STUDIO
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How To Create a Custom Genesis 8 Character in DAZ Studio
Oct 08, 2018
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Article by RenderHub
Cover Art by Ion
This session brings you through setting up essential beginning steps, moving on to face and body morphs. It then guides you through the process of exporting your character to Blender or the software of your choice. Loading morphs, adjusting joints and linking are covered next within Daz Studio.
Setting up these types of product assets for sale is covered in detail. This video will have you ready to not only create custom characters, but also, setup and sell your assets efficiently.
Hi Causam. Sorry nobody has responded to you. I think notifications must not be working for the blog section. I sent Ion a message to let him know.
To answer your question... Yes - he has a tutorial right here:
https://www.renderhub.com/blog/how-to-create-photo-realistic-human-skin-textures
To answer your question... Yes - he has a tutorial right here:
https://www.renderhub.com/blog/how-to-create-photo-realistic-human-skin-textures
REPLY
! REPORT
mrtaured
Karma: 15,769
Sun, Feb 16Is this a good tutorial for creating characters to sell on renderhub?
Hello.
Thank you for this excellent tutorial.
I have a problem, despite several attempts.
Morphs are inactive when I click on them.
I don't understand what why?
Can you help me. Thank you in advance.
Greetings. Didi
Thank you for this excellent tutorial.
I have a problem, despite several attempts.
Morphs are inactive when I click on them.
I don't understand what why?
Can you help me. Thank you in advance.
Greetings. Didi
REPLY
! REPORT
Ion, let me say this video is a Godsend. The only question I have has to do with the section at the end - improving the look of the _ctrl, _fbm and _fhm icons in the character folder. You mentioned they have to be like 91px, and then you mentioned 256px, sizes. I don't completely understand how you, let's say, replace the head apply/remove icon with the _fhm icon.
REPLY
! REPORT
daywalker-designs
Karma: 220
Sun, Sep 18, 2022Ion mentions two different sizes because DAZ Studio supports both a small sized one (the 91pixel one) that is what you see in the UI of the program when looking in the Content Library tab, and a larger one (the 256 pixel one) when you scroll the mouse over the icon (what is referred to as a tool tip). He also seems to imply that the better looking icons are created in something like Photoshop or Gimp.
Thank you so much for this great tutorial!!!
Instead of immediately looking here on Renderhub, I had gathered the necessary info for my first character from various sources ... and failed miserably (4 days work for the trash) ...
This tutorial actually contains all (!) the information you need to create your own character and prepare it for publishing.
Thanks again to Ion and the Renderhub team
Instead of immediately looking here on Renderhub, I had gathered the necessary info for my first character from various sources ... and failed miserably (4 days work for the trash) ...
This tutorial actually contains all (!) the information you need to create your own character and prepare it for publishing.
Thanks again to Ion and the Renderhub team

REPLY
! REPORT
Pushee-Ri
Karma: 35,675
Sun, Feb 16Ahem... about 99.9% of all character morphs and characters are based on DAZ morphs - otherwise the models are called STAND ALLONE. For example, I use the face and body morphs from DAZ to create the base figure and sculpt out the finer details in Blender.
So ... what is your comment about???
So ... what is your comment about???
mrtaured
Karma: 15,769
Wed, Feb 19I was just mocking all the people that say that. It was sarcasm hahaha. Everytime I'm like I wanna make models on daz, I get slapped with every troll saying you cant use other people's morphs!!! Haha. I'm like. How would you even know i used a morphed to begin with? Sorry. I should have explained, but I was reading on the go. I'm glad it's not really like that, it would be impossible to sell anything. Screw the trolls. I think they afraid people will out do them.
Pushee-Ri
Karma: 35,675
Wed, Feb 19Ah ... I see! Thank you for the explanation 
But these people are a little bit right: if you don't use morphs, but the characters of others as a template and then just tinker with them a little, that's at least questionable. The situation is different when using morph packages including further processing in Blender.
Have a nice and creative day

But these people are a little bit right: if you don't use morphs, but the characters of others as a template and then just tinker with them a little, that's at least questionable. The situation is different when using morph packages including further processing in Blender.
Have a nice and creative day
