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HOME/LEARNING/HOW TO CREATE A CUSTOM GENESIS 8 CHARACTER IN DAZ STUDIO

How To Create a Custom Genesis 8 Character in Daz Studio

Oct 08, 2018
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Article by RenderHub
Cover Art by Ion

This session brings you through setting up essential beginning steps, moving on to face and body morphs. It then guides you through the process of exporting your character to Blender or the software of your choice. Loading morphs, adjusting joints and linking are covered next within Daz Studio.

Setting up these types of product assets for sale is covered in detail. This video will have you ready to not only create custom characters, but also, setup and sell your assets efficiently.



Causam3DMon, Mar 30, 2020
Karma: 7,998
Very helpful Ion. Do you have any tutorials on character texturing?
Foxy 3DThu, Apr 30, 2020
Admin: 47,502
Hi Causam. Sorry nobody has responded to you. I think notifications must not be working for the blog section. I sent Ion a message to let him know.
To answer your question... Yes - he has a tutorial right here:
https://www.renderhub.com/blog/how-to-create-photo-realistic-human-skin-textures


artist
didiWed, May 06, 2020
Karma: 594
Hello.

Thank you for this excellent tutorial.
I have a problem, despite several attempts.
Morphs are inactive when I click on them.
I don't understand what why?
Can you help me. Thank you in advance.
Greetings. Didi
artist
bobyWed, Sep 30, 2020
Karma: 130
mmmmmm
artist
AIinvasionFri, Nov 20, 2020
Karma: 683
Well done, covered all bases in a easily understandable articulate instruction.
grafkdesignerTue, Sep 07, 2021
Karma: 7,695
Ion, let me say this video is a Godsend. The only question I have has to do with the section at the end - improving the look of the _ctrl, _fbm and _fhm icons in the character folder. You mentioned they have to be like 91px, and then you mentioned 256px, sizes. I don't completely understand how you, let's say, replace the head apply/remove icon with the _fhm icon.
artist
daywalker-designs
Karma: 222
Sun, Sep 18, 2022
Ion mentions two different sizes because DAZ Studio supports both a small sized one (the 91pixel one) that is what you see in the UI of the program when looking in the Content Library tab, and a larger one (the 256 pixel one) when you scroll the mouse over the icon (what is referred to as a tool tip). He also seems to imply that the better looking icons are created in something like Photoshop or Gimp.
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