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Egyptian Pregnancy
3D Render by HevieState3DWell I don't even know really what I was going for here...just testing out some morphs and textures on a modified G9 figure. The background is a photoshopped stock image.
She looks great! Do you create your own textures?
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HevieState3D
Karma: 9,066
Tue, Apr 11, 2023My textures are a conglomeration of bought textures and my own elements. I'd say my usual texture is about 60% mix of purchased or licensed textures and about 40% my own material. I never just use an off-the-shelf texture. I've never found one that was perfect in my opinion. I constantly even tweak my own textures as I work. Thanks for compliment!
Undercity4
Karma: 1,500
Fri, Apr 14, 2023There are plenty of perfect textures, most of those vendors sell with Daz main website. Mouse is one that comes to mind, their textures are extremely good. I always get perfect renders with them. It really depends on who you get textures from.
Undercity4
Karma: 1,500
Fri, Apr 14, 2023https://www.daz3d.com/blue-hd-for-genesis-8-female
can't go wrong with their textures.
can't go wrong with their textures.
Mousso is good but he replicates body/limbs textures. At times the only thing he changes is the face and morphs. So if you're buying for his textures you end up just basically buying a new face. That said he has some really good figure morphs. But that's what I meant by textures...every so often somebody puts out a brand new complete character and texture, but many vendors replicate and reuse. And at $20-30 a pop, it gets expensive for the user. So I find myself a good base texture usually and then make alterations myself in Photoshop. After a while though I end up with such an amalgamated texture that I don't know what part of it is from where. That's why I don't sell my textures - I don't have copyright on them and can't even determine who would have what on them. That's just me being disorganized I guess. Ha, ha. But people ask me all the time what texture I used in an image - and I know it's my texture named "XXXX.jpg" but I never use a texture set right off the shelf. The color or certain elements will also bug me to the point of altering them in Photoshop before use. I find a lot of textures are too red or too yellow most times or just plain over-saturated. This is a result of iRay settings more than the base texture. The creators will adjust the character's iRay settings rather than adjust the actual image (texture) - but if you don't use their specific skin/iRay settings, you'll get a render that has odd skin hues. So when I get a texture, I immediately apply it to my own figure with my own skin material settings and I adjust it from there to look right. By doing that I manage to make all textures look similar using my material iRay base. Vendors really do do things @ss backwards sometimes.
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