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Fine Art Nude
3D Render by SolisphotographyRendered in Daz Studio.
I worked really hard to get this to look as realistic as possible. My first pass had the normals dialed up too strong so I took them down from 1 to .3 on all the skin surfaces. I rendered a beauty canvas and a depth canvas. In Photoshop I used tone mapped using exposure and playing with the gamma to create a flat photo with a lot of information and detail still. Then I processed it using the camera RAW filter to black and white and used a curve to get my contrast back, making sure not to blow out the highlights on the arm and forehead. Then I converted the image from 32-bit to 16-bit and used a depth canvas to add a slight lens blure effect. It was only set to a radius of 3 but it was enough to soften some of the edges. Then I went back to the camera RAW filter and added some noise. I used blend if to keep the noise only in the midtones were it would be if this were a darkroom print.
I worked really hard to get this to look as realistic as possible. My first pass had the normals dialed up too strong so I took them down from 1 to .3 on all the skin surfaces. I rendered a beauty canvas and a depth canvas. In Photoshop I used tone mapped using exposure and playing with the gamma to create a flat photo with a lot of information and detail still. Then I processed it using the camera RAW filter to black and white and used a curve to get my contrast back, making sure not to blow out the highlights on the arm and forehead. Then I converted the image from 32-bit to 16-bit and used a depth canvas to add a slight lens blure effect. It was only set to a radius of 3 but it was enough to soften some of the edges. Then I went back to the camera RAW filter and added some noise. I used blend if to keep the noise only in the midtones were it would be if this were a darkroom print.
Wow, it looks great. You did really pay much attention to postwork and to achieve photorealism look. And you were successful with that imho. But you should not forget to also pay attention to correct-looking poses. The leg and knee area for instance is often problematic in such poses. And the bending in the knee area doesn't look correct on this image. So I would recommend to use tools such as Bend Control, Ultimate Natural Bend Morphs and/or Auto Shape Enhancer to solve such issues.

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Solisphotography
Karma: 1,844
Tue, Jul 25, 2023This is a g9 figure so those controls aren't available yet. I manually tweaked each section as best I could but would have used those if available. Trust me, I spent hours trying to get this right
Ghatanothoa
Karma: 7,385
Tue, Jul 25, 2023That's one of the multiple reasons why I still don't use G9 and probably never will. I see almost no actual benefit from G9. It's just eyewash to me.
Excellent, this is as close as one can get to a real model, and the b&w acentuates that (for me it is always easier to achieve some real life look in b&w). Very well done, cudos.
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This is an amazing piece of art. I congratulate you sir. I hace a sense of how invested into little details one can get when creating.
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Forgot to write a comment when visiting. But I must say that this one I almost mistook for a genuine photo and that's what I'm striving for myself but you've taken it to perfection. I read the "knee and leg" comment but I must disagree on that one. As for myself I like some of the benefits of working with Genesis 9 while I tend to return to G8F from time to time. Give it some more time and you'll see that G9 will be as popular as Genesis 8 Female have been. G9 have only been out for two years while G8 have been way longer.
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Fine Art Nude

Tue, Jul 25, 2023
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